Wizardry: Labyrinth of Lost Souls

Wizardry: Labyrinth of Lost Souls

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Character Creation Guide
By Haggleman
Hello!

I created this guide because apparently we are putting out RPG's in 2020 without manuals. This is the information I managed to obtain thanks to the internet.

This guide is intended to be a basic guide to help you on your way.
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STATS GUIDE
AGI - Agility. Increases your chance to disarm attacks, flee, and dodge enemy attacks. It also increases a character's ability to disarm traps without them going off.

INT – Intelligence increases the effectiveness and success rate for all magic spells.

LUC – Luck increases your resistance to status effects and the chance for rare items to drop from enemies. It also increases a character's ability to disarm traps without them going off.

PIE – Piety increases the effectiveness and success rate for all priest spells.

STR – Strength increases physical damage done and the hit rate for all physical attacks.

VIT – Vitality increases the amount of hit points a character receives when they level up.
RACE GUIDE
These are the baseline stats for each of the races, sex is meaningless.

HUMAN: 8 STR, 8 INT, 8 PIE, 9 VIT, 8 AGI, 9 LUC

ELF: 7 STR, 10 INT, 10 PIE, 7 VIT, 9 AGI, 8 LUC

DWARF: 11 STR, 6 INT, 10 PIE, 11 VIT, 6 AGI, 7 LUC

GNOME: 5 STR, 14 INT, 11 PIE, 5 VIT, 5 AGI, 9 LUC

PORKLU: 6 STR, 6 INT, 5 PIE, 6 VIT, 12 AGI, 14 LUC
CLASS GUIDE
There are 2 ways you can get your desired class.

The first way is that you can get lucky with your starting stat roll when creating your character. This method can take a while but you can back out when the stats are rolled then renter the stats screen to reroll your starting stat pool. Note that you can use growth fruit if you are close enough to your desired class to give yourself a 10 stat point boost but you only start with 5 of them so use sparingly.

The second way is that you can "graduate" your character from one class to another once they have gotten the required stats they need via leveling up. This means that the character will become level 1 in their new class but still maintain all the spells from their old class.

REMEMBER WHEN CREATING YOUR PARTY THAT GOOD AND EVIL CHARACTERS WILL NOT WORK TOGETHER!

However if you allow monsters to run away when given the chance eventually you will become good and vise versa if you decide to kill monsters that wish to flee.

**CLASSES**

Fighter: 12 STR
Special Ability: Trick Attack (Costs one turn, but makes Fighters pummel enemies with random hits in the next.)

NOTE: A good meat shield and general damage dealer, don't snub you nose at this class due to it's low requirements!

Mage: 12 INT
Special Ability: Focus (Allows the mage to charge a spell for one turn to increase its effectiveness.)
NOTE: Samurai's and Lords can only learn the top to spells listed in a level block while the Mage can learn all of them giving them twice as many spell options.

Priest: 12 PIE, alignment evil or good
Special Ability: Exorcise (Kills ghosts dead!)

NOTE: This class can identify traps, the success of which is determined by their piety.

Thief: 10 AGI, 12 LUC, alignment evil or neutral
Special Ability: Hide/Backstab (Can hide in the shadows one turn and then the next turn perform a deadly Backstab assuming that the character has not been detected.)

NOTE: ALWAYS TAKE A THIEF! They can disarm treasure chest traps which makes getting treasure way easier and a lot less painful.

Bishop: 13 INT, 13 PIE, alignment evil or good
Special Ability: Appraisal, Magic Wall (Magic Wall that prevents damage to the party when used. Appraisal allows you to identify items for free which is required to use them, also can detect cursed items.)

NOTE: You should always have a Bishop even if it means they just hang around the INN and never goes adventuring as they can identify items for free which will save you a ton of money in the long run!

Samurai: 15 STR, 11 INT, 10 PIE, 14 VIT, 10 AGI, 9 LUC, alignment neutral or good
Special Ability: Sougeki-Hamon no Jin (an attack that does multiple strikes to multiple random
enemies.)


NOTE: Most people use multiple Samurais in their parties because they are a good source of attack spells which free's up the Mages to use their spells on most fearsome foes.

Lord: 15 STR, 12 INT, 12 PIE, 15 VIT, 14 AGI, 15 LUC, alignment good
Special Ability: Huge Shield (The shield allows them to take hits from enemies in place of other party members.)

NOTE: A very useful tanking class.

Ninja: All stats 15, alignment evil
Special Ability: Hide/Backstab (Can hide in the shadows one turn and then the next turn perform a deadly Backstab assuming that the character has not been detected.)

NOTE: Ninjas are better at killing than the Thief class thanks to being able to 1 hit kill on any crit (must learn assassination skill first then perform a successful backstab attack!) but are worse at disarming traps. Most people still consider them a straight upgrade to the thief and they do require some additional effort to integrate in to a "Good" party.
38 Comments
Rosenheim_System 22 May @ 11:47pm 
Pretty Important Note about Priests imo is that their special ability (exorcise) Does Not grant XP. It is an instant kill on any undead you actually hit with it, but it's best used as a last resort due to this issue.
It is Typically Recommended that You Graduate a Priest into a Lord after they've gotten the spells they need, Or into a Mage is they got terrible rolls
oOLeo096Oo 30 Mar @ 3:10pm 
You can actually change your characters alignments, which is very useful. While walking around in the dungeons you may encounter an enemy that "is staring at you" choosing to fight = chance to turn your characters neutral if good or evil if neutral,
choosing to leave = chance to turn your neutral character to good or evil character to neutral.
KDD!^putler kaputt 26/93 26 Mar, 2024 @ 7:09pm 
sex is meaningless.
Raven 22 Feb, 2024 @ 2:37pm 
just picked this up on sale. honestly not a fan of this alignment system that locks you out of certain class combinations. I guess you really have to choose between ninja/thief or lord with a neutral alignment locking you out of the most classes overall. unless i read this wrong if you pick good you just get locked out of thief and ninja, but if you pick evil it seems you only get locked out of lord and samurai, but by picking neutral you get locked out of lord, bishop, and priest.
Syrel 21 Feb, 2024 @ 11:58am 
You can get an Evil Character into the party by making another protag, ditching them in the dungeon with the Evil characters you want, and having your Good hero pick them up from inside the Dungeon, instead of at the guild
Haggleman  [author] 21 Feb, 2024 @ 11:52am 
@Ph'Cough If your main character is good then it's impossible to get any evil characters to join from what I recall.
Ph'Cough 21 Feb, 2024 @ 7:37am 
So You're telling me I Either have to choose for my MC to be neutral to party with all classes and never be a Lord, Priest, Bishop, or Ninja... or lock myself out of ever getting a Lord or Ninja by being biased from the start? Which is more useful? A super tank or super assassin?

Or am I missing a way to get a Ninja into a party with a Lord MC?
Syrel 30 Nov, 2023 @ 3:29pm 
Something to note is that Protag characters can never change Alignment, ergo if they're not Evil at char-gen they can't be a Ninja, and if they're Neutral they can never get Priest Magic, as Priest/Bishop/Lord all require a biased alignment
Traslo 7 Mar, 2023 @ 1:45am 
What governs the Bishops appraisal ability? Does he have a level check against the item? I quickly made a bishop and he got the fear debuff from failing every appraisal.
Creature 4 Feb, 2023 @ 4:23pm 
I'm a dwarf, I have my harem of five dwarf women. We're all evil priests.