Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as I know, Resilience is your resistance to being stunned during attacks. When getting hit, it will "drain" until you hit the threshold to be stunned again. Seems to recharge between getting hit.
AKA: At low Resilience- If I am mid swing and get hit, I will stop the attack, getting stunned.
At high Resilience- The attack will not stop. But if I continue getting hit I will eventually be stunned.
That being said, Bosses do more Resilience damage, so expect to get stunned faster by bosses (Unless you have like ~100 Resilience)
Samll question what is Resilience?