Cities: Skylines

Cities: Skylines

972 értékelés
AFL Stadium
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74.523 MB
2020. jan. 10., 7:24
2020. febr. 8., 22:50
5 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

Feliratkozás a letöltéshez
AFL Stadium

Leírás

This is an AFL Stadium that uses the free Match Day DLC mechanics.

With a capacity of 2000, the stadium is well suited to large cities.
As a plop and go asset all you need to do is connect paths to the colonnades to allow people access.
Just bring them within a cell's distance of the colonnade just like you do for roads!




Free placement.

Players are NOT animated! But are static people on the field.















Each sub building also contains 2-4 sub meshes, each only ~100 tris



1: Seems to be a bug in the fixed height component for sub buildings which causes the height misalignment of the separate parts of the asset. Unfortunately as all the properties are correct there is no solution for me to fix. However the work around is to flatten the terrain where you are going to place the stadium first:






DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding