Cities: Skylines

Cities: Skylines

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Why your traffic sucks and how to fix it (No mods)
By Your Neighbour
Simple ways to fix your traffic, the guide will look into why traffic is important and the flow on effects of bad traffic, and the important part, how to fix it without relying on mods.
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Implication of bad traffic flow
If you have a city that struggle to grow past a certain population cap, the fundamental cause is most likely traffic. Without a smooth traffic your city cannot provide rubbish service, raw material cannot get to your factories and factories cannot get their products to your commercial zones.

Then next thing you will have business going bankrupt, people have no work and they decide to move out. Then your citizens start dropping dead and the hearse cannot get to them and the entire city is littered with trash and dead bodies.

Entire city shuts down, everything goes bonkers, trucks can't ship fuel to your oil power plant, and those wind farms just couldn't cut it, sewerage has no power to pump poo out and you close the game.

The common misconception is to point it entirely at bad game mechanics, but let's face it - it's your terrible traffic management that that was left unchecked, and you are just looking at the cumulation of your mismanagement.
Common issues - Part 1 - Road Management
Thinking vehicles are stupid and should take the long way
If everyone has up to the minute traffic data and computational precision to calculation whether it takes less time to just get in the traffic and wait it out or cut through the back streets like Hollywood movies, your local politician would probably have one less topic to bicker about at election time.

Mitigation
tl;dr This is actually the result of someone doing every bit of traffic management wrong. Follow the guide and implement solutions, you have too many traffic, simple problem, it's not "game design" - it's YOU.

Vehicles in CS heads to a certain destination for a reason, if you have 100 cars stuck on the highway exit it means that exit is closest to their destination, maybe your residential zone sits between your industrial zone and the city exit; or one exit is simply not enough. Wishing the vehicles travelled on different lanes doesn't fix the issue, if they actually did you will just have a bigger jam at the exit.

Unnecessary traffic light
By default most intersections uses traffic lights, however the cims are perfect drivers and do not crash, turning off traffic lights alone will do wonders for your traffic. See screenshot below on how to see them, simply click on the intersections' traffic light icons to turn them off.

Only instance where you should use traffic light are intersections with heavy traffic on all sides, as traffic lights give the heavy traffic from all sides to turn unobstructed.
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Poor road hierarchy
Author's note: Road hierarchy is a method of planning you implement via design not some function intergrated into the game.
New players have the impression that simply having bigger roads should solve all traffic problems, the reverse is true. Having bigger roads does not change the destination of your traffic, and that four lane road nobody drives on is not going to solve your traffic problem when there's just one bridge linking your 50,000 residential zone to the industrial zone.

In actual city planning, roads have different hierarchy assigned to them to dictate what development is permissible in the area. In Cities Skyline it's enough to separate them into just three:
  • Local Roads - Streets, Cul de sacs (aka court/dead end), that local business and residents access, provides access to properties.
  • Collector Roads - Collects and distributes traffic between your arterial roads and local roads through traffic management
  • Arterial Roads - Your main roads where intra-city traffic takes place with uninterrupted traffic flow and minimal to no direct property access



Building roads with no consideration of road hierarchy, i.e. linking suburban roads onto expressway and let one car slow down 20 cars when it's turning in = bad road design. It's important to identify your road hierarchy and not mix them up, and if you have to, assess the potential impacts of breaking that hierarchy.

Mitigation
Establish road hierarchy early, and avoid using biggest roads as your local roads, not only this increase your outgoings, you will also lose considerable building space by placing roads bigger than the local traffic requirement.

Using appropriate roads will also save you money (if you are not using unlimited money option) as the cost between a boulevard and a two land suburban street is very different.

Have no dedicated roads for facilities with heavy traffic
Waste management facilities, airports, cargo airport/station/port produces a lot of traffic, and it's important that you provide those building with dedicated roads and not overload the area with residential/commercial/industrial (RCI) buildings.

Mitigation
Avoid placing traffic heavy facilities on arterial roads and collector roads.

Not paying attention to left hand/right hand traffic flows
The cargo port above uses a one way road to lead the traffic from industrial zone in and sends them back out the other, if the one way roads are switched, the vehicles coming in would be butting heads with vehicle exiting the port. It's important to make sure your road design is taking consideration of left hand/right hand roads and which side is experiencing heavier traffic and design exits and entrance accordingly.

