The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

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Detailed Achievement Guide
By SoulBC
This guide is for the achievement hunters who want an easy way to get said achievements. I put as much detail into this guide as much as I could for those who want to do what I have/am doing.
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Overtime/Combat Achievements - Varied Difficulty
Sinner: Kill 30 Humans

The Hugger: Grapple with walkers 50 times (Not 50 walkers)

Over-Encumbered: Fill every slot in your backpack

Ghost Walker: Stealth kill 15 enemies (Walkers or Humans)

Braaaaiiiiins: Brain 100 Walkers

Chalk Up: Climb a total of 50 meters, up or down

The Tourist: Visit all locations (The 9 locations visited once)

Hard Core*: Survive 30 COMPLETE days (Leave Resting Place, Explore a location, Go back to the Resting Place and Sleep), Can be completed end game, must be on day 23.

Master of the Craft: Unlock all Craftables - KILL CASEY- FLOOD COMMS. ONLY

Completionist*: Unlock all Craftables and complete the story KILL CASEY - FLOOD COMMS. ONLY

Honorary Whisperer: Use Guts-Mode 15 times (Cover yourself with Zombie innards, no limitation on days)
Storyline Achievements - Very Easy
All Achievements here can be completed without your knowledge, no second playthrough is necessary unless the desire is to see all endings which has no achievement, but makes a slight difference in achievement gathering.

Kid's Got Talent: Find an Important Ambre Drawing

The Man on the Radio: Make contact with Casey

New Orleans Most Wanted: Meet May

Not a Plumber: Repair the first pump

What is a Beast? Meet JB - The only storyline mission involving Bastion, good opportunity to acquire Angel Statue and Safe Code SAFELY as there is no Zombies in sight during mission.

Maybe You've Heard of Me: Meet Georgia - The only storyline mission involving Bastion, good opportunity to acquire Angel Statue and Safe Code SAFELY as there is no Zombies in sight during mission.

Key to the Reserve: Get the Key to the Reserve

No Reservations: Decide ANY fate for Casey - To acquire Master of the Craft and Completionist Achievements, best option is to Kill Casey by Flooding the Comms ONLY.

For Whom the Bell Tolls: Ring the Bell - Can be acquired no matter choice you decide, as long as the bell is rung at the end of the game.
Crafting Achievements - Easy
Master of the Craft*: Unlock all Craftables – KILL CASEY at the END. FLOOD COMMS. ONLY

Gearhead: Fully upgrade Gear Station (Right Station)

Survivalist: Fully upgrade Survival Station (Left Station)

Gun Nut: Fully upgrade Gun Station (Middle Station)

Gourmand: Craft and eat one of each craftable food item (Left Station)

Bourbon Street Pharmacist: Craft all types of meds and bandages, 1 of each

The Stig: Craft 5 different items from the Gear Station (Right Station)

Improvise. Adapt. Overcome.: Craft 5 different items from the Survivalist Station (Left Station)

Pew Pew: Craft 5 different items from the Gun Station (Middle Station)
All the Angels and Saints
Collect every Angel statue and bring them back to the bus. One is in each location.
  • Resting Place: Behind the Coffin when you first contact May (not physical contact).
  • Shallows: The Attic of the Blue Mansion, acquire the key from the first NPC encounter in the Shallows.
  • Via Corolla: In a closet within a cabinet on the floor to the right on the first floor by the stairs in the Tower hideout, in a closet.
  • Old Town: Underneath desk in the Tarped-up Alleyway (Possible Survivor encounter there), Closest to the Old Town Safe building.
  • Memorial Lane: Red Building (Tower infested personnel if during Story), Second floor in a Large Storage room, has a armored mannequin in the room.
  • Rampart: Art room of the School Building.
  • The Ward: Warehouse area, near the encounter of the lone reclaimed soldier, in the Shipping and Logistics building. The large blue highlighted area on the map, furthest from the first skiff.
  • Bastion: Yellow Building, Neighbors house behind Trash bags (No Zombies if during the Story line)
  • Bywater: Car Shop/Garage, Hidden Attic.
Extra Achievements - Special Kill
Screw’s Loose: Brain 20 walkers with a Screwdriver

Negan’s Dozen: Kill 13 walkers with a Spiked Baseball bat - If the player has the Tourist edition, it can be done slightly quicker, using The Judge.

