Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wrong. 1. if your racial stats bonus doesn't allow you to meet your class reqs, the difference is subtracted from your further advances - which can be problematic. 2. you have stats reqs for skills and some of these are both difficult to get now and important. Examples are Heavy armor, Weapon Mastery, etc.
Another thing is that Shalore haste talent is not cumulative with (many) class-based ones.
Also, currently Higher and Thalore 1st racial talents got switched, so Thalore are more oriented for survival and Highers for high damage.
Invisibility mechanics are also changed - but what did not change is that you should NEVER assume it will save you. Most actually dangerous opponents will see right through it - unless you heavily invest in getting Invisibility modifier higher.
>Your standard, durable little person. 12 HP Modifier and 25% HP Modifier
You mean EXP, right?