Audiosurf 2

Audiosurf 2

Ocen: 52
Tunnel
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Tagi: skin
Rozmiar pliku
Zamieszczono
Zaktualizowano
988.190 KB
5 grudnia 2013 o 10:48
31 grudnia 2013 o 0:27
Listy zmian: 5 ( zobacz )

Zasubskrybuj, aby pobrać
Tunnel

Opis
It's a tunnel.
The walls use Audiosurf 2's "aurora" music visualizer.

Edit: Now includes shape-changing walls. Only the first picture is from the new version.
Popularne dyskusje Zobacz wszystkie (1)
2
26 lipca o 4:37
Anyone know how to fix the grey blocks not showing?
AFS
Komentarzy: 38
Sebastian 26 lipca o 4:34 
32BIT Old Audiosurf 2 Demo, it worked was fine!

64BIT Original Audiosurf 2, Bugging from the blocks!

IDK Why it just could be happend! 🤦🏻‍♂️
joebartender1979 20 lipca 2019 o 22:52 
a lot of pink in tunnel thats why im mad
Rusk 1 lipca 2017 o 4:17 
Subscribe
Inyalga 7 kwietnia 2017 o 0:37 
How do i download skin
xXx_MEME_xXx_Urist McHammerbeard 17 grudnia 2016 o 12:41 
works fine with nexie's guitar hero mods, but the blues are rather hard to see at high speed
alkali.lake 11 grudnia 2016 o 3:02 
I loved this skin before the update broke it :sadelf:. Hope you'll find the time to update it. And also thank you for creating it in the first place
DBN  [autor] 30 listopada 2016 o 16:39 
If it doesn't look like the above screenshots it was broken by an Audiosurf 2 update. Will be fixed sometime after custom shaders are fixed.
Inunah 3 listopada 2016 o 16:17 
All of the grey blocks appear identical to the color blocks now. Dunno what happened, as I didn't change anything.
DBN  [autor] 6 maja 2016 o 15:52 
you can replace greyscale(X) with {X,X,X}. It's just a little helper function I made. Feel free to friend me and talk with me over steam chat.
Nixel 4 maja 2016 o 4:58 
EDIT: I just realized I am editing an older version of your skin. The version I am modifying still has shiny blocks.


Sorry to bother you again, but I am having problems again. I can't seem to get the pellets to be 'shiny' like the colored blocks.

I tried copying the shader related parts of Tunnel.lua into my own lua file, and I copied the .shader files mentioned in there, but it gives me the error that greyscale is a nil value.

If I leave the shadercolors parts with greyscale out, then the blocks aren't shiny. If I leave it in, then it messes up the entire skin, and the pellets appear as stock balls again.

All I wanted was to make the powerpellets look like highway inverted color blocks. I didn't expect it to be this complicated...