Spacelords

Spacelords

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Mikah's Thiccness Guide
By -Zed
This is going to be a guide about Mikah, my personal favorite character in Spacelords.
Let's talk about stats, T h i c c n e s s boost is about 200%, no I am just kidding let's start at the basics of what her game play is like.
   
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Gameplay overview
Boiling it down, Mikah’s load out is the most generic out of all the raiders as all her guns are basic first person shooter (FPS) would have. Some people might find her game play very boring as per the “genericness”. But I find her ability, the clone very intriguing. Making her one of the most versatile characters in most missions.
Guns
This section will go over Mikah’s guns and describe their mechanics.
Her guns include the Granny, KnK, VK9, and Barrier.

Pros and cons of guns

Granny
this is Mikah’s most well rounded gun it also comes with;
fast fire rate
really good damage
really good range

has a mini game, which works something like so. When shooting at a target a circular bar meter starts to fill up. It has 4 quadrants. Filling the bar to the last quadrant and then proceeding with a reload will grant the most amount of damage as well as slight increase in fire rate. It's also worth mentioning the gun has some recoil to it but is not bad enough to put a recoil card on it. If you know how FPS games work this will be a breeze controlling.

KnK
also known as the laser beam. the KnK offers;
extremely high fire rate
really good burst damage
it falls short on range due to spread

The KnK is basically an SMG that shoots extremely fast allowing you to unload most of your magazine before the target gets a chance to react. Unfortunately the gun comes with spread. Short range interactions are perfectly fine while mid range fights are still bearable.There will be no long range fights at all. Unless you use a stabilizer card.

VK9
This is Mikah’s most accurate gun at far range interactions. The gun also has;
a single fire mode
a burst mode
highest base crit rate

Mikah does require and VK9 sits at the top with Barrier for the required accuracy to damage ratio. Meaning you will at least need to be able to hit the head of your target most of the time to get the most out of this gun. The gun comes with a burst mode which shoots 3 bullets in quick succession. As Well as a single fire mode which allows the player to be accurate at extreme ranged combat.

Barrier
<this part of the guide is still under construction>
Mods
This section will talk about mods and which of them suit mikah’s playstyles.
I will start by mentioning all the general mods her guns have and overlap and explain in a brief manner on how they function.

Anchoring
When shooting at a target (Target A), you will get extra damage. Switching to Target B you will now do extra damage to Target B, But Target A will have a 3 second cooldown for you proc-ing anchoring if you were to quickly switch back from Target B (or any other target). In short you will do extra damage right from the start. Only quick succession of changing targets will give you diminishing returns.

Antimatter
When the target has over 50% of their hp, you will do extra damage to them.

Attractor
Shooting and killing a target carrying Aleph will give you a chance of “attracting” the Aleph to you instead of it dropping on the ground.

Auto-reload
You will get 1 bullet per X amount of time, making your reload speed Y% slower.

Breserker
You will deal more base damage, and you will take more damage.

Faust
Killing a target will drop a circle at the targets death spot, this circle is only visible to you. If you stand in it, your hp will stop regenerating, and it will quickly start to go down, until it hits 1. You will do more damage when shooting from inside this circle. The circle will move if you kill another target.

Over-Reload
Reloading when you have max bullets, will grant you X amount of extra bullets. While your reload speed goes down by Y%.

Toxin
When shooting at the target, 10% of your damage over 3 seconds (for most guns, some have it over a span of 5 seconds) for every projectile you hit has its own 3 second (again most guns) tick duration so it will add up with other projectiles landed in the same duration. Projectile A landed on target, it starts with 1 tick of damage right away, Projectile B comes in and lands a second later, Project A now ticks again for the 2nd time, while being added with Projectile B’s first toxin tick, showing an increase in tick damage. Projectile C lands, and Projectile A does its 3rd and final tick, whilst being added up with Projectile B’s second tick, and Projectile C’s first tick. Adding up to even more.

Treacherous
When shooting at a target’s back it will X% more damage of your base damage.

Cards
This section of the guide will talk about worthy mentions of faction cards and Mikah’s talent cards. It will also categorize them either as casual or pro. Casual means something is easier to proc and you do not have to work too hard with the up time.

While anything marked as pro means upkeep of the card requires a lot more effort and it might not be viable in a casual setting where you are just trying to farm at a steady pace. If some cards are marked as both Casual/Pro, this means the card is somewhere in the middle.

If there are any numbers that are being mentioned, they all belong to the rare version of the respective card. Unless mentioned with 5 Aleph then normal cards and rare cards both have the same value there.


Faction cards

Black Belt
Reduces damage taken from strikes
Casual

Charge
Increased melee damage for X seconds after shooting weapon
Casual

Kevlar
Less damage taken from shots when in cqc
casual/pro

Nerves of Steel
Increases reload speed after getting striked
Casual/Pro

Professional
Deal more for X seconds when you do not have stress.
Casual/Pro

Spiral of Psychotic Violence
Deal more damage for 5 seconds after doing a finisher
Pro

Spiral of Violence
Deal more damage for 20 seconds after doing a finisher
Casual

Resistance
Immunity time is longer
Casual/Pro


Talent cards

Fixed Stabilizer
Gives a passive bonus of 40% spread reduction, goes to 70% with 5 aleph.
Casual

Fade to Black
Switching with your clone grants X seconds of no stress bar. Even shooting or striking will not increase your stress. Unless you get striked/shot. With 5 aleph the duration of no stress goes up to 2 minutes.
Casual/Pro

Photon Shield
Swapping with clone gives you 2 seconds (common card), 3 seconds (rare card). With a short cool down of 2 seconds on both cards.
Pro
Precision Optics
Swapping with clone gives 70% spread reduction for 4 seconds.
Pro

Spiral Clip
Increases clip size by X%
Pro

Solarization
The longer you have your clone out the more damage increases, up to 50% with 5 aleph.
Casual

Reinforced Optics
Swapping with your clone gives you a 5 second period where getting striked will heal you for X amount.
Pro
Best setups
this section will list guns and their best setups that are worth mention. Keep in mind metas may change and things might get update changing the current best builds in the feature.