RimWorld

RimWorld

293 arvostelua
No Starting Research
2
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5
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
3.261 MB
25.2.2020 klo 14.50
14.6. klo 14.20
24 muutosilmoitusta ( näytä )

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No Starting Research

Kuvaus
Allows you to start without research

|| This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going into the scenario editor and selecting the "New Basic Arrivals" or the "New Basic Tribe" as your player faction. ||

I have created a discord for people who need to share their logs with me https://discord.gg/4x6PzwdCsR
Suositut keskustelut Näytä kaikki (4)
11
28.6.2024 klo 3.35
TÄRKEÄ: Bug Encounters
NewsofPE
6
23.7. klo 16.15
Questions and Answers
NewsofPE
4
24.2.2024 klo 6.29
Feature Requests
NewsofPE
180 kommenttia
Xenogray 27.8. klo 10.51 
Problem is : You start only with fire research and have no way whatsoever to progress except with the passive research mod (afaik)
juniper 12.8. klo 3.10 
VFE Tribals integration would be amazing
Fabian 29.6. klo 16.18 
VFE Tribals integration would be fantastic! :shflag:
WildStargazer 23.6. klo 4.04 
Thank you for quick update to 1.6!
lostormisplaced 1.6. klo 9.55 
I checked, this does not stop the basics from being researched. Could you add integration for VE tribals please
lostormisplaced 1.6. klo 8.36 
does this also get rid of all starting research from VE tribals, even the one for fire?
giosuepolato1 27.3. klo 4.00 
for this mod i use https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=735268789&searchtext=tech+level
that way your colony tech level advance whith research
NewsofPE  [tekijä] 4.3. klo 17.37 
@Teneksi Sadly can't do anything about that, in the coding it's either one thing or another, can't change it midway, unless you know that a mod is capable of doing such a thing, I'd like to hear about it.
Teneksi 4.3. klo 14.03 
When I start the game and have no research, that's when I know the mod worked. When we have a fully industrial colony with power armor and the game continues to call us "basic," it's insulting
NewsofPE  [tekijä] 17.9.2024 klo 0.23 
@Namira Well I made the distinction so that everyone playing would know if the mod was working and if they were doing the correct colonists, the name not having a difference would make it harder to know if you, for exemple, went into an old save.

Changing the name of the colonists could be an option I could add once I figure out how to make an options menu for my mod. But for now, what I would suggest on doing is going on the drive where you installed RimWorld, and then go into "Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\No Research\1.5\Patches\Core\Factions_Player.xml" where you'll find <pawnSingular>basic colonist<pawnSingular>, change that to whatever you want, you can then also change <pawnPlural>.

Hope that helps