Axeman’s Jazz: Kill 10 Elite Walekrs by braining them with the Esteemed Mortal, Can start when acquired from Bywater Fishing Building (Bladed Baseball bat from Old Town safe)

Propane Accessories: Kill 10 enemies with Propane Tank Explosions - Quickly done during Stirred Herd

Pyro: Ignite a Propane tank with an Explosive Arrow - Fishing building in Bywater best way during the storyline mission.

Arsonist: Kill 3 enemies in a single Propane Tank Explosion – Fishing building in Bywater best way during the storyline mission.
Extra Achievements - Other
Blood Bath and Beyond: Collect 5 pillows and bring them back to the bus - Best way to obtain is to collect one in each location up to 3. Guaranteed 2 pillows at the Saint Vincent house (Resting Place, Corner house across from May's Physical appearance).

Hypochondriac: Take medicine while you have no trace of sickness - First encounter with a medicine bottle is easiest (Beginning of the game at the Survival Station.

Safecracker*: Open Every Safe - See Safe and Code Locations

Truffle Shuffle: Eat 3 Twinkle Toes

Shaken, Not Stirred*: Survive a Stirred herd for 2 minutes (After the bell is rung) - Easily acquired by standing around at the raft for 2 minutes as the Stirred Herd is ongoing. You will NOT get the achievement DURING the Stirred Herd, you must LEAVE the area back to the Resting Place to acquire the achievement.

Saint: Give up a total of 10 items to Survivors in Need (Unsure if this applies to those who Demand, although I think it does NOT)

Fly like a Pelican: Score a basket in the Rampart Gym with a Basketball - Basketballs can be found in the closet of the Gymnasium, or on a bed near the hoop.

“You wear intestines well.”: Speak to a character while in Guts-mode

The Connoisseur: Eat 10 different food items in one-day cycle (includes Drinks) - You will NOT get the achievement DURING your time exploring, you must LEAVE the area back to the Resting Place to acquire the achievement.

Junk Foodie: Eat 10 LOW quality food items (Dog Food, Twinkle Toes, etc.. Correct me if I'm wrong.)
Safe and Code Locations
Safes
  • Blue Mansion Safe: First Floor to the left of the Main Entrance of the Blue Mansion/Palace. Shallows.
  • Golden Lions Safe: Yellow house with Golden Lion Statues in the front of it, to the right of it behind the brick wall, climb up the side of the house into a hidden area where the Safe is located. Via Corolla.
  • Jazz Men Safe: Near a Storyline key, through the Cemetery, by a truck and Jazz Men statues.
  • Old Town Safe: The Building with Two floors (Yellow?), there are two corners of the house is broken, visible from the outside, check both and you'll eventually find it, its at the rear of the house.

