A Hat in Time

A Hat in Time

43 beoordelingen
Krimzon Kid - Jak II & 3
   
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Collectible: Dye, Hat Flair
Availability: Available Instantly
Playable Character
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57.930 MB
6 jan 2020 om 20:47
15 jan 2020 om 14:39
7 wijzigingsnotities (weergeven)

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Krimzon Kid - Jak II & 3

Omschrijving
Please ignore the "Playable Character" tag.

"This is a No-Peck zone!"

Before I say anything else, I'd like to give a VERY special thanks to godzilla540 for allowing me to use their code for the Hellcat! Seriously, I don't know how else to say this other than the stereotypical, "Thanks."

Also, I'd like to apologize for the amounts of updates this mod gets. I've been constantly adding to it more and more as I learn with AHiT modding, and I'm hoping that this doesn't annoy many.

Anyways, here's the mod's description:



After seeing godzilla540's mod where you ride the Hellcat from Jak II, I immediately went to work on creating an outfit that would be more... "Appropriate."


After doing a few tests with making costume mods, (okay, "few," may be lacking,) I was able to edit the Krimzon Guard model to hopefully fit Hat Kid and Bow Kid's body proportions! I'm very happy with the results.

The KG Helmet is now included too! It comes with godzilla540's Hellcat Cruiser! The helmet is now finalized!

ToDo List
Make the Elite Costume & have it give the player 5 hearts/life.
14 opmerkingen
Werti100 14 jan 2020 om 8:36 
that do be lookin pretty cool
MSF  [auteur] 10 jan 2020 om 17:45 
Thanks again!
godzilla540 10 jan 2020 om 16:45 
Beautiful! :HatHealth:
Puffy the Destroyer 10 jan 2020 om 13:57 
Jak & Daxter content? Peck yes! I'm in.
MSF  [auteur] 7 jan 2020 om 17:41 
Oh gosh, I'm still trying to get the helmet to fit the kids properly!
Er, I guess just DM?
godzilla540 7 jan 2020 om 17:39 
Alright, just finished putting together all of the things you need to do to port this. I have a little read me of a 8 step guide that shows you what to do. I forgot about a little step when it comes to copying meshes and materials into another content package. But, I explain what to do in the readme.

How would you like me to send this?
MSF  [auteur] 7 jan 2020 om 13:51 
My goodness! I don't know what to say other than Thank you!
godzilla540 7 jan 2020 om 13:41 
No worries, that is how I started modding in the first place. I looked at work from the developers and other modders, and learned from there.

I wouldn't be able to wrap my head around Unreal and AHiT modding in general, if I did not look and "cheat" off of, mostly developers, and learn from trial and error. I am not perfect my self, but I have learned a lot from just studying. Also, applying a bit of experience I had before when I made code for robotics.

Anyways, I'll rename my stuff for the HellCat / the simple code for giving the Krimzon guard helmet (it has to be a sprint flair since it is a scooter.) Enough to dump all of the assets to your content package and type out basic lines of code. And, I'll send it to your somehow.
MSF  [auteur] 7 jan 2020 om 13:23 
That makes sense. Well, thank you! I'm kinda at a loss for words. I have a lot of respect to modders that can program/code; when I made this mod, I felt like I was cheating because I looked at other costume mods. Don't ask why I felt like that.
godzilla540 7 jan 2020 om 13:15 
Simple thing to do is to rename all of the assets and file names, for it to be 'unique' compared to my mod. The only differences then would be just the names. If you just want a simple port of my cruiser vehicle mod, to work with the helmet.