Airmen
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A List of all Ship Weapons In-game and What they do.(*Incomplete cause im lazy))
By pinkslop
Decided I needed a place where I could refer to what different types of wepons do without having to load up the game and read whats in the research tab and other info about the weapon. So I took screenshots of all 26* ship weapons.


*The ones obtainable by anyone
   
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Prior Notes
The Single Autoturrets have unrestricted horizontal rotation but restricted vertical rotation.
Their non single Auto turret variants have restricted rotation.

The pressure draw when indicated like this: a/b
a=pressure ussage when not active:
-(For manned turrets this means when no one is in them)
-(For auto turrets this means when they are on, there's a switch to turn them off on them specifically)
b=pressure usage when active

Because of this the max draw of turrets is the active and not active added together


Auto turrets only target weapons and deployables, Manned turrets cna be given orders at the wheel with Q

Ranges:

There are only 4 max ranges in the game.



Most weapons fall into the 275m range:
Twin
Breach
Needle
Longneck(it gets a damage hump at about 75% range(maybe))
Blast

Seeker and Barrage as well although Bronze say you will hardly hit anything at this range, you wanna get closer, also the explosion arms at 50m.

The only weapon with a max range of 600m is the Fort Cannon.

Heavy Weapons are mostly in 400m:
Lance
Flak
Flesh Gun
MagBeam
Torpedo
Heavy Cannon
Pigeon Missiles

Volley's range depend son arch but about 100m arc becomes unmanageble.
Twin Turret

Fire rapidly from a large magazine of 40 shots. For the Manned Turret the one with barrels on either side it can shoot both independantely, the L turret only has one set of barrels.



Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Twin Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Twin Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16
Breach


Fire penetrating shots at a low fire rate. Parts behind the impact point are damaged. Small magazine of 5 so accuracy is important.

Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Breach Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Breach Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16
Needle


Fires low damage projectiles in a three shot burst. Magazine of 21, gain innacurracy if repeatedly fired.

Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Needle Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Needle Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16
Gatling


Rapidly fires short range projectiles. Shots from the Gatling cannon deal little damage and lack much armour penetration making them ineffective against armour plates. Basicly very good at soft targets like balloons(excluding armour ones) and engines. Stuff without damage reduction,

Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Gatling Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Gatling Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16
Barrage



Barrage cannons fire slow-moving projectiles that move chaotically as they travel. The missiles will not explode until they've traveled a short distance(50m). Magazine of 8 in each barrel set.

Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Barrage Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Barrage Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16
Guided Barrage


These are guided barrages, the player can guide them by aiming at where they want them to go.
They may or might not do less damage than Barrages due to their seeking ability but I am not sure.

Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Guided Barrage Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 13
Cyprium: 2
Nitranite: 10

Guided Barrage Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 25
Cyprium: 2
Nitranite: 16
Volley


Fire an explosive projectile at moderate speeds. Shots move slowly with a high arc, but their armour penetration allows them to shred armour off ships.


Manned Turret
Hitpoints: 2500
Damage reduction:15
Mass: 180
Pressure Draw: 20/100/100
Firepower: 1800

Cost:
Aetherium: 20
Nitranite: 20

Manned Turret L
Hitpoints: 2000
Damage reduction:15
Mass: 110
Pressure Draw: 10/100
Firepower: 750

Cost:
Aetherium: 10
Nitranite: 8

Barrage Single Auto Turret
Hitpoints: 1500
Mass: 150
Pressure Draw: 110/100
Firepower: 2250

Cost:
Aetherium: 10
Magnesite: 3
Cyprium: 2
Nitranite: 10

Barrage Auto Turret
Hitpoints: 2000
Mass: 300
Pressure Draw: 120/100/100
Firepower: 3000

Cost:
Aetherium: 16
Magnesite: 5
Cyprium: 2
Nitranite: 16