Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
@Nobody No-One Yes, you can skip the puzzle by flinging to the exit
@Permatemp and @MrPokemon11 That is an issue that I will solve after the competition ends
@Super Dirt I did not know the dropper did not cast a shadow, I used an invisible fizzler because I tought that a visible fizzler would take too much attention of the player. Please specify "the feel of it was odd"
@Rector Should I make more specific it is a platform? I will look forward for that
@Narkodes and @MrPokemon11 Glad you liked it!
Why am I not fixing everything now? Because I am afraid that if I do, my map will be desclassified from the competition.
Playthrough video