Magicmaker

Magicmaker

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Piengineer's Encyclopedia of Material Stacking and Spellpower Effects
By Piengineer12
This guide is intended for expert players who seek to know the exact effects of material stacking and spellpower towards the effects that the final spell casted will have.
   
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How to Use the Guide
To understand how to read entries, consider an example as below:

Originally posted by Piengineer's Encyclopedia of Material Stacking and Spellpower Effects:
Evercold Ice <-- 1
Internally known as "FREEZE_MAT" <-- 2

Enemy Slowdown (%) <-- 3
Source
Effect
Effect per SP
First
+10 <-- 4
Every F
+20 <-- 5
+0.175 <-- 6
Every D
+24
+0.210
Every C
+28
+0.245
Every B
+32
+0.280
Every A
+36
+0.315
Maximum
99 <-- 7

[Robe] Shield Delay (seconds)
Source
Effect
First
3

[Robe] Maximum Shield
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25
Note: Shield regeneration is 5 per second <-- 8

1: Material name.
2: Material information.
3: Material effect. All effects NOT prefixed with [Robe] affect wands / spells.
4: First material bonus: the first material slotted into the wand / spell will give an additional bonus.
5: Effect per material grade slotted. In this case, a Grade F Evercold Ice will grant +20% slowdown.
6: Additional effect per spellpower (SP) per material grade slotted. In this case, a Grade F Evercold Ice will grant an additional +0.175% slowdown per SP.
7: Max/Min effect. In this case, the maximum slowdown permitted is 99%.
8: Other information.

As an example, if a Grade A Evercold Ice is slotted onto a wand with 10 SP, then the following math applies (refer to the table above):
1. First material bonus: +10%
2. Grade A bonus: +36%
3. Grade A, 10 SP bonus: +0.315% * 10 = +3.15%
Final slowdown: 10% + 36% + 3.15% = 49.15%

If a Grade B Evercold Ice is added to the wand plus other materials that increase the wand's SP by 200%, then the whole calculation is:
1. Calculate the SP of the wand. In this case it will have 30 SP.
2. First material bonus: +10%
3. Grade A bonus: +36%
4. Grade A, 30 SP bonus: +0.315% * 30 = +9.45%
5. Grade B bonus: +32%
6. Grade B, 30 SP bonus: +0.280% * 30 = +8.40%
Final slowdown: 10% + 36% + 9.45% + 32% + 8.40% = 95.85%

If a Grade A Evercold Ice was slotted onto a robe, then the following math applies:
1. First material bonus: 3 sec shield delay and no maximum shield bonus
2. Grade A bonus: no shield delay bonus and +25 maximum shield
Final effect: 25 shield and 3 sec shield delay

Note that sometimes the wrong percentage will be displayed on the HUD (To do: why?). It appears that this is only the case for the Evercold Ice and Caustic Ichor materials (verification needed).

All distances are measured in magicmeters. The length of 1 tile = 1 magicmeter.

IMPORTANT! A wand's / spell's base damage is equal to its SP. Wands have a base SP of 10 while spells have a base SP of 100. A wand / spell acting as an enchantment will gain x3 base SP, but will have a base damage of 0.
Materials (A - C)
Artichoke
Internally known as "CRIT_MAT"

Critical Damage (%)
Source
Effect
First
300

Critical Chance (%)
Source
Effect
First
+5
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25

[Robe] Maximum Overheal
Source
Effect
Every F
+30
Every D
+60
Every C
+90
Every B
+120
Every A
+150

[Robe] Overheal Decay
Source
Effect
Every F
+1.5
Every D
+3.0
Every C
+4.5
Every B
+6.0
Every A
+7.5


Bouncy Ball
Internally known as "BOUNCE_MAT"

Maximum Wall Bounces
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Elasticity (%)
Source
Effect
First
+70
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25
Maximum
95


Caustic Ichor
Internally known as "TRACER_MAT"

Marked Target Damage Boost (%)
Source
Effect
Effect per SP
First
+10
Every F
+10
+0.1
Every D
+20
+0.2
Every C
+30
+0.3
Every B
+40
+0.4
Every A
+50
+0.5

