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Change:
r.AmbientOcclusionLevels=3 ; - set to 2, since it can cause flickering on 3 on some systems
Add in GameUserSettings.ini:
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3
The systems work together, simply changing stuff in engine.ini and expecting it to work flawlessy doesn't do the trick. You have to read what does what, set your settings accordingly and check HOW ITS IMPLEMENTED IN THE SPECIFIC GAME.
[2025.01.29-23.09.28:714][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/User/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.5]]
[2025.01.29-23.09.28:714][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
(just a view settings changed by Scalability.ini after your precious "changes" in engine.ini)
I get the feeling the guide is a simple ripoff from a other source with the autor not fully understanding what the values do. I would suggest reading the UE documentation and {LINK REMOVED}https://framedsc.com/GeneralGuides/ue4_commands.htm .
I would suggest removing:
foliage.DensityScale=1.0 ; - forced to 1 by [MA] anyhow
r.DefaultFeature.AutoExposure=1 ; - disabled in PS by the devs
all the things set ingame and therefore get overwritten according to .ini hierarchy by GameUserSettings.ini and Scalability.ini (hardcoded one, not the empty one you see in .inis) - you can check the order and what gets overwritten in the .log:
[2025.01.29-23.09.28:639][ 0]LogConfig: Applying CVar settings from Section [/script/engine.renderersettings] File [C:/Users/User/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Engine.ini]
[...]all your changes
Half of the settings could just be removed, they are set in a higher ranking .ini and therefore the changes in engine.ini just get overwritten. (AutoExposure to name one) Or they are just set to 1 while being a factor, so doing nothing. (densityScale to name just 2)
On the other side some key values are missing, that WOULD have a big effect on looks and render distances, like:
foliage.LODDistanceScale=1.6 ;
foliage.DitheredLOD=1 ; (LODs have a "smooth" change instead of "popping" in)
r.StaticMeshLODDistanceScale=0.2 ;
Yes, the factor for "better" distances is in one instance over 1 (gets multiplied), in the other und 1 (gets divided) - both resulting in better LODs at distance. Go figure. (And thats why you HAVE to read documentations and test settings)
r.LightFunctionQuality=2 ;