Mitigation
Use the traffic tool to find out where your vehicle traffic is heading, it they are crossing path on a highway you will need to redesign the exits.
Common issues - Part 2 - Infrastructural Considerations
No public transport
Pretty self explanatory. A bus in Cities Skyline (CS) carries 30 passengers (pax) on standard budget. The bus itself takes the space of a truck on the road, if all of your 30 pax have no alternative but to drive to work, that's a whooping 30 cars on the road versus just one bus you have to deal with.

Mitigation
Provide public transport suitable for your city - if your city is very lightly zoned there's no need to build subway as the first type of public transport.

Bad public transport
Having a bad public transport can do more harm than good to your traffic. Buses, despite having a capacity of 30 pax, if the line is overloaded with buses that are empty or have very little passengers, they will only manage to take up spaces.

Another mistake is not interlinking your public transport network, or have just one mode of transport and wonder why it's not helping. The citizens in CS will happily take a bus, transfer to a tram into your commercial district and get on another bus there to go to work.

Mitigation
Have transit lines that runs in local area and interlocking them with other transit lines/transportation instead of having just buses running from north side of the city to the south. In the screenshot below, locals are collected by trams and each tram line has one or two shared stops with adjacent lines of another circuit as well as inter-city subway and monorail lines.

Most of the times, having interlocking transit lines would suffice, inter-city transit system can come later, most people do it the other way around, they provide inter-city transit but the local population has no access to public transport, so they end up driving anyway.

If you are having issues with too many public transit vehicles, open up the traffic panel (see image) and inspect all of your transit lines, consider reducing the vehicle count modifier that line which will in turn reduce the number of vehicles on that line. Default vehicle count is based on distance, and may not reflect the actual needs of the area it travels.

Inappropiate zones at inappropiate locations
Industrial zones will need to import from outside of the city, then the product is either shipped to your local business or out of the city. Most of the times, they go out of the city, hence having industrial zones far away from inter-city highways, forcing them to drive through residential zones will always guarantee your industrial zones falling apart.

Mitigation
Industries can function with one of the following to import and export
  • Highway going outside of the city map
  • Cargo train stations
  • Cargo seaport (doubles as cargo train station)
  • Cargo airport
Building one of the above near industrial zones that's too far can solve your truck problem, the factory trucks will ship their products to one of those exit points instead of driving all the way to to the inter-city highway, and is a more cost effective alternative than building a new intercity highway.

Having an arterial road that goes directly from your industrial zone to the highway however, is always better than letting them drive through the residential zones.

Shortest route is not the main road
Suggested by Sunwave
Cims like to take the shortest route to get business done. So if you build a intra-city highway while the nearest road to work is through that two land road, the cims will take that route and cause traffic jams.

Mitigation
Chance of the entire main roads being thrown away in favor of the small road is small when you utilise road hierarchy and avoid creating small shortcuts. If you decide to create one for aesthetic reasons, consider limit the traffic to local only or ban trucks.
Common Issues - Part 3 - Minor Considerations
Inappropriate facilities
The extra dollar provided by having a toll booth may outweight the overall economic benefits of having a smooth traffic. If you have a toll booth which is causing traffic jam, consider removing it, the congestion may not worth the $250 it's pulling in.

Insufficient budget
This actually decreases your traffic speed and will also contribute to congestion.

Insufficient lanes
While the solution may appear self explanatory, it's often ignored when it comes to highway intersections, if you have a three lane, one way highway leading into a single lane highway exit, it's going to jam because your traffic is funnelled from a three lane road into a one lane road at super high speed, while having a three lane may not be possible through upgrade, consider upgrading the one lane exits on your highway to a two lane, one way highway instead.
Conclusion
CS traffic can be easily managed through appropriate city designs, 80%-85% traffic is pretty easy to accomplish, not to mention the extra tolls and public transport ticket fees you can collect.

Always look at the solutions, anyone can look at problems and scream at it - and the problems will remain.
27 Comments
Furgie 25 Apr, 2021 @ 4:26am 
TM:PE adds the ability to disable traffic lights, and edit intersections as you'd please. personally, i just think it was an oversight, not planned obsolence, although this is paradox we're talking about so that could be the case
battlezoby 25 Apr, 2021 @ 1:03am 
EXTORTION! Does the ability to turn off Traffic lights really require the Industries DLC?

