Teleglitch: Die More Edition

Teleglitch: Die More Edition

76 ratings
Teleglitch: Die More Edition Level Guide
By cybear319
For now all that is included in my guide are the items that can be found, including secret items. In the future I plan to add enemy and terminal information. My primary purpose in creating this guide was to make it easier to compare what can be found in each level vs. it's alternate version. There really aren't many differences. The most remarkable is 8 vs. 8b: 8b has a lot more ammo.
   
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Level 1: Outdoor training ground
Found Items
  • 1x shotgun
  • 1x agl-1
  • 3x 9mmclip
  • 1x sshells
  • 1x expgrenades
  • 4x RDX_250
  • 1x cannedmeat
  • 1x medkit50
  • 1x tube
  • 2x nailbox
Secret Items
  • 1x nailbomb
  • 1x cangun
Level 2: Military biology sector
Found Items
  • 1x 9mmpstl
  • 1x revolver
  • 1x 9mmclip
  • 2x sshells
  • 1x mg bullets
  • 1x expgrenades
  • 5x RDX_250
  • 2x cannedmeat
  • 2x medkit25
  • 1x tube
  • 1x empty can
  • 1x hardware
  • 2x nailbox

Secret Items
  • 1x medkit25, 1x medkit50
  • 1x meattrap
Level 2b: Abandoned plankton farm
Found Items
  • 1x mg-3200
  • 1x 9mmclip
  • 2x sshells
  • 2x mg bullets
  • 1x expgrenades
  • 4x RDX_250
  • 2x cannedmeat
  • 2x medkit25
  • 1x tube
  • 1x empty can
  • 1x hardware
  • 2x nailbox
Secret Items
  • 1x nailbomb
  • 1x pz faust
Level 3: Facility support systems
Found Items
  • 1x mg-3200
  • 1x 9mmclip
  • 1x sshells
  • 1x revammo
  • 1x mg bullets
  • 1x rifleammo
  • 1x expgrenades
  • 5x RDX_250
  • 1x cannedmeat
  • 1x medkit50
  • 2x medkit25
  • 1x empty can
  • 1x hardware
  • 2x mchip
  • 1x nailbox
Secret Items
  • 1x heavy rifle
  • 1x meattrap
  • 2x nailbox, 1x tube
Level 3b: Robotic hardware assembly
Found Items
  • 1x 9mmpstl
  • 1x heavy rifle
  • 1x 9mmclip
  • 1x sshells
  • 1x revammo
  • 1x mg bullets
  • 1x rifleammo
  • 1x expgrenades
  • 5x RDX_250
  • 1x cannedmeat
  • 1x medkit50
  • 2x medkit25
  • 1x tube
  • 1x empty can
  • 2x mchip
  • 1x nailbox
Secret Items
  • 1x cangun
  • 2x nailbox, 1x tube
Level 4: Necrotic tissue research
Found Items
  • 1x heavy rifle
  • 1x 9mmclip
  • 1x sshells
  • 1x revammo
  • 2x mg bullets
  • 1x rifleammo
  • 1x expgrenades
  • 1x battery
  • 5x RDX_250
  • 2x cannedmeat
  • 2x medkit25
  • 1x tube
  • 1x largetube
  • 1x empty can
  • 1x mchip
  • 1x plate
  • 1x nailbox
Secret Items
  • 2x mchip, 1x medkit50
Level 4b: Unstable product reconfiguration
Found Items
  • 1x revolver
  • 1x 9mmclip
  • 1x sshells
  • 1x revammo
  • 2x mg bullets
  • 1x rifleammo
  • 1x expgrenades
  • 1x battery
  • 5x RDX_250
  • 2x cannedmeat
  • 2x medkit25
  • 1x largetube
  • 1x hardware
  • 1x mchip
  • 1x plate
  • 1x nailbox
Secret Items
  • 1x nailbomb
  • 1x meattrap
Level 5: Necrotic tissue engineering
Found Items
  • 1x agl-1
  • 1x taser
  • 2x 9mmclip
  • 1x revammo
  • 2x mg bullets
  • 1x rifleammo
  • 2x expgrenades
  • 2x battery
  • 2x RDX_250
  • 1x RDX_500
  • 1x cannedmeat
  • 3x medkit25
  • 1x tube
  • 1x empty can
  • 1x hardware
  • 2x mchip
  • 3x plate
  • 1x nailbox
Secret Items
  • 1x stimulant
  • 1x taser, 1x battery
Level 6: Advanced combatants testing
Found Items
  • 1x rifle-hv
  • 1x lasgun
  • 1x 9mmclip
  • 1x revammo
  • 1x mg bullets
  • 2x hvel bullts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 2x cannedmeat
  • 1x medkit50
  • 3x medkit25
  • 1x tube
  • 1x hardware
  • 1x mchip
  • 2x plate
  • 1x nailbox
Secret Items
  • 4x mg-3200
  • 1x teleport
Level 6b: Damage statistics department
Found Items
  • 1x rifle-hv
  • 1x lasgun
  • 1x 9mmclip
  • 1x revammo
  • 1x mg bullets
  • 2x hvel bullts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 2x cannedmeat
  • 1x medkit50
  • 3x medkit25
  • 1x hardware
  • 1x mchip
  • 2x plate
  • 1x nailbox
Secret Items
  • 4x mg-3200
  • 1x teleport
Level 7: Robotic hardware research
Found Items
  • 1x revolver
  • 1x 9mmclip
  • 3x mg bullets
  • 1x hvel bullts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 1x cannedmeat
  • 1x medkit50
  • 2x medkit25
  • 1x tube
  • 1x hardware
  • 2x mchip
  • 2x plate
  • 1x nailbox
Secret Items
  • 7x cannedmeat
  • 1x stimulant
Level 8: Military software sector
Found Items
  • 3x mg bullets
  • 2x hvel bullts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 2x cannedmeat
  • 1x medkit50
  • 3x medkit25
  • 1x largetube
  • 1x hardware
  • 2x mchip
  • 2x plate
  • 1x motor
  • 1x magnet
  • 1x nailbox
Secret Items
  • 4x plate
  • 1x teleport
Level 8b: Central reactor cooling sector
Found Items
  • 1x 9mmclip
  • 2x sshells
  • 2x revammo
  • 3x mg bullets
  • 3x hvel bullts
  • 1x rifleammo
  • 2x expgrenades
  • 3x battery
  • 3x RDX_250
  • 1x RDX_500
  • 2x cannedmeat
  • 1x medkit50
  • 3x medkit25
  • 1x tube
  • 1x largetube
  • 1x hardware
  • 2x mchip
  • 2x plate
  • 1x motor
  • 1x magnet
  • 1x nailbox
Secret Items
  • 4x plate
  • 1x teleport
Level 9: Advanced weapons research
Found Items
  • 5x 9mmclip
  • 6x sshells
  • 3x mg bullets
  • 2x hvel bullts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 1x cannedmeat
  • 1x medkit50
  • 3x medkit25
  • 1x tube
  • 2x mchip
  • 2x plate
  • 1x nailbox
Secret Items
  • 2x mchip, 1x medkit50
  • 4x plate
Level 10: Teleportation research
Found Items
  • 3x mg bullets
  • 2x hvel bultts
  • 1x rifleammo
  • 1x expgrenades
  • 3x battery
  • 2x RDX_250
  • 1x RDX_500
  • 1x medkit50
  • 3x medkit25
  • 3x mchip
  • 2x plate
  • 1x nailbox
  • 1x minigun
Secret Items
  • 2x mchip, 1x medkit50
  • 4x plate
15 Comments
RaYZEUR 15 Jul, 2024 @ 6:00am 
Best drop :

