Team Fortress 2

Team Fortress 2

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Fun Facts About Team Fortress 2 (Part 1)
By ᎪᏒᎥᎬs
Fun Facts You May Not Know About Team Fortress 2
   
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Facts
  • Valve later added a race mode to Payload maps, where both teams push a cart along a track to the other team's base. The team that gets the cart to the other team's base first wins.

  • Heavy and Demoman have the same voice actor.

  • Scout was going to have an smg.

  • Merasmus is voiced by Nolan North.



  • The medic used to have a needle instead of a bonesaw.

  • There is a rubberduck hidden on every offical map.



  • People have spent over 100$ on the wedding ring item.



  • The calenders with the girls on them have the wrong dates.



  • There is a special type of MvM known as "Mann Up" mode. In Mann Up mode, players complete "Tours" using "Tour of Duty Tickets" or "Squad Surplus Vouchers" they have bought from the online store, known as the Mann Co. Store. Each "Operation" has a specific number of Tours in them. Finish all the waves in a Tour and all the Tours to complete the Operation. Different Tours are for different skill levels and have different robots. Completing Tours and Operations will give the players "loot" or special in-game cosmetic items players use to customize their character. In Mann Up mode, the gameplay (upgrades, maps, robots) are the same in standard MvM.

  • In Mann vs. Machine (commonly abbreviated as MvM), a team of six players (all wearing RED uniforms) must stop hordes of robots divided into waves from deploying a portable bomb into their base. When a robot is destroyed, it drops an in-game currency known as "credits." Players can pick up these credits before they disappear and use them to buy upgrades for their weapons and themselves. Some weapon upgrades include more damage, faster firing speed, more ammo, etc. Some player upgrades include faster speed, higher jump height, health regeneration, etc. There are different kinds of robots with different weapons and abilities. Some robots are known as "Giants." A giant normally has far better weapons and abilities than their normal counterparts.

  • Special Delivery is a Game Mode released as part of the Pyromania Update. In this game mode, an initially neutral briefcase of Australium must be transported to Poopy Joe's rocket before the opposing team can do the same. If a player picks up the Australium and is killed while holding it, only players from the same team as the dead briefcase carrier can pick it up again. If the team fails to do so within a few seconds, the briefcase is sent back to its original position. The player who has hold of the Australium must be on the platform that is raised to the compartment at the head of the rocket and must stay on the platform as the Australium is placed into the compartment, launching the rocket and winning the round. There is currently only one official Special Delivery map, and that is Doomsday.

  • Medieval Mode is just like Attack/Defend except that there are no guns allowed in Medieval mode. Players can use melee weapons and weapons that don't have firepower but cannot use guns, rocket launchers, flame throwers, stickybomb launchers, or grenade launchers. So far, there is only one official Medieval Mode map, which is DeGroot Keep.



  • In Arena mode, two teams fight to the death. Once a team is completely wiped out, the other team wins. There is no respawning in Arena mode. Another way to win is to capture the control point that activates until one minute in the match. Once this point is captured by a team, that team wins.

  • In King of the Hill mode, two teams fight to gain control over one point which is in the center of the map. When one team captures the point, they must defend it for three minutes to win. During this time, the enemy team can attack and capture the point too. This happens over and over again until one team successfully holds the point for three minutes in total. It is not needed to hold the point for three minutes at one time.

  • In Domination Control Point, maps play symmetrically. Both teams start with no controlled points, and all points start out neutral. The team that captures all control points wins. Traditional Control Point maps will go into Sudden Death (or Stalemate) if no team captures all the control points before times runs out. Unlike Standard Control Point, once a team has all three points they win regardless of how much capture progress the other team has. There is currently only one.

  • In Territorial Control, the goal is to take over the entire map by capturing "territories". Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while defending their own. After a team successfully captures the opposite point, the next round takes place in a different area of the map which is also randomly selected. After a team captures all four territories, that team must capture the enemy team's base. If the base point is captured (in Hydro, the Radar Dish for RED, the Power Plant for BLU), the attacking team wins the game. When the next round begins, territories are reset and a new random layout is selected. The Territorial Control game mode is not very popular amongst players.

  • Attack/Defend maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked and cannot be captured again by RED.

  • Standard Control Point, or Linear Control Point, maps play symmetrically. Both teams start with two controlled points, and a central point starts out neutral. The team that captures all control points wins. Traditional Control Point maps will go into Sudden Death (or Stalemate) if no team captures all the control points before times runs out. Control points closer to a team's spawn point are captured more quickly by the enemy team.

  • Control Point maps involve both teams attacking and defending the opposing team's Control Points. A Control Point is a circle on the ground that glows the color of the team that has captured it. Control Points are captured by standing on them for a certain length of time. There are three kinds of Control Point maps.
Facts
  • The game has nine characters, called classes, and two teams that battle each other in many different ways, like Payload, which has one team pushing a cart along a track while the other team tries to stop them, and a twist on capture the flag where instead of a flag players must capture a briefcase with important papers. The game is set in 1968, in an alternate history. The game is also inspired from many famous Spy Movies and TV shows, taking elements from James Bond, The Man from U.N.C.L.E, and Get Smart.

  • The game was first released in October of 2007 in The Orange Box, a package with Half Life 2, Portal and Team Fortress 2. It was later released separately for the Playstation 3, Xbox 360, Microsoft Windows, Linux and Mac computers. It became free to play on June 23, 2011.

  • If it is either Halloween or a Full Moon, you can wear special items for each class. If you put the Grand Duchess costume set on the Heavy he will have a large amount of new dialogue to say, one of which is "Everyone! Friendship is stupid magic!" Referencing the cartoon My Little Pony: Friendship is Magic.

  • The in-game hat item "The Tavish DeGroot Experience" is a direct reference to Jimi Hendrix. It is named after his band, "The Jimi Hendrix Experience", and is a similar style to the hat that he was often seen wearing. The item's description is also a reference to Hendrix's first single, "Hey Joe", and reads "Hey, Joe, where you going with that sticky launcher in your hand?".



  • Early during development, Team Fortress 2's visual style appeared different than its final cartoon appearance. It was similar to its predecessor, Team Fortress Classic, and the Counter-Strike series.

  • There is an unused Kill Icon in the game that suggests the Taunt item 'Shred Alert' was once planned to be a Taunt Kill, meaning that players within it's radius would be killed, similar to the Pyro's Armageddon Taunt.

  • The Natascha's wind up sound file is used by the forklift in Left 4 Dead 2.

  • Inside the Virtual Viewfinder's model is a screen that reads "Game Over".

  • The Payload game mode has the offensive team pushing a cart with a bomb on it along a track while the defending team tries to stop them. If the offensive team cannot get the cart to the end of the track before the time limit runs out, they lose. If they are successful, the defending team's base is blown up. Along the track are Checkpoints. Each Checkpoint the offensive team pushes the cart over will give them extra time to get the cart to the end of the track

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