[Robe] Target Reselection Timer (seconds)
Source
Effect
First
3

[Robe] Marked Target Damage Boost (%)
Source
Effect
First
+25
Every F
+25
Every D
+50
Every C
+75
Every B
+100
Every A
+125


Chaos Butterfly
Internally known as "DIRECTIONCHANGE_MAT"

SP Boost Per Redirection (%)
Source
Effect
First
+20

Redirection Delay (seconds)
Source
Effect
First
+0.6
Every F
-0.1
Every D
-0.2
Every C
-0.3
Every B
-0.4
Every A
-0.5
Minimum
0.1

[Robe] Random Reroll Timer (seconds)
Source
Effect
First
5

[Robe] Random Bonus (%)
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50
Maximum
100 for Defense Up


Crystal Ball
Internally known as "HOMING_MAT"

Homing Power (magicmeters per second?)
Source
Effect
First
+25
Every F
+25
Every D
+50
Every C
+75
Every B
+100
Every A
+125

[Robe] Loot Detection Radius (magicmeters)
Source
Effect
Every F
+20
Every D
+30
Every C
+40
Every B
+50
Every A
+60
Materials (D - E)
Diamond
Internally known as "PENETRATE_MAT"

Reduction Per Hit (%) (To do: no effect?)
Source
Effect
First
-30

Maximum Hits
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Knockback Reduction While Moving (%)
Source
Effect
First
+10
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100
Maximum
100
Note: Immune to knockback while not moving


Ectoplasm
Internally known as "MANASTEAL_MAT"

Mana Cost
Source
Effect
Every F
+3
Every D
+6
Every C
+9
Every B
+12
Every A
+15
Note: x0.1 on wands

Mana Bar Restoration (%)
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

[Robe] Maximum Mana
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100


Evercold Ice
Internally known as "FREEZE_MAT"

Enemy Slowdown (%)
Source
Effect
Effect per SP
First
+10
Every F
+20
+0.175
Every D
+24
+0.210
Every C
+28
+0.245
Every B
+32
+0.280
Every A
+36
+0.315
Maximum
99

[Robe] Shield Delay (seconds)
Source
Effect
First
3

[Robe] Shield Amount
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25
Note: Shield regeneration is 5 per second


Explosive Powder
Internally known as "AOE_MAT"

Explosion Distance Falloff Power (To do: what does this mean, and how is this used?)
Source
Effect
First
+0.501

Explosion Radius (magicmeters)
Source
Effect
First
+2
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Death Explosion Delay (seconds)
Source
Effect
First
3

[Robe] Death Explosion Damage
Source
Effect
Every F
+100
Every D
+200
Every C
+300
Every B
+400
Every A
+500


Extract of Monday
Internally known as "ROLL_MAT"

Charge Time (seconds)
Source
Effect
First
+0.5
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5

SP Boost (%)
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100

[Robe] Raincloud Damage
Source
Effect
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5
Note: 40(?) drops are created per second
Materials (F - H)
Fairy Wing
Internally known as "RAPIDFIRE_MAT"

Fire Rate (per second)
Source
Effect
First
+2.00
Every F
+0.75
Every D
+1.50
Every C
+2.25
Every B
+3.00
Every A
+3.75

Damage
Source
Effect
Every F
-1
Every D
-2
Every C
-3
Every B
-4
Every A
-5
Minimum
1

[Robe] Additional Jumps
Source
Effect
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5


Fire Crystal
Internally known as "FIRE_MAT"

Fire Damage
Source
Effect
Effect per SP
First
+5
Every F
+3
+0.15
Every D
+6
+0.30
Every C
+9
+0.45
Every B
+12
+0.60
Every A
+15
+0.75

[Robe] Fire Trail Duration (seconds)
Source
Effect
First
3

[Robe] Fire Trail Damage (per second)
Source
Effect
Every F
+25
Every D
+50
Every C
+75
Every B
+100
Every A
+125


Green Belt
Internally known as "THREE_POINT_STRIKE_MAT"

Bonus Damage
Source
Effect per SP
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5

Non-Bonus Damage (%)
Source
Effect
Every F
-9.9999
Every D
-19.9998
Every C
-29.9997
Every B
-39.9996
Every A
-49.9995
Minimum
1 Damage

