Squad 44

Squad 44

73 ratings
Logistics Secrets
By Doolittle
Goes over some of the basics of the Logistics Section: what choices there are to make and tasks to carry out.
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Version
Update:
We are now at version 2.1.2064
  • Both Offense and Defense can build FOBs
  • You can make up to four three FOBs
  • You can dig down a FOB rather than satchel it
  • Hedgehogs can no longer be placed in doorways :D
  • FOBs only cost 500 supply!
This guide was written for Post Scriptum version 2.0.93-4.21 and higher. (The author feels being able to place as Many objects as you want near a FOB is a bug that might be fixed in the future.)

Side Note: I like to lower my Master Volume so I can hear other people in this game.
Intro
This guide will hopefully cover the very basics of Logistics along with some of the more nuanced options for the role.


HUD Display Shows Player is Within FOB Radius (Tent) Truck (0 build) and Supply (450 build)


T Key Radial Menu for Weapons

The Logistics Section is responsible for building defenses, placing Respawn points (FOBs), and laying mines for tanks and infantry. You place defenses by pressing the T key and a radial build menu will appear. You can then choose between Weapons or Building. Weapons places things like Ammo Crates or MGs. Buildings are FOBs, Obstacles, or Fortifications. Obstacles is another menu as is Fortifications.


Axis Logistics Truck

Allies Logistics Truck

French Logistics Truck

US Logistics at Utah (Available when beach secured)
Most objects also have a cost associated with them. This cost comes from Logistics Truck supplies.

Once placed, you will need to use your shovel to "dig" up the object into existence. The object will reach full health when you can no longer dig it, however objects will "work/be operational" before this. Make sure to dig up the FOB the entire way so that it can survive a Commander's Bomb attack.
Weapons Table
Country
Weapon
Cost
Operational Dig Count
Full Health Dig Count
Total Per FOB
Germany
Ammo Crate
300
18
28
1
Germany
MG42
200
34
55
1
Germany
MG34
200
34
55
1
Germany
Granatwerfer 34 (Mortar)
200
34
53
2
United States
Ammo Crate
200
12
19
1
United States
Vickers MG
300
23
36
1
United States
M1919 A4
200
23
36
1
United States
M2 Mortar
250
23
36
2
United Kingdom
Ammo Crate
300
12
19
1
United Kingdom
Vickers Heavy MG
300
23
36
1
United Kingdom
Bren Mk.III
200
23
36
1
United Kingdom
3 Inch Mortar
250
23
36
2
United Kingdom
4 Inch Mortar
350
23
36
1
Buildings, Obstacles, and Fortifications
These options are available to any country.
Type
Name
Cost
Operational Dig Count
Full Health Dig Count
Total Per FOB
Building
Vehicle Tent
Requires FOB
N/A
N/A
1
Building
FOB (Forward Base)
550
25
40
1
Building
Repair Station (Small Repair Crane)
600
40
62
1
Obstacle
Ladder
20
4
6
Many
Obstacle
Sandbag Barricade
100
16
26
Many
Obstacle
Razorwire
50
6
11
6 (4?)
Obstacle
Wooden Barricade
50
16
26
6
Obstacle
Hedgehog
50
11
17
8
Fortification
Sandbag Logs W
200
27
42
Many
Fortification
Sandbag Logs
200
27
42
Many
Fortification
Sandbag Bunker
400
25
41
2
Fortification
Roofless Bunker
200
19
32
Many
Fortification
MG Nest
100
14
22
Many
Fortification
Sandbag
50
10
16
8
Object Placement
It is important to note that other people in Logistics that aren't the Section Leader can place everything a Section Leader can, except for the FOB. Infantry Section Leaders can also place everything a Logistics person can (except for the FOB). Now, since Logistics are the only ones allowed to drive Logistics Trucks, you will usually see Logistics building things. Everyone in Logistics has a shovel they can use to build.
Logistics Supplies


The main base is where the Logistics Trucks are spawned in (by pressing the F key on the Logistics sign). If the sign is crossed out then that truck is in the field or is not available and a timer countdown will print out. Trucks spawn with full supplies (1000). Usually you take them from main base to somewhere else and start building near the truck. Then you drive back to main base and resupply (Refill). You need to be standing outside the truck to resupply.



