Garry's Mod

Garry's Mod

Ocen: 43
Medichemistry
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.430 MB
11 lutego 2020 o 17:19
27 czerwca 2022 o 18:39
Listy zmian: 5 ( zobacz )

Zasubskrybuj, aby pobrać
Medichemistry

W 1 kolekcji stworzonej przez SweptThr.one
SweptThrone Catalogue
Przedmioty: 135
Opis
Make all kinds of unique healing substances.

//

A long-awaited release from within Throneco (I.E. I've wanted to make this project for a very long time and I finally got around to finishing it).

Medichemistry is a medic-enhancing addon for DarkRP and sandbox. Buy a big medical vat, start throwing chemicals into it, and take out your combination with your special medkit. Each chemical you throw in and the proportions of each will affect the outcomes and effects of the medkit you have. The special Medichemistry Medkit is your healing device of choice, as it holds your mixtures. Apply it to any player you want or yourself and you're on your way to being the best doctor in town.

To mix chemicals, simply throw them into the vat. To put your mixtures into your Medichemistry Medkit, hit R. To heal other players, left click. To heal yourself, right click. To view what your medkit does with the provided HUD, hold alt.

There are five chemicals you can mix in, with two "reactor" chemicals.

The five main chemicals are:
CardiStim supplies instant stimulation to your heart, healing you up more on the spot.
CircuStim speeds up your blood circulation, healing you over time.
CerebraStim gives your brain a quick boost, increasing the duration of the effects of CircuStim.
NeuroStim partially numbs your nerve endings, dulling your sense of pain.
RespiraStim gets your lungs to provide more oxygen for a bit, helping the effects of NeuroStim.

The two "reactor" chemicals are:
Chemical Amplifier reacts with any mix of chemicals, replicating the mix perfectly and adding volume.
Chemical Reducer reacts with any mix of chemicals, breaking down the mix while preserving its proportions.

Features and Contents
Functionality in sandbox.
Functionality in DarkRP (setup required).
Simple to configure, simple to use.
Original textures for the addon's entities.

HUD creators: The medkit weapon contains a function to retrieve the percentages of chemical in the medkit. You can use this function to add support for this to your HUD. The function is Weapon:GetChemPct( chem ) where chem is one of the following string values: cardio, circu, cereb, neuro, respir.

Known issues
At one point, I hit a calculation error where the percentages on the medkit were way off and added up to much more than 100%. I was unable to reproduce this after an hour, so if you run into this, try to reproduce it and tell me how.

I made this because I always felt like the medic jobs in DarkRP needed something more.


[sweptthr.one]

Credits:
Me - All of the code and textures
Komentarzy: 4
SamThePlagueDoctor 27 kwietnia 2023 o 14:34 
cool
Dante 5 stycznia 2022 o 20:13 
mmm drugs
Johnny the Destructor 26 lipca 2020 o 18:49 
Good stuff
Rage 28 lutego 2020 o 6:13 
nice