Code and Hidden Key Locations
  • Hidden Key: Rampart in classroom 201, West wing, next to a deceased couple, goes to the Memorial Lane hidden room.
  • Blue Mansion: #1 Code retrieved after completing Side quest from the first NPC in the Shallows. #2(If attempt #1 fails) On a Pool Table in Via Corolla.
  • Golden Lion Code: The Ward in the shipping building in an office on the first floor.
  • Jazz Men Code: In Bastion, a car has crashed into a house, enter the building by climbing into it, then on the table on the first floor has the code.
  • Old Town Code: Band Room in Rampart School on one of the music stands (EASY TO MISS).
Recipes and Locations
Gun Station
  • .45 Revolver: In Blue Mansion Safe.
  • .45 Ammunition: In Blue Mansion Safe.
  • Lever Action Rifle: Near a story objective in the Ward, in Tower Faction Territory.
  • Assault Rifle: End Game – Flood the Comms Room, Kills Casey.
  • AR Ammunition: End Game – Flood the Comms Room, Kills Casey.
Survival Station
  • Jambalaya: In Tower building Kitchen on the stove, in Via Corolla.
  • Beignet: St. Vincent, across the street from the first Physical appearance of May, in a house.
  • Gumbo: Small house in Old Town, in the Fridge. (Red Building)
  • Compound Bow: In a Hidden Room in Memorial Lane red building (Key acquired in Rampart within the school building).
  • Explosive Arrows: Jazz Men Safe.
Gear Station
  • Samedi’s Hand: in Golden Lions Safe.
  • Esteemed Mortal Bat: Old Town Safe.
  • Timed Noise Maker Bomb: Rampart next to Trent’s Body in a locker room by the Bleachers, Climb up the side and fall down into the Locker room to find Trent along with the schematic.
  • Sticky Proximity Mine: Appears to be a drop from a human soldier, be on the lookout. I'll update if there is a more convenient location.
  • 4th and Pain Clever: Bathroom of the Nurse’s Office in Rampart
My Shameful Plug
I am also streaming this guide on Facebook and Twitch. If anyone wants to know how to easily get these achievements feel free to watch there. Videos are also posted on YouTube. This was also the first group of streams I've been doing. As a result, the first stream is ONLY archived on Facebook, as OBS did not record my first stream like I thought it did. However, I'll be making up for it after I complete the game for a second time around and make a short guide to make up for that first stream so it can be uploaded onto YT as well.

https://www.youtube.com/channel/UC0AwUAl2j8b3JIlo0kZCRng?
facebook.com/bcsoulart
twitch.tv/soulbc
44 Comments
Metrocop 27 Dec, 2023 @ 3:07pm 
Hey Nitro, if you're still trying: the Axeman's Jazz has a spike on the other end that allows it to be used as a spear, which can help making more precise blows. I recommend stabbing them from below with that.
NITRO 5 Dec, 2023 @ 8:57pm 
Help please
You wear intestines well - where to do it if the plot has passed? It doesn't work on beggars.
Axeman's Jazz: - I've already cut 20 heads. Can you tell me exactly how to kill armored people if you don't cut their heads?
Madman_Jack 30 Apr, 2023 @ 11:39pm 
Ammendum: Ok, seems like the assault rifle and ammo plans can drop from troops on both sides, but I've more reliably found them dropping in the below split... Either way you don't need to kill Casey to get 'em post main campaign.
Madman_Jack 30 Apr, 2023 @ 2:30am 
You can kill Tower troops for a chance for them to drop the AR-15 blueprints and Reclaimed troops for the AR-15 ammo post completing the campaign if you let Casey live.... not sure why it's split between 'em but whatever.
Tower Troops also drop the plans for lever action rifles every now and then.
DeadBeat 13 Apr, 2023 @ 12:11pm 
I got Sticky Proximity Mine from Georgia after the shoot-out in Bastion
Unknown Knight 1 Apr, 2023 @ 8:17am 
For Grappling, I got it by grabbing their heads, not when they lunged and we have to shake them off.
Unknown Knight 1 Apr, 2023 @ 8:14am 
I only got Blood Bath and Beyond by tossing 5 pillows onto my bed (or decorating the bus with it). Throwing them into the chests did nothing, even when I had 10.
el tosico 22 Feb, 2023 @ 5:19pm 
I just confirmed, you HAVE to open the game by first opening steam vr, otherwise you won't unlock any achievements ! Please add it so people know this !
el tosico 21 Feb, 2023 @ 10:06pm 
Well, i just finished the game and havent unlocked any story releated achievements. Weird
XDino_ManX 19 Feb, 2023 @ 9:48am 
The AR ammo and the AR itself can be found by killing big groups of people but it is rare i have got the bullets but not the AR recipe yet