The Yellow King

The Yellow King

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New Player Guide
By Remember when Candle Jack was a
This guide will give new players a general idea of how the game is played, and things to focus on.
   
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Getting Started.
When you first open The Yellow King you will be asked to make an account. This process is very quick, and can be mostly done (besides the e-mail verification) within the game itself. The account name you choose here will be your characters name in the game.

Upon loading into the game, you will be in the middle of a field, this is called the Overworld. This map isn't very large, but there are a lot of places to go from it, and there are monsters spawns so be careful. Around the edge of the Overworld, there are blue portals. These will take you to various mini-dungeons. In one section of the Overworld, there are three "Gates" labelled "Solo" "Guild" and "Group". These are the endless actual dungeons.

(If you click the image you can view a higher def version with notes.)

On the top right of the HUD is the Minimap.

On the top left, you have a set amount of Coins and Runestones. These are the two types of currency available currently in The Yellow King.

On the bottom right, you have your weapon equip slots, trinket equip slots, and your trinket backpack.

On the bottom left, you have your chat panel.



Storage


In between the gates for the Solo/Guild dungeons, inside of each dungeon, inside of each boss room (once cleared) and inside of every hidden shop, there is a chest that you can use for storage.

This is your storage. Your Storage inventory, and Character inventory can both be expanded using Coins or Runestones. (Runestones for Trinket Equip Slots, Gold for Trinket Backpack Slots, Trinket Storage Slots, Weapon Equip Slots, and Weapon Storage Slots)

This author highly recommends getting as many trinket equip slots as possible at the beginning. Then work on storage for trinkets.


There are advanced concepts not covered in this guide, because the game is in a constant state of change. It would be unwise of me to dedicate time repeatedly changing the nuances. This guide should cover enough to let you find these on your own.
Weapons and Trinkets
Weapons and Weapon Stats

Throughout your adventuring you will find various weapons. These weapons will require certain skills in order to be used. All the gray items in the game don't require skills, but they will tell you what skills you should look for if you want to use the upgraded version of that weapon.

Looking at this example weapon:
- It deals 190.6 crushing damage per hit (Damage)
- It has +2% Damage Vs Humans (Enchantment)
- And it requires basic (zero) One-Hand and Crushing skill (Requirements).

The Damage, and Enchantment are random, and will change. The Requirements will not change.

A higher level version of this item might require +20 One-Hand Skill and +20 Crushing Skill, this is obtained from trinkets.


Trinkets, the Trinket Backpack, and Trinket Stats

Trinkets found in the game have 2-3 stat lines, and will give skill amounts, but these are random and the 3 stats might not mesh well together. For example you could have +2% shield damage, +26 Two Hand Skill, and +16 Ranged Skill on one piece.

The Trinket Backpack
After clicking the icon on the bottom right of your screen you will be presented with this. This trinket storage is separate from your main storage, will give you one extra storage slot at base, and can be upgraded to hold more.
Mini-Dungeons
These dungeons aren't long, just one room. They don't have a boss, usually just a few monsters, and might not even have treasure. They will be updated at a later date I'm sure to make them more immersive, but for now I would use them to practice mechanics like getting used to jumping, the camera angle, combat, etc. before you go into the actual dungeons.

There's a couple different entrances, but they're the portals in the Overworld with no text.

A mini-dungeon entrance disguised as a well.
A typical mini-dungeon entrance.




Actual Dungeons
Actual Dungeons


These are the Solo, Guild, and Group Dungeons.

Each player has a set amount of lives in the Solo dungeon, and each Guild/Group has a set amount in their respective dungeons. Once the lives reach 0, you will no longer be able to respawn in the dungeon, and must leave. When you leave, the dungeon will reset to the first room, and your life count will reset. Allowing you to try and get further, or take a different path. Every day the dungeon layout resets to a random one, and the leaderboards are refreshed.

At the beginning of all 3 dungeons, there is 3 weapon racks in the main room, and 5 or 6 barrels and crates of food. These are useful at first for trying out different weapons, and later on, for refilling your health after running through a bunch of rooms.

The items you get throughout the actual dungeons are scaled, so for roughly every 10 character levels you should go 10 rooms out or so. Higher level trinkets can give good amounts of skills, if you are having trouble finding them, go further out from the center room (Marked by a star).

The dungeon itself WILL GET HARDER AS YOU PROGRESS. Do not be fooled. You will need to spend some time clearing the floors closer to the entrance in order to progress further into the dungeon.

There's a hand full of basic room types in the dungeon.

This is the Spawn Room. It will always be marked as a star on your map. There is breakable food barrels and weapon barrels in this room in each type of dungeon.




This is a Small Mob Room, the square on the map will be smaller than that of a large mob room. These are usually the easiest to clear, and helpful for obtaining checkpoints.



This is a Large Mob Room, these are bigger, more complex rooms, with more monsters to kill, helpful for getting experience.




This is a Portal Room. The red portal in these rooms will teleport you to a random location in the dungeon, helpful for going deeper into the dungeon, faster.




This is a Trap/Puzzle Room. These will have a mechanic to avoid (Spikes or Poison, usually) as well as a puzzle like a maze to navigate, while you kill mobs and find loot.




This is a Boss Room. There are a few types of bosses, and once you damage the golden statue in the center of the room, the room will lock until it is beaten or you die. After breaking the golden statue the boss will spawn.
Breakables
There are a LOT of breakable items in The Yellow King, these include Walls, Barrels, Vases, Chests, Weapon Racks, Rune Pillars, and Cooking Spits.

Certain walls can be broken, you can tell which by the about to cave in look, and the fact that they make a sound when you hit them. Be sure to take note of what it looks like when you find one, as they all look similar. Behind these walls can be Hidden Shops, which sell items for Runestones, or just loot in the form of breakable barrels, chests, weapon racks, pots and Rune Pillars (These are black with glowing red Runes on them).


Breakable Walls
An example Unbroken Wall:


The same wall, broken:

An example of a hidden shop:














Weapon Racks and Chests
Weapon Racks and Chests have a chance to be Mimics, however they will still drop their loot upon defeat.

An example chest, before and after becoming a mimic. (Note: any chest could be a mimic, not just the brown ones)













An example weapon rack, before and after becoming a mimic.














Other Breakables:
Name
Image
Drops
Barrels
Barrels have a chance to drop Gold, Runestones, Experience, or Food.
Chests and Rune Pillars
Chests can drop everything Barrels drop, plus Trinkets and Weapons.
Rune Pillars drop Runestones.
Food Spits
Food Spits always drop food.
Food Crates and Barrels
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Food Crates and Barrels always drop food.
Weapon Barrels
Weapon Barrels always drop a weapon.
Miscellaneous Tips and Tricks
Miscellaneous Tips and Tricks

Heart Gems can be found in breakables throughout dungeons. They will give an extra life to whatever dungeon you are in.

Holding a weapon attack charges it up, and each weapon has unique charge attacks.

Hitting G will drop your currently selected weapon, careful.

Hitting Tab in a dungeon will show you a map of your progress (you can also click your minimap)

You can use /1, /2, /3, /4 to change through the chat channels.

It's easiest to run up to a person you want in your party, hit F to inspect them, then click invite to invite them to your group (same for guilds).

Don't stress too much about keeping weapons, they're not that hard to find and take up a lot of room.

The middle mouse button will throw your current weapon, but worry not, it will automatically come back after a little bit.

Hitting Shift and a direction will roll in that direction. This is useful in combination with turning in a direction for shifting your camera quickly.

Hitting Shift then Jump is a fast way to travel. Using Crouch when Jumping allows for higher jumps.