安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This is incorrect, in Invasion game mode FOBs can be placed anywhere, including inside the redzones.
"Why would you encourage putting tank traps in door ways and on steps?"
Because it's an effective tactic
"Its not a fun mechanic plus its very ahistorical."
First parts subjective
There's a lot of stuff which is "ahistorical" or unrealistic. You didn't have a magical truck you could drive around and throw up bunkers in less then 30 seconds, nor an ammo box with infinite ammo for infantry.
If razor wire was more effective, there would be no need for placing tank traps in doorways. But razor wire can be blown up with a simple grenade or dug down by anyone (ahistorical)
Some thing's i'd like to see added:
1. Tips for AT mine placements: Typically, they are hard to hide on roads. On certain bridges however, the at mines can be hidden beneath the planks.
2. In public games as defending logistics on large maps (doorwerth, i'm talking to you), if your team don't show any sign of teamwork or communication (idle msp's in base and noone talking in command chat), it's much more worthwhile to assume the worst of your team and start fortifying a closer objective to your main base- allowing you to get out much more supplies in the same ammount of time.
3.Not sure if it's mentioned, but when defending - try to keep all logi trucks running continiously for supplies if you're focusing on building defences with the logi section. And take turns doing it, it's a rather boring job for 90 % of people.