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- The set bonus to stats on armour effects Only the base stats of Whatever armour you put on and i think the amount goes up based on the quality like i heard legendary is 40% more base stats for the items
- Probably a bug, but using monk's active ability (drops a buff aura) before your previous one is finished on the same towers, will make the 2nd aura not provide any buffs, so make sure the previous one is completed
- If you open menu during game (with "esc") you can see on the top of the screen the players in your map (sometimes a bug doesn't display the host but the host can see u), you can check their steam profile through there.
- On the same menu (with esc key) you can also see "build sugestions" that will link you to a tool where people can check and post their build ideas
- If the hero that builds the defenses is being used during the wave, his towers do deal more damage
- Atm increasing the weapon's damage or range damage is by far the best way to increase dps, investing in hero damage doesn't give you that much
- Combining the above you can probably see that simply having a hero with a decent weapon upgraded for damage will have both your towers dealing more damage and your hero wont lose that much DPS
- Armour do have "types", such as pristine, leather, plate, mail, chain (might have missed some), equiping a full set of these (not sure if partial sets also work) provides a bonus to stats, I remember in DD1 being 25%, don't have a number for sure