Sector 2 (Military)
(+1 heavyrifle (and earlier), +1 RDX-250, +2 medkit50, +1 medkit25, +2 mchip, +1 meatrap)
(-1 mg bullets, -1 empty can, no cangun x2, no nailobomb x2, no pzfaust)

Sector 6
(+1 tube)

Sector 8b
(+1 hvel, +1 expgrenades, +1 9mmclip, +2 sshels, +1 RDX-250, +1 tube)
Lyra 14 May, 2020 @ 2:28pm 
I think there might be an issue with the guide. I'm on my first run to ever make it to level 7, and I found a magnet in a chest. Supposedly, magnets only show up on level 8 or 8b.
Shad0WeN 25 Aug, 2018 @ 11:26pm 
IMPORTANT NOTE: I think that the numbers listed in the guide only seem to include the items that get randomly distributed among the storage containers in each level and not those that are placed at a specific locations (on the ground) in a level? Not quite sure. For example, right at the beginning of the game you pick up a few empty cans and there is also a cannedmeat storage room on Level 1 but these are not reflected in the numbers above. Items that appear in secret rooms are included though of course (aside from the secret treasure trove that sometimes appears on Level 3)
Shad0WeN 25 Aug, 2018 @ 11:26pm 
Anyway, some beginning-to-end totals (including from secret rooms) & analysis for some key items:

Hardware: 6, regardless of path taken.

Tube: 5 through the first 5 levels, then 2-4 after that depending on chosen path for a total of 7-9.

Microchip: Not encountered until level 3/3b. A total of 19-21 depending on whether or not the route through Level 4 is taken, which yields two additional mchips (hence the 21). For this reason I would probably say don't skip to Level 5 even if you have the option to via the random secret area that sometimes appears on Level 3.

Medkit50, Medkit25, and Cannedmeat: Totals of 9, 23, and 20, plus an additional two Medkit50's and a Medkit25 if the path through Level 2-3-4 is taken (as opposed to 2b-3b-4b).

Plate: Not encountered until Level 4/4b. A total of 26, regardless of path taken.
Shad0WeN 25 Aug, 2018 @ 9:45pm 
This guide is definitely helpful. It's useful to know how much of what is in each level or just overall. If I could make a suggestion it would be to add level progression information so it would make selecting a path easier when you are given a choice. For example:

Level 1 ---> Level 2 --> Level 3 --> Level 4 (or 5) (sometimes there is a secret area with an exit to 5)
Level 1 ---> Level 2b ---> Level 3b ---> Level 4b ---> Level 5
Level 5 ---> Level 6 or 6b ---> Level 7 ---> Level 8 or 8b ---> Level 9 ---> Level 10

Basically, at the end of Level 1 you have to make a choice between two multi-level divergent paths that lasts for some time until they end up converging at Level 5. In the 2nd half of the game it is less complex and you are given an option between two single-level alternates at the end of Levels 5 and 7.
Zneaky 5 Oct, 2015 @ 10:33pm 
Its handy for planning how to approach each floor. i like v good 10/10 :squirtyay:
cybear319  [author] 5 Oct, 2015 @ 11:09am 
You're all welcome. Wow, I thought I'd taken this guide down. It is apparently still helpful?
Zneaky 19 Sep, 2015 @ 6:47am 
Thanks!
mightyymouse 13 Dec, 2014 @ 8:39pm 
thanks
mel A 13 Dec, 2014 @ 8:31pm 
thanks