I've read how bad the Industry DLC is with respect to actual industry, as that review said it only gives you Unique buildings despite being one of the most expensive DLC's and/or (if I misremember Unique) also concentrates (or is exclusive) to Raw Material using buildings, which is bad because Raw Materials get used up.

If the Industry DLC really is the only way to turn off traffic lights, I suspect that's the only real reason to pay for it. Which is to say that they left the annoying bad traffic lights in the game only to get you pay extra to buy the DLC. Simply put, that's extortion, or "planned obsolence" at a minimum!
ArdRaeiss 28 Jan, 2021 @ 12:08pm 
> Using 2-lane slow (40) roads is better than 4-lane fast (50) roads, because the latter has traffic lights at intersections
> (Highways) because they're supposed to have their own dedicated exit lane

Turn the traffic lights off where it is suitable(Industies DLC). Use "stop" sign for 2L-to-4L intersection so that the 4L avenue will have the priority over 2L road(unless you use TMPE mod, in this case prefer to use the mod's "Yield" sign).
Use the Traffic Manager President Edition(a-ka TM:PE) mod for even better control over the traffic flow. This way you'll also be able to mark the dedicated lanes for highway exits.
ArdRaeiss 28 Jan, 2021 @ 12:08pm 
@Tape
> The road speeds are unrealistically slow

Nope, it's the other way around: the real humans prefer to ignore the very same limits(by up to 20-40 km/h in Russia), as well as lane limits, dedicated lanes, driving directions, etc. The ingame car won't go on the opposite direction dedicated tram lane(just to collide with another car to block the half of the road).

> Normal vehicles don't yield to emergency vehicles.
> Vehicles will cut in front of others with no sense

Sounds very realistic, unfortunately. In fact, it could be worse IRL.
Tape 4 Dec, 2020 @ 5:21am 
"too many traffic, simple problem, it's not "game design" - it's YOU."
Yet "Cims like to take the shortest route to get business done." (not the fastest like irl).
This entire thing is just a huge insult to intelligence. The road AI and many design aspects are dogshit, don't pin that fact on the players, don't try to justify it. This guide would be fine if you didn't try subverting the truth. This comes from a guy who's had a drivers license for 11 years.

• IRL, you don't take the shortest route, you take the average fastest one; going through a congested city when you could go around is unheard of.
• In this game, the traffic of 24 hours is squeezed into 10 minutes.
• The road speeds are unrealistically slow.
• All vehicles go at the same speed, not adhering to basic rules like merging right when slower, thus not using all lanes properly.
Tape 4 Dec, 2020 @ 5:21am 
• Using 2-lane slow (40) roads is better than 4-lane fast (50) roads, because the latter has traffic lights at intersections, which not only isn't timed to the flow nor senses traffic, it switches so fast that it often only lets one vehicle through; meanwhile at intersections with no lights, vehicles seamlessly merge in a supernatural fashion. Therefore, changing my 4-lane fast roads with 2-lane slow roads drastically decreased congestion, which is an absolute joke; not only does it defy reality, it defies what the game implies.
• Vehicles will cut in front of others with no sense; traffic laws and right-of-way are non-existent.
• Highways don't have exits, they simply have turns; it's not normal having to slow down or stop behind people leaving the highway, because they're supposed to have their own dedicated exit lane.
• Normal vehicles don't yield to emergency vehicles.
Tape 4 Dec, 2020 @ 5:20am 
There's undoubtedly several more points, however I only played for about 12 hours. In this game you aren't playing to the limit of your abilities, you're playing to the limit of the lazy game design; your creativity and abilities simply isn't allowed to flourish. Sure you can circumvent it's flaws by not designing your road layout realistically and learning that after the fact, forget all you know and learn to cope in an alternate reality, but what's the point when you essentially aren't playing a simulator that puts your diverse design skills to the test, but rather fighting pathetic design of the developer that forces you to layout your roads in a very particular, unrealistic fashion?
Your Neighbour  [author] 21 Oct, 2020 @ 2:54am 
Great to see!
rsibin 19 Oct, 2020 @ 7:11am 
Check it out my findings to have a perfect traffic!

City San Rico - Perfect Zoning for big city (600k population) - NO traffic, NO public transportation NO pedestrian walways!!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2261801686
HAMBERLYNN SNEED 21 Jan, 2020 @ 2:01pm 
I read this guide hard. If you have the time, could you give feedback on my first city created with this guide in mind? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1975454120

I'd really appreciate it.