Audiosurf 2

Audiosurf 2

52 arvostelua
Tunnel
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tunnisteet: skin
Tiedostokoko
Julkaistu
Päivitetty
988.190 KB
5.12.2013 klo 10.48
31.12.2013 klo 0.27
5 muutosilmoitusta ( näytä )
Kuvaus
It's a tunnel.
The walls use Audiosurf 2's "aurora" music visualizer.

Edit: Now includes shape-changing walls. Only the first picture is from the new version.
Suositut keskustelut Näytä kaikki (1)
2
26.7. klo 4.37
Anyone know how to fix the grey blocks not showing?
AFS
38 kommenttia
Sebastian 26.7. klo 4.34 
32BIT Old Audiosurf 2 Demo, it worked was fine!

64BIT Original Audiosurf 2, Bugging from the blocks!

IDK Why it just could be happend! 🤦🏻‍♂️
joebartender1979 20.7.2019 klo 22.52 
a lot of pink in tunnel thats why im mad
Rusk 1.7.2017 klo 4.17 
Subscribe
Inyalga 7.4.2017 klo 0.37 
How do i download skin
xXx_MEME_xXx_Urist McHammerbeard 17.12.2016 klo 12.41 
works fine with nexie's guitar hero mods, but the blues are rather hard to see at high speed
alkali.lake 11.12.2016 klo 3.02 
I loved this skin before the update broke it :sadelf:. Hope you'll find the time to update it. And also thank you for creating it in the first place
DBN  [tekijä] 30.11.2016 klo 16.39 
If it doesn't look like the above screenshots it was broken by an Audiosurf 2 update. Will be fixed sometime after custom shaders are fixed.
Inunah 3.11.2016 klo 16.17 
All of the grey blocks appear identical to the color blocks now. Dunno what happened, as I didn't change anything.
DBN  [tekijä] 6.5.2016 klo 15.52 
you can replace greyscale(X) with {X,X,X}. It's just a little helper function I made. Feel free to friend me and talk with me over steam chat.
Nixel 4.5.2016 klo 4.58 
EDIT: I just realized I am editing an older version of your skin. The version I am modifying still has shiny blocks.


Sorry to bother you again, but I am having problems again. I can't seem to get the pellets to be 'shiny' like the colored blocks.

I tried copying the shader related parts of Tunnel.lua into my own lua file, and I copied the .shader files mentioned in there, but it gives me the error that greyscale is a nil value.

If I leave the shadercolors parts with greyscale out, then the blocks aren't shiny. If I leave it in, then it messes up the entire skin, and the pellets appear as stock balls again.

All I wanted was to make the powerpellets look like highway inverted color blocks. I didn't expect it to be this complicated...