[Robe] Minimum Run Distance (magicmeters)
Source
Effect
First
10

[Robe] Run Stop Explosion Damage
Source
Effect
Every F
+25
Every D
+50
Every C
+75
Every B
+100
Every A
+125


Guillotine Blade
Internally known as "MAXHPREDUCE_MAT"

Execution Buildup
Source
Effect per SP
Every F
+0.1
Every D
+0.2
Every C
+0.3
Every B
+0.4
Every A
+0.5

[Robe] Maximum Health
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100


Harpy Feather
Internally known as "KNOCKBACK_MAT"

Collision Damage for Remaining Knockback? (per magicmeter)
Source
Effect
First
10

Knockback Distance (magicmeters)
Source
Effect
Effect per SP
Every F
+2
+0.01
Every D
+4
+0.02
Every C
+6
+0.03
Every B
+8
+0.04
Every A
+10
+0.05

[Robe] Fall Slowdown (%)
Source
Effect
First
+55
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50
Maximum
99
Materials (I - M)
Illusion Dust
Internally known as "MULTI_MAT"

Extra Shots
Source
Effect
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

SP Reduction (%)
Source
Effect
First
-20.0
Every F
-4.5
Every D
-9.0
Every C
-13.5
Every B
-18.0
Every A
-22.5
Minimum
0 SP, 1 Damage

[Robe] Doublecast Spell Delay
Source
Effect
First
+6
Every F
-1
Every D
-2
Every C
-3
Every B
-4
Every A
-5
Minimum
1


Lightning Rod
Internally known as "ARC_MAT"

Arc SP Reduction (%)
Source
Effect
First
-75

Arc Maximum Range (magicmeters)
Source
Effect
First
+4
Every F
+2
Every D
+4
Every C
+6
Every B
+8
Every A
+10

[Robe] Maximum Projectile Shield Size (magicmeters)
Source
Effect
First
+2
Every F
+1.5
Every D
+2.5
Every C
+4.0
Every B
+5.0
Every A
+7.5


Magic Boomerang
Internally known as "BOOMERANG_MAT"

[Robe] Pushback Charge Time (seconds)
Source
Effect
First
2

Spell Mana Refund (%)
Source
Effect
First
+10
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50
Maximum
100

[Robe] Maximum Pushback Charges
Source
Effect
First
+5
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25


Miniature Sun
Internally known as "CONSTANT_AOE_MAT"

Aura Radius (magicmeters)
Source
Effect
First
5

Aura Damage (per second)
Source
Effect
Effect per SP
Every F
+1
+0.09
Every D
+2
+0.18
Every C
+3
+0.27
Every B
+4
+0.36
Every A
+5
+0.45

[Robe] Aura Radius (magicmeters)
Source
Effect
First
6

[Robe] Aura Damage (per second)
Source
Effect
Every F
+15
Every D
+30
Every C
+45
Every B
+60
Every A
+75
Materials (N - O)
Necrom-nomicon
Internally known as "MINION_MAT"

Minion Health
Source
Effect per SP
Every F
+0.01
Every D
+0.02
Every C
+0.03
Every B
+0.04
Every A
+0.05

Minion Damage
Source
Effect per SP
Every F
+0.02
Every D
+0.04
Every C
+0.06
Every B
+0.08
Every A
+0.10

[Robe] Crow Flock Size
Source
Effect
First
+3
Every F
+2
Every D
+4
Every C
+6
Every B
+8
Every A
+10
Note: Each crow deals 1 damage


Ninja Sword
Internally known as "MELEE_MAT"

Spell Range (%)
Source
Effect
First
-75

Spell Damage (%)
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100

[Robe] Dash Distance (magicmeters)
Source
Effect
First
+5.0
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5

[Robe] Dash Damage
Source
Effect
Every F
+25
Every D
+50
Every C
+75
Every B
+100
Every A
+125


Noxious Spore
Internally known as "POISON_MAT"

Maximum Stacks
Source
Effect
First
10

Damage (per second)
Source
Effect
Effect per SP
First
+1
Every F
+1
+0.01
Every D
+2
+0.02
Every C
+3
+0.03
Every B
+4
+0.04
Every A
+5
+0.05
Note: Poison lasts for 5 seconds

