Audiosurf 2

Audiosurf 2

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Hyperdrive 2
   
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18.151 MB
24 nov, 2013 @ 10:46
5 sep, 2024 @ 19:47
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Hyperdrive 2

I 1 samling av Kaight
Hyperdrive Series
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The Official Steam group is up and running to give announcements on mod collabs and general updates about mods for everyone!

Here it is! The long awaited Hyperdrive 2 featuring:
-Meshrail
-HexSpheres
-Updated grey and color block meshes
-Updated rings
-Skyscreen shader
-New debris textures
-Modified ship
-Modified wake
-And more in the Change Notes

Once again, much thanks to my co-author Kiisseli.

The goal of the hyperdrive 2 project was to allow those who liked the original to be able to keep playing the original while also being able to break in a bunch of changes. Hope you all enjoy what's been done so far. It's been great hearing your comments and working on this skin. Make sure you play in High settings for maximum enjoyment! ;D

There are two new recolors! Flashdrive and Turbodrive!

NOW WE HAVE RAINBOWDRIVE WITH ALTERNATING COLOR PALETTES! FEEL THE RAINBOW! SURF THE RAINBOW!

WARNING: Many flashing lights, may give seizures to those with photosensitive epilepsy.
Populära diskussioner Visa alla (2)
10
7 dec, 2015 @ 8:23
KLISTRAD: Suggestions
Kaight
1
2 jun, 2014 @ 23:43
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Kaight
113 kommentarer
Deadman 5 okt, 2024 @ 15:54 
I really feel the road should be a dark transparent black, I can't see what I am collecting as the background appears through the road.
Irascible_SAP 9 aug, 2024 @ 21:42 
collected tiles do not contrast so you cant bloody see what you got built up...
PHØENIX 26 feb, 2024 @ 2:30 
Man i do like this skin i wish it had glow tho
HLRZR 5 dec, 2020 @ 5:25 
Audiosurf was my first game on steam it still rocks!
this skin is by far the most joy i had with any song. hands down.
i tip my hat and remove my facemask (2020) for you sir!
cheers!
KeifersIsAwesome 5 sep, 2020 @ 17:26 
So the HexSpheres are still a known issue I take it?
Metatron 31 maj, 2017 @ 11:05 
I like this one alot
Lottabun 7 maj, 2017 @ 12:09 
The balls spazz out through out the entire song.
Kaight  [skapare] 7 maj, 2017 @ 10:44 
I've had this issue as well since one of Dylan's updates a few months ago. To be clear, you're only getting it before the song starts, correct? I'm not entirely sure why it's happening, especially because I change nothing about the HexSpheres between Ultra and High settings at all but because it was limited to before the song started, I was okay with it. This issue also happens to all the other BuildMesh objects in the game, including the grey blocks, so I know it's an issue with them. My hypothesis is that when the ship is traveling at a set speed to begin the song, it's messing with the game's reading of its actual velocity, thus causing the BuildMesh objects to spaz out between minimum and maximum size.
Lottabun 7 maj, 2017 @ 2:45 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=920882911
You can see that the balls look weird. Since it's a picture, it doesn't show the balls stuttering or spazzing out. This is on Ultra settings with 8x antialiasing but I don't think the antialiasing matters. This happens with Hyperdrive 2, Turbodrive, and Rainbowdrive.
Kaight  [skapare] 5 maj, 2017 @ 22:02 
Could you link a picture or try to describe the issue more? I haven't had this problem yet. I still need to test it but it would be great to have that information.