RimWorld
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Turn It On and Off
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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182.198 KB
25 feb 2020 om 8:14
15 jul om 14:14
12 wijzigingsnotities (weergeven)

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Turn It On and Off

Omschrijving
Makes electrical machines use low power (1 watt or user defined) when not in use. Works with many electrical machines from other mods.

To make things not so easy automatically turned off machines use 2 times the power by default. You can change these settings to your preference.

However, please note that due to the way Rimworld works, if your base keeps wavering between a small amount of power and no power, pawns may go back and forth to a station, trying to use it when the power comes back on, then leaving when the power flickers back off.

Fully save compatible. Can be added or removed at any time. Please report any errors.

Works with

Crafting benches
Drills
Research/analyzer
GroundScanner
LongRangeScanner
VitalsMonitors
TVs
LightBalls
LoudSpeakers

These work continuously so they are not modified
lamps
landing beacons
nutrient paste
hydroponics
moisture pumps
turrets
orbital/comms
autobongs

sleep accelerator, biosculptor has its own on/off mechanic so they are ignored as well
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1.5 changes
-Biotech atomizer idles now

original mod = https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1530276152

checkout the source code at
github.com/hooap/turnitonandoff
Populaire discussies Alles weergeven (3)
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24 okt 2024 om 8:54
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231 opmerkingen
Readtext 26 sep om 8:55 
How do I add mech charging stations? They're always running. Moving them to other lists doesn't help.
hop  [auteur] 16 sep om 4:38 
Since hugslib was updated i didn't bother with migrating. Code is available on github
DAOWAce 15 sep om 13:23 
The mod was rewritten but still relies on HugsLib?

Seems like a very strange decision..
hop  [auteur] 10 aug om 3:56 
I am on vacation, will check when I get back
hop  [auteur] 10 aug om 3:55 
Yes, vanilla production tables and every modded production table that uses production table class as base should work by default
hop  [auteur] 10 aug om 3:53 
You mean vanilla production buildings do not work? Last patch must broke something then. Can you enable verbose logging and check the logs? It will log registered and unregistered machines
coldcell 9 aug om 11:20 
In the whitelist section, it says production tables are included by default right? For some reason a lot of production tables aren't stand by at 1 power, they consume normal power whether being used or not. I even purposely include those production tables like Machining table in the whitelist section, but still doesn't work.

I don't know if the recent patch has changed something or not.
hop  [auteur] 27 jul om 7:36 
I am aware of the issue. If you change settings please reboot the game. Does it still not work after restarting the game?
short a face 26 jul om 17:15 
This mod operates normally under default settings (though I haven't conducted extensive testing), but it becomes non-functional as soon as any settings are altered. Even after reverting the settings back to default, the issue persists and the mod remains non-functional.
도깨비 17 jul om 7:31 
Hmm, I'm not quite sure. I haven't played 1.5 in a while, but I think that the problem was in 1.5 as well.