[Robe] Poison Trail Duration (seconds)
Source
Effect
First
5

[Robe] Poison Trail Damage (per second)
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

One-sided Coin
Internally known as "CURSE_MAT"

Curse Damage Per Hit
Source
Effect
Effect per SP
Every F
+6
+0.13
Every D
+12
+0.26
Every C
+18
+0.39
Every B
+24
+0.52
Every A
+30
+0.65

Curse Explosion Radius (magicmeters)
Source
Effect
First
+5
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Maximum Stacks To Negate?
Source
Effect
First
100

[Robe] Negation Shield Charge Delay (seconds)
Source
Effect
First
+11
Every F
-1
Every D
-2
Every C
-3
Every B
-4
Every A
-5
Minimum
1


Optic Lens
Internally known as "LASER_MAT"

Laser Width
Source
Effect
Every F
+0.333
Every D
+0.666
Every C
+0.999
Every B
+1.332
Every A
+1.665
WARNING! Causes changes to certain materials, see section New Material Effects due to Optic Lens for more information.

[Robe] Light Beam Length (magicmeters)
Source
Effect
First
+1.5
Every F
+4.0
Every D
+8.0
Every C
+12.0
Every B
+16.0
Every A
+20.0


Owlbear Trap
Internally known as "TRAP_MAT"

Trap Activation Delay (seconds)
Source
Effect
First
0.25

Trap Duration (seconds)
Source
Effect
First
+2
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Damage Reduction While Not Moving (%)
Source
Effect
Every F
-15
Every D
-30
Every C
-45
Every B
-60
Every A
-75
Materials (P - Q)
Philospher Stone
Internally known as "MPTURBO_MAT"

Mana Cost
Source
Effect
Every F
+7.5
Every D
+15.0
Every C
+22.5
Every B
+30.0
Every A
+37.5
Note: x0.1 on wands

SP Boost (%)
Source
Effect
Every F
+50
Every D
+100
Every C
+150
Every B
+200
Every A
+250

[Robe] Mana Shield Damage Prevention (%)
Source
Effect
First
+25
Every F
+15
Every D
+30
Every C
+45
Every B
+60
Every A
+75
Maximum
99


Quicksilver Gear
Internally known as "DELAY_MAT"

Velocity (magicmeters per second)
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25

[Robe] Movement Speed (magicmeters per second)
Source
Effect
Every F
+2
Every D
+4
Every C
+6
Every B
+8
Every A
+10


Quiver
Internally known as "AMMO_MAT"

Mana Cost
Source
Effect
First
-15

Ammunition
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Damage Negation Charges
Source
Effect
First
+2
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5
Materials (R)
Rainbow Prism
Internally known as "LIGHT_MAT"

Glow Radius (magicmeters)
Source
Effect
Effect per SP
First
+0.3
Every F
+0.2
+0.01
Every D
+0.4
+0.02
Every C
+0.6
+0.03
Every B
+0.8
+0.04
Every A
+1
+0.05

SP Boost (%)
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25

[Robe] Sight Radius (magicmeters)
Source
Effect
First
+0.5
Every F
+2.0
Every D
+4.0
Every C
+6.0
Every B
+8.0
Every A
+10.0


Repulsor Energy
Internally known as "SELFKNOCKBACK_MAT"

Knockback Velocity (magicmeters per second)
Source
Effect
Effect per SP
First
+5
Every F
+2
+0.02
Every D
+4
+0.04
Every C
+6
+0.06
Every B
+8
+0.08
Every A
+10
+0.10
Note: You deal damage to nearby enemies equal to your velocity while knocked back

SP Boost (%)
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

[Robe] Hurt SP Boost (%)
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100


Rift Crystal
Internally known as "TELEPORT_MAT"

Distance (magicmeters)
Source
Effect
Effect per SP
First
+3.00
Every F
+0.25
+0.01
Every D
+0.50
+0.02
Every C
+0.75
+0.03
Every B
+1.00
+0.04
Every A
+1.25
+0.05