You can also drop (Dump) supplies from a Logistics Truck. They drop behind the truck. Once dropped, you cannot load the supplies back into the truck. If you drop more supplies near the same spot, then they will all go into the same box.

When moving the Logistics Truck around, use Vehicle Reset if you need to get over a Hedgehog or a trench.

Pro Tip: Press Capslock to honk the horn. Also, F4 puts you in the back seat if you want to look around.
Gamemode Differences
If you are playing in Offensive mode and you are the Attackers, you can build up to two FOBs. If you are Defending then you are not allowed to build a FOB.

If you are playing Invasion mode, both Attackers and Defenders can build FOBs.


A FOB cannot be placed inside the red zone of an objective (in Offensive and RAAS gamemodes).


The Defenders sometimes start out with supplies at objective locations! This is very useful, especially at those first objectives. Hopefully Infantry Section Leaders will remember to place items at these quickly hit locations.


If you are playing RAAS then you can build a FOB anywhere, even on an objective. As of Dec 22, this is no longer true.
FOBs
You can only have two FOBs at a time (where people respawn). If you dig up your FOB, 550 resupply will be placed back into a Logistics Truck if it is nearby. This is super helpful and actually the entire reason I wrote this guide.



You must be at least 50 meters (green circle) from a Logistics Truck to build something (or 70 meters from dumped supplies). When you place a FOB down, you can then place anything 150 meters (red circle) from that! So as you can see from the picture, you could place lots of structures some distance from the FOB, which I consider to be the "heart" of the base.

If the FOB is removed/destroyed then all MG and Mortar emplacements will disappear as will the Vehicle Tent and Repair Crane, however any Ammo Crates and Fortifications stay.

Once you have placed a FOB, you can build up to Total Per FOB of Buildings and Obstacles within this 150 meter radius. No supplies needed! I don't understand why the build menu shows "Requires CT". This isn't true.


Tinner's "Bacon Wrap" FOB - This kind of setup can protect from full arty attack

It takes one person to block (stop people from spawning) a Rally or MSP, but it takes two to block a FOB.
Do Not Build FOBs on Point
Many people frown on building FOBs on the point. The enemy is going there to capture the point, so once they get there they will block off spawning at that base (that they probably didn't even know about).

I used to think it was okay to build on point. It meant people would spawn and then be right there to defend. This new release (with Invasion mode) has finally broken my will and I agree: building on point is bad. Many times (2 games) I have built up the greatest base on the point only to have one guy wander into a house attic and block the entire team from spawning in.


It is much better to build a FOB (In Invasion as Defenders or RAAS) away from the point
Logistics Loadouts
Besides being a Logistics Section Leader, you can also be a Medic, Rifleman, or Combat Engineer. Of the Combat Engineers, there are three types: anti-personnel, anti-tank, and high-explosive. AP has AP mines, AT has tank mines, and HE has dynamite.

Even though the AP carries four AP mines, then can only place three at a time. Even though the AT carries one AT mine, they can place up to two by going back to an ammo crate and resupplying.

It takes 12 digs to remove an AP or AT mine. The HE dynamite goes off in 13 seconds.
Machinegun Locations
A good machinegun placement can hold off an entire team for quite a while. Try to memorize some good locations on the maps so you can quickly place them down in the heat of battle. Here are some of my favorite spots.


Maybe know your houses as well, which have good windows for machineguns.


There are some bad places to place machineguns. Some houses have railings that block. The MG Nest that you can drop down, actually blocks the machinegun! Some bunkers that look like good machinegun spots block as well.


Keep in mind you can also place machineguns just outside map sandbags to keep the gunner safe but still allow them to fire. (Cheating?)

Hedgehogs
Hedgehogs are awesome. They can't be dug down, they don't cost much (50), and you can use them to block important entrances. It's too bad artillery can destroy them.

