PAYDAY 2

PAYDAY 2

28 ratings
Worth testing Kingpin sniper build, DSOD (solo intended)
By semperinvictax39
If you enjoy playing Kingpin as a perk deck, and don't want to go with standard Izhma-Judge loadout, consider trying this sniper build
Works almost perfectly with some practise and good aim :)


This build is intended for playing solo, however, I marked few ,,Important notes" in the guide, where you can take off points from certain skills to make this build have Inspire Aced in order for it to be more or less a team focused.

Hope you enjoy!
   
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1.
Important note!
This build is not meant to be used by people who do not have the knowledge about playing Kingpin on the DS difficulty. Some of the decisions I made here might seem ridiciolous but trust me, after few games it is one of the greatest and fun builds do play with :)

If you do not have that much experience with Kingpin,I highly suggest reading my other guide I made while focusing on playstyle and a little less demanding build than this one


In Depth Kingpin guide


I've seen a similar build in the video of one of the best Kingpin players I know, I decided to add-on few changes to it to make it feel better, at least personally.

Link to his youtube channel
2.
Overview of the build


This is how the overall build presents, you should keep the detection risk ⩽23 to maxime the potential of Low Blow skill
3.
Weapons and equipment
Primary weapon - Desert Fox



Specs:
Concealment Boost
Speculator sight (optional, up to preferances)



Secondary weapon - Tatonka






Specs :
The bigger the better supressor
Concealment boost
Auto-Fire
Compact Laser Module
AK Rubber Grip

Throwable
Injector, no doubts about that.

Melee weapon
Pick whichever you like, however, I suggest pick something that can electroshock/poison enemies
Preferable options :
Electrical Brass Knuckles
Buzzer
Kunai knife


Deployable
First Aid Kits (x14)

Armor
Lightweight Ballistic Vest
4.
Mastermind tree


Medic

Combat medic - Basic

Quick Fix - Basic

Uppers - Aced

I do not choose Inspire as this build is intended to play solo, or, if you want a carry build in a team


Controller

Forced friendship - Basic

Joker - Aced

Partners in crime - Aced

Hostage Taker - Aced


Sharpshooter

Stable shot - Basic

Rifleman - Aced

Aggressive reload - Aced

Graze - Aced
5.
Enforcer tree



Resilience - Aced

Die Hard - Aced

Bullseye - Basic
6.
Technician


Oppressor

Steady grip - Basic

Fire control - Basic

Lock N' Load - Basic

Important note!

This whole skilltree is NOT mandatory, you can totally skip it and use those points wherever you find them more nescessary
7.
Ghost tree


Artful Dodger

Duck and Cover - Basic

Parkour - Basic

Inner pockets - Basic

Important note!
If you don't feel like playing with LBV, feel free to take 2 points off Inner Pockets and play with Two piece suit

Silent Killer

Second wind - Basic

Optical Illusions - Aced

Low Blow - Aced

Unseen Strike - Aced

Important note!

The aced version of Unseen Strike is NOT mandatory, you can use it anywhere else.
Combined with the skills from Technician you can form entire Inspire Aced skill or get your drill few upgrades.
8.
Fugitive


Nothing

You might ask tho, why?

Simple answer to that question is that, if you get to play this build well you won't need extra lives, nonsense Swan Song and other stuff that is placed in the Revenant subtree
The End, final words
That's it. You had come to an end of this guide.

If you have any issues with this build, please let me know in the comments section.

Any kind of posivite and negative feedback will be taken into consideration, including skillpoints change.

As a proof to show this is viable on DS:

Slightly modified version of this build got me through the heist that I thought was almost undoable without AI and downs, screenshot below

9 Comments
sweegy 18 Jul, 2020 @ 5:33am 
2/10 no swan song therefore bad needs more dying
dookieman90 14 Feb, 2020 @ 12:43am 
green dozers very scary men they shoot u thru armor
-ØR- Sublimacy 2 Feb, 2020 @ 8:16am 
You don't get the crits for the sniper, you get them for the tatonka to make it more efficient against all units with the potential of one shot and the reduced cost for ammo, also it's very effective against dozers which is perfect because dozers are the weakness for Kingpin players
semperinvictax39  [author] 2 Feb, 2020 @ 12:48am 
It seems about right, thanks
dookieman90 1 Feb, 2020 @ 7:39pm 
does it now make sense?
semperinvictax39  [author] 1 Feb, 2020 @ 2:07pm 
I don't get what's your point in this comment Garrett
Could you please explain>?
dookieman90 1 Feb, 2020 @ 1:28pm 
dodge sniper on kingpin hmm
waster 31 Jan, 2020 @ 8:25am 
pretty good build for open maps
ter 28 Jan, 2020 @ 7:56am 
Veri git gut build.