[Robe] Dodge Chance (%)
Source
Effect
First
+7.1
Every F
+3.0
Every D
+6.0
Every C
+9.0
Every B
+12.0
Every A
+15.0


Rock
Internally known as "WALLPASS_MAT"

Duration (seconds)
Source
Effect
First
+0.10
Every F
+0.15
Every D
+0.30
Every C
+0.45
Every B
+0.60
Every A
+0.75

[Robe] Shockwave Damage
Source
Effect
First
+5
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

[Robe] Shockwave Range (magicmeters)
Source
Effect
First
+4.0
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5


Rune
Internally known as "MANACRYSTAL_MAT"

Mana Crystals Per Hit
Source
Effect
Effect per SP
First
+1.000
Every F
+0.003
Every D
+0.006
Every C
+0.009
Every B
+0.012
Every A
+0.015

[Robe] Mana Cost Reduction Per Cast (%)
Source
Effect
First
2

[Robe] Maximum Mana Cost Reduction (%)
Source
Effect
First
+20
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25
Maximum
95
Materials (S)
Seashell
Internally known as "MORTAR_MAT"

Projectiles
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

SP Reduction After Split (%)
Source
Effect
Every F
-5
Every D
-10
Every C
-15
Every B
-20
Every A
-25

[Robe] Hurt Explosion Damage
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

[Robe] Hurt Explosion Range (magicmeters)
Source
Effect
First
+3.5
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5


Shade Spirit
Internally known as "FEAR_MAT"

Control Duration (seconds)
Source
Effect
First
3

Control Buildup
Source
Effect per SP
Every F
+0.3
Every D
+0.6
Every C
+0.9
Every B
+1.2
Every A
+1.5

[Robe] Invisibility Delay (seconds)
Source
Effect
First
+6.0
Every F
-1.0
Every D
-2.0
Every C
-3.0
Every B
-4.0
Every A
-5.0
Minimum
0.5
Note: Delay resets if a spell was cast or damage was taken

Siren's Seafoam
Internally known as "WAVE_MAT"

Wave Width (magicmeters)
Source
Effect
First
+1.5
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5

Mana Cost (%)
Source
Effect
Every F
-15
Every D
-30
Every C
-45
Every B
-60
Every A
-75

[Robe] Reflection Charge Time (seconds)
Source
Effect
First
7

[Robe] Maximum Reflection Charges
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5


Soul Contract
Internally known as "CONSUME_MAT"

Health Cost (% of Mana Cost)
Source
Effect
First
37.5
Every F
+12.5
Every D
+25.0
Every C
+37.5
Every B
+50.0
Every A
+62.5

SP Boost (%)
Source
Effect
Every F
+30
Every D
+60
Every C
+90
Every B
+120
Every A
+150

[Robe] Health Threshold (%)
Source
Effect
First
25

[Robe] Mana Regeneration On Low Health (per second)
Source
Effect
First
+3
Every F
+2
Every D
+4
Every C
+6
Every B
+8
Every A
+10
Note: Default Mana Regeneration is 8 per second


Spider Silk
Internally known as "TRAIL_MAT"

Trail SP Reduction (%)
Source
Effect
First
-80

Trail Duration (seconds)
Source
Effect
First
+0.25
Every F
+0.25
Every D
+0.50
Every C
+0.75
Every B
+1.00
Every A
+1.25

[Robe] Illusion Spawn Delay (seconds)
Source
Effect
First
2.075
Every F
-0.075
Every D
-0.150
Every C
-0.225
Every B
-0.300
Every A
-0.375
Note: Illusions attract enemy aggro

[Robe] Illusion Damage
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50


Sticky Slime
Internally known as "WALLFOLLOW_MAT"

Wall-Hug Duration (seconds)
Source
Effect
First
+1.5
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5

[Robe] Wallwalk Duration (seconds)
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5


Sundial
Internally known as "HASTE_MAT"

Haste Duration (seconds)
Source
Effect
First
1.5

Haste (%)
Source
Effect
Effect per SP
First
+50
Every F
+1
+0.05
Every D
+2
+0.10
Every C
+3
+0.15
Every B
+4
+0.20
Every A
+5
+0.25