What To Build
If you are an Attacker or playing RAAS, build everything (see FOB bug mentioned in Version). If you are Defending and supply cost is important, I recommend placing in this order:

1. Ammo Crate - very, very important for AT, good to place indoors to avoid artillery destroying

2. Machinegun - hopefully you have a really good spot for this, though sometimes it's hard to know where the enemy's coming from, try to keep elevated (like this cart)

3. Hedgehogs - block those entrances
4. Ladder - give your team options on where to hide (or window to shoot out from)
5. Sandbag Logs W - of all the fortifications, I find this to be the best bang for the buck, covers the widest area

6. Not much else - I wouldn't place a lot of objects. Once the base is found by the enemy, artillery can quickly destroy just about anything
Addendum

When Defending, one "nice to do" is to place ammo crates in the field when you know tanks will be approaching. This gives AT guys added strength (by giving them more ammo to shoot with).

Here's some good places to place the Defender FOBs on Utah. The allies cannot run beyond the red line ('d' in Grande) without getting auto-blown up, so they cannot take down the FOB. Map updated to not have this.
Conclusion
Logistics plays an important part in Post Scriptum. Without it, I believe Defenders should always lose.

Try to build up the objective before the enemy team attacks it!

Try not to lose/leave your Logistics Vehicles in the field!

Tankers love when that Repair Crane is out in the field. If you place a Repair Crane near an AT gun, it will auto-reload.

After making a FOB, always create a Vehicle Tent. Useful when the battle moves far away from the FOB.

There are so many things I can say here. You'll learn over time. I just wanted to put into words the fact that you can build as much stuff as you want near a FOB (150 meters). I don't know if this is broken or what. Also, that you can dig up a FOB and get the points back is amazing.

What tips do you recommend? Please leave in comments! Thanks!
12 Comments
Drewsko 23 Nov, 2024 @ 2:48pm 
good stuffs
iBludgeon 3 Aug, 2021 @ 1:33pm 
"A FOB cannot be placed inside the red zone of an objective (in Offensive and Invasion gamemodes)."

This is incorrect, in Invasion game mode FOBs can be placed anywhere, including inside the redzones.
Ukrainian Insurgent 2 Mar, 2021 @ 2:04pm 
@TimatreeDG

"Why would you encourage putting tank traps in door ways and on steps?"

Because it's an effective tactic

"Its not a fun mechanic plus its very ahistorical."

First parts subjective

There's a lot of stuff which is "ahistorical" or unrealistic. You didn't have a magical truck you could drive around and throw up bunkers in less then 30 seconds, nor an ammo box with infinite ammo for infantry.

If razor wire was more effective, there would be no need for placing tank traps in doorways. But razor wire can be blown up with a simple grenade or dug down by anyone (ahistorical)
Kanthier 17 Sep, 2020 @ 11:00pm 
@Brazilian_Soldier I also use that for non-88mm AT gun firing positions for much the same reason
PaleoAli24 4 Jul, 2020 @ 2:09pm 
I'll be sure to use these!
Madmod 26 Jun, 2020 @ 2:05pm 
Great guide!

Some thing's i'd like to see added:
1. Tips for AT mine placements: Typically, they are hard to hide on roads. On certain bridges however, the at mines can be hidden beneath the planks.

2. In public games as defending logistics on large maps (doorwerth, i'm talking to you), if your team don't show any sign of teamwork or communication (idle msp's in base and noone talking in command chat), it's much more worthwhile to assume the worst of your team and start fortifying a closer objective to your main base- allowing you to get out much more supplies in the same ammount of time.

3.Not sure if it's mentioned, but when defending - try to keep all logi trucks running continiously for supplies if you're focusing on building defences with the logi section. And take turns doing it, it's a rather boring job for 90 % of people.
SCIFIcrab 11 Feb, 2020 @ 5:16pm 
@Noble Six razerwire can quickly be dug away in seconds by the enemy.
-(Azrael)- 2 Feb, 2020 @ 12:42am 
Absolutely great guide, thanks for the comprehensive info

Brazilian_Soldier 12 Jan, 2020 @ 1:13pm 
Tip: You know that barricade that has like a hole in the middle? I always build one of those in front of the machine gun emplacement. It makes it harder for the enemy to spot you and also gives the mg operator some great defence (and is kinda cheap to build).
Noble Six 12 Jan, 2020 @ 10:17am 
instead of hedgehogs i use razorwire for the doors you'd be surprised how quickly they kill also you can still climb over a hedgehog