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If you then attack again with another AoE you would lose the stack once you make your first hit during that AoE.
Check the Fast Ad. mechanics section of the guide if you want to see more examples.
I reached out to Steam's support and they restored some of the more recent comments, but everything from October 2023 and prior is still gone. They said they were unsure why my stuff got purged and didn't see anything wrong that would have broken any rules.
I Just wanted to make it known that if you have a question, feedback, comment, etc. that I will try to respond, and that the lack of responses in the comment history is not due to me ignoring everyone, but because my comments got deleted. I had responded to most comments.
Thank you for reading.
For accuracy perks, although they all behave a bit differently in how exactly they give you extra hit chance, for the purposes of those calculations they would all behave the same.
There isn't going to be any accuracy perk that boosts by that much though. Having two Fast Adaptation stacks will be +20% hit chance, but those stacks go away when you hit, so the calculation on swings to kill would be different than just having 20% more hit chance all the time.
For armor damage, base damage will be the weapon damage yes. Note that some weapon attacks modify base damage, like many 2Handed weapons having a flat +20 damage on their 6AP single target attacks (Hammer, Greatsword, etc.). You can see that by hovering over the attack name instead of just looking at the weapon card (ie Overhead Strike for Greatswords). The "modifiers" part of the calculation would include things like Double Grip, Huge, Killing Frenzy, Dazed, etc. Then Armor% is the %value you see on the weapon card.