[Robe] Health Threshold (%)
Source
Effect
First
50

[Robe] Time Slow Duration On Low Health (seconds)
Source
Effect
First
+2.5
Every F
+0.5
Every D
+1.0
Every C
+1.5
Every B
+2.0
Every A
+2.5
Materials (T - Z)
Tonna Bricks
Internally known as "BALLISTIC_MAT"

Gravity Effect (%)
Source
Effect
First
+45
Every F
+15
Every D
+30
Every C
+45
Every B
+60
Every A
+75

SP Boost (%)
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100

[Robe] Damage Boost While Not Moving (%)
Source
Effect
Every F
+15
Every D
+30
Every C
+45
Every B
+60
Every A
+75


Trick Bullet
Internally known as "RICOCHET_MAT"

SP Reduction Per Hit (%)
Source
Effect
First
-20

Ricochet Hits
Source
Effect
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

[Robe] Self-Knockback (%)
Source
Effect
First
+50
Every F
+100
Every D
+150
Every C
+200
Every B
+250
Every A
+300


Vacuum Cleaner
Internally known as "PULL_MAT"

Pull Power (magicmeters per second)
Source
Effect
First
7

Pull Radius (magicmeters)
Source
Effect
Effect per SP
First
+4
Every F
+1
+0.01
Every D
+2
+0.02
Every C
+3
+0.03
Every B
+4
+0.04
Every A
+5
+0.05

[Robe] Loot Pull Radius (magicmeters)
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25


Vampire Tooth
Internally known as "LIFESTEAL_MAT"

Health Bar Restoration (%)
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25

[Robe] Healing Boost (%)
Source
Effect
First
+25
Every F
+5
Every D
+15
Every C
+25
Every B
+50
Every A
+75


Vulcun Wrench
Internally known as "TURRET_MAT"

Turret Shots
Source
Effect
First
+1
Every F
+1
Every D
+2
Every C
+3
Every B
+4
Every A
+5

??? (To do: what does this affect?)
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50

[Robe] Turret Fire Rate (per second)
Source
Effect
First
0.5

[Robe] Turret Damage
Source
Effect
Every F
+10
Every D
+20
Every C
+30
Every B
+40
Every A
+50
New Material Effects due to Optic Lens
Chaos Butterfly

SP Boost Per Redirection (%)
Source
Effect
First
+20

Distance Per Redirection (magicmeters)
Source
Effect
First
+9.0
Every F
-1.5
Every D
-3.0
Every C
-4.5
Every B
-6.0
Every A
-7.5
Minimum
1.5

Extract of Monday

Charge Time (seconds) (verification needed)
Source
Effect
First
+0.0239
Every F
+0.0239
Every D
+0.0478
Every C
+0.0717
Every B
+0.0956
Every A
+0.1195

SP Boost (%)
Source
Effect
Every F
+20
Every D
+40
Every C
+60
Every B
+80
Every A
+100

Quicksilver Gear

Distance (magicmeters)
Source
Effect
Every F
+5
Every D
+10
Every C
+15
Every B
+20
Every A
+25

Rock

Maximum Beam Portion (%)
Source
Effect
First
+10
Every F
+15
Every D
+30
Every C
+45
Every B
+60
Every A
+75

Rune

Mana Crystals Per Hit
Source
Effect
Effect per SP
First
+1.0000
Every F
+0.0003
Every D
+0.0006
Every C
+0.0009
Every B
+0.0012
Every A
+0.0015

Spider Silk

Trap Duration (seconds)
Source
Effect
First
+0.25
Every F
+0.25
Every D
+0.50
Every C
+0.75
Every B
+1.00
Every A
+1.25

Trap SP Reduction (%)
Source
Effect
First
-80

Sticky Slime

Wall-Hug Beam Distance (%)
Source
Effect
First
+150
Every F
+50
Every D
+100
Every C
+150
Every B
+200
Every A
+250
Afterword
The text file used to store a drafted copy of the guide text is more than 50 KB large containing more than 1.7 thousand lines, so I am fully aware that a few parts may be incomplete and/or in need of improvements. If you have any suggestions to improve upon this guide, leave them in the comment section down below.

Thank you all for your support.