Sid Meier's Civilization V

Sid Meier's Civilization V

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Tweaks- Supply production tweaks
   
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24.11.2013 klo 10.21
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Tweaks- Supply production tweaks

Kuvaus
Isn't it annoying that you get production penalty when you have too many units, but no supplies>

No more Worries about that!


20 Supplies per city

2 Supplies additional per population.
11 kommenttia
Cringe Isekai Enjoyer 10.12.2017 klo 22.35 
I don't really see why would I do that... I almost never reach supply limit, seems already pretty balanced for me..
Saddam Andler 3.5.2017 klo 13.08 
thanks for this mod bro. When you're on diety and the AI can manage to sport 35 units with 2 cities while you're stuck at 20, you really start to feel the need for this
xuboderigui 17.3.2017 klo 9.27 
excellent!
Ingolenuru 11.8.2014 klo 22.29 
Does this effect computer opponents as well?
Aquizar 5.12.2013 klo 5.53 
hey could you specify how did you edit the supply limit? M interested so I can try to make the map maybe less spammy.
Apheirox 29.11.2013 klo 10.16 
Supply: The amount of units your empire can support before starting to have production maluses. Supply comes from city population - a large population can support a large army before hitting the supply limit.
🙂  [tekijä] 27.11.2013 klo 6.31 
@Thadian

no this is not a new system that i made.
It exists already and you can check if you press F3 in game.

What this mod does is changing Supplies formula, so people can produce more units with One City.
Sol 26.11.2013 klo 16.41 
How does the AI handle supplies?

You should rename it "Goods" and give it a bonus to have more "Goods" on hand. Maybe instead of 2 supplies per additional population, each 3 population consume one "Goods"? Number of "Goods" can increase 2 goods per established trade route. It would be great if it regulated empire size a little bit rather than encouraging rampant growth.

Just a thought.
🙂  [tekijä] 25.11.2013 klo 11.17 
@Blade
I added screenshots to help you understanding.
It's that simple.
HiddenSquire 24.11.2013 klo 18.22 
@BLÀde : Supply simply refers to how many units your civilization is able to support before it becomes so overtaxing to them that it begins to take away from other things (i.e. production).