Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's me who did the original Ebook. I irregularly check here if any updates occured and was recently thinking about updating the epub. As part of that effort I was trying to make an automated update script, but that will take more effort.
Give me a few days, will try my best and post here again.
Thanks again!
The Fearsome icon appearing or not appearing is misleading in general. For example, it will appear on the second/third hits of the 3head flail even if you don't do 15+ damage, despite Fearsome not doing anything in that circumstance.
I will add that we only have 10 perks available. For the 100 days (so the crisis ends), we always aim for the perks that have influence in most situations and/or good synergy.
The combat of BB is mostly about how to do good damage (so reduce the number and resolve of enemy) and then take less damage.
I think that's why some perks like Fearsome, Crippling Strikes, 9 Lives, Resilient are seldom chosen.
They are not bad, but can be less competitive than other perks which directly contribute to damage and survive in common combat.
This trade-off is not only in the perks but also in the stats, where the value of Gifted, Colossus and Mind shine.
IMO this is important for new players to know these before they read this guide. Otherwise, all these details and discussions we have here are adding more confusion to them.