Crossout

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How not to be useless in Winter Mayhem
By MeatShake
It's really not that hard.
   
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Gameplay
First to 50 points wins. Held points increase the value of kills (1-4). Cap points get kills and don't die.

Simple concepts
  • Maintain a positive K/D if you can't guarantee at least 1 kill with your actions before you die don't even attempt whatever you're gonna do. If you're dying a lot you're the reason your team lost, most likely.
  • Ignore crippled enemies. If they have no guns, especially if they can't move, then let them live. They're now one less gun to worry about in fights and they're as good as dead. Don't waste time, health, and damage shooting a stump when their existence hurts their team by being useless.
  • Prioritize Scouts > Mortars > Tankmen > Snipers > Cannons when facing multiple targets. What can hurt you immediately and constantly is the most important thing to worry about.
  • Help teammates who are under attack. if you see a cannon being chased by mortars, scouts, etc then start slamming them while they're distracted. The cannons literally cannot defend themselves and the people targeting them aren't attacking you it's free damage with no retaliation and you're preventing deaths on your team which are what will make you lose.
  • Stick together and always fight with a numbers advantage. Never charge into a point held by 5 people by yourself expecting to somehow kill everyone then be surprised that they instakilled you and you just fed probably 4 points to the enemy. Every extra person over theirs in a fight is free unretaliated damage. The more damage you can do without getting damage in return the better.
  • Push the advantage. If you have all three points capped PLAY AGGRESSIVE get those kills when they're most valuable. Conversely if you have no points play defensively because even if you get kills they're worthless.
  • If nobody is near a point and you don't own it cap it. Worst case scenario the enemy team will drop what they're doing and rotate to defend it and let your team get free shots in while they're moving towards you.
  • If you see cannons or snipers out alone target them. They're probably slamming your team with zero punishment and the second they come under attack their focus will shift from doing thousands of damage a shot to your guys to just trying to run away. Even simple harassing them out of shooting the team is huge you basically took them out of the game as they're now doing nothing but eating up a slot on their team for that whole chase.
Classes
Scout
  • Always have at least a few of these.
  • Prioritize distracted enemies, get the guns off other scouts and mortars first. Don't worry about capping unless there's nothing else to do. You work way better as a bodyguard for the slower specialized teammates.
  • Never try to fight without an advantage. One lucky shot will completely cripple you.

Tankman
  • Always have a few of these too.
  • Lead the charge in fights, keep people busy with you while the other classes can freely do tons of damage.
  • Capping is your priority, you should always be with the team to be the tank but can get away with doing just about anything if the situation arises.
  • Only unit you should worry about is an enemy tank, its always a slow painful battle with no winner.

Mortarman
  • Once again, always have a few of these.
  • Avoid the enemy's attention as much as possible. One lucky shot and you'll lose all your weapons, anyone who's aiming for them will get them off you in a few seconds.
  • You should be helping every fight, sitting back and pouncing whenever possible. Never fight alone, never start fights. One barrage from you can strip the weapons off any class if you do it right.
  • Don't worry about anything but reacting to the enemy's plays. Always stay with the team and facilitate their strats.

Cannoneer
  • Can honestly do without them but in good hands they're very valuable. More than one isn't advised.
  • Don't try to be a mind reader, barrage fights and avoid being spotted or singled out by scouts, mortars, and tanks.
  • You're worthless alone and caught out, stay with the team. Call for help if you're getting harassed.
  • Excellent candidate for capping points while the rest of the team pushes out, sit back and barrage while they engage enemies responding to the cap.

Sniper
  • Arguably useless. What they uniquely do brings nothing to the table and everyone else does the rest of their skills way better.
  • Another candidate for sitting on points capping while the rest of the team makes advances after clearing the site.
  • The front of your tank between the tracks is a massive weakness, exploit it on enemies and good luck hiding it on yourself.
  • Honestly don't know what else to say, don't pick this class you're a detriment to the team in most cases.
4 Comments
Winter 14 Mar, 2020 @ 6:40am 
Good info.
Czlopek 10 Mar, 2020 @ 11:41am 
it is also a good idea to run away from enemies when you are heavly damaged wait those 10 sec then self destruckt to reset
MeatShake  [author] 3 Mar, 2020 @ 11:43am 
Good info, give em little love taps while they thrash around!
Kogg 29 Feb, 2020 @ 11:35pm 
uhh those degunned enemies if they selfdestruct after 10 secs of not taking damage it doesnt give your team any credit. you have to finish those stumps to get credit for the kills.