Hatred
2,844 ratings
Hatred 1.666
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Content Descriptors: General Mature Content, Frequent Violence or Gore, Some Nudity or Sexual Content
File Size
Posted
Updated
5.530 GB
21 Dec, 2019 @ 7:38am
4 Oct @ 3:32pm
76 Change Notes ( view )

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Hatred 1.666

Description
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See FAQ here
See FAQ here
See FAQ here
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> > > HOW TO INSTALL THE MOD < < <
1. See FAQ.

If it "doesn't work":
1. See FAQ.

If it crashes / freezes:
1. See FAQ.


Disclaimer

This disclaimer is applicable to game modifications ("the mods") called "Hatred 1.333" and "Hatred 1.666". By visiting webpages of the mods or profile pages of its creators, and/or subscribing to the mods, and/or playing them, and/or downloading them, you agree to all of the following.

The mods do NOT promote any (political or non-political) ideology or encourage violence acts or spread any sort of prejudice against any race, ethnicity or belief system. It was made for entertainment purposes of fans of the game. Authors of the mods do NOT condone the actions of the game's antagonist or anyone who commits such atrocities, whether they are real or fictional. The mods do NOT force you to commit any actions - you're making your own choices, including starting the game and/or installing the mods for it. The contents of the mods are presented to you on the "AS-IS" basis, meaning authors do NOT take any responsibility and are NOT affiliated with you if you do anything with it - including but not limited to: installing, playing, disassembling, sharing, posting videos or screenshots, conducting online streams or promoting it. All custom characters in the mods are adults that are based on existing adult characters from the base game. Places, events and characters presented in the mods are fictional and do NOT represent any real world counterparts; any similarity or resemblance is coincidental.

We take ZERO responsibility for the mods. This is just a game. You are responsible for your own actions, both in the mods and in real life.


> > > How is this different from 1.333? < < <

Both mods have a lot in common since they're built on the same foundation.

1.333 is closer to vanilla experience, made by Igoreso:
  • Original black & white palette
  • No new maps
  • No changes on vanilla maps
  • No changes in music
  • No changes in enemies
  • All cheats are unlocked
  • All maps are unlocked

1.666 is a reinterpretation of a story by Vergil:
  • Everything is colored
  • Two new maps
  • Slight changes in vanilla maps
  • New music
  • Tougher battles
  • Most powerful cheats are locked behind progression
  • Maps are locked behind standard progression

Below is the partial list of changes compared to unmodded game. At some point we stopped keeping track of the changes, both big and small, so make sure to explore option menus for various new options.

Major differences from 1.333 are highlighted with bold text below.

General changes

  • The default campaign maps got through some changes to make them more challenging;
  • The whole game was colored from scratch, top-tier shıt bro;
  • After finishing Downtown you can choose between going to either Army Base + Power Plant OR Prison + Rockshield;
  • Survival mode was removed, you should check out Survival Overhaul mod instead;
  • A lot of bugfixes to the default game bugs such as the non-shooting shotgun bug and the stretching-limbs bug for female characters;
  • Added lewd TV shows to the list of television shows. Elon Musky will turn anime girls into reality;
  • Added weapons such as AK-47 to some houses with no weapons from default stages;
  • Added Desert Eagles to special places;
  • Destruction chunks (wall blocks and similar shıt) last longer;

Gameplay changes
  • All 3 perspectives are now fully supported: top-down, third-person (tps), first person (fps), sadly Igoreso didn't do the so-requested second person mod yet (sps);
  • Default stages got a few custom events to spicy the difficulty of the game;
  • Dodge/roll makes you untangible to gunshots during the animation. DODGE!
  • Slightly reduced the DODGE! cooldown;
  • RPG Soldiers (lol) are no longer braindead, they're killing machines now;
  • Custom soundtracks for all stages;
  • Custom sounds for all weapons, including proper sound spatialization;
  • New manhunt-style / surveillance camera perspective for executions;
  • Revamped execution speeches;
  • Implemented speech on kill;
  • Enemies can now aim vertically;
  • Flamethrowers' fire is longer, fuel lasts longer;
  • Toggle-able alternative outfit for the antagonist;
  • Wounded victims eventually start running slower;
  • "R" key reloads vehicle-mounted turrets;
  • Turrets were made more useful - no need to aim precisely;
  • Better feedback for being hit;
  • Turret operators take longer, reasonable time to reload and emit sounds;
  • Stun grenades affect player 1.25x longer, up to 2.5 seconds;
  • All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e. molotov got 2x increase) and +1.5x distance in fps & tps;
  • Women have significantly less health pool than men;
  • Headshots are now properly working;
  • Carry up to 6 grenades, 6 molotovs and 6 flashbangs;
  • Blood particles stay on the screen longer;
  • A LOT of new cheats;

Gameplay changes in fps & tps (compared to original mods)
  • Added shooting recoil;
  • Better crosshair behavior;
  • Toggle-able alternative crosshairs;
  • Improved sensitivity handling when using turrets;
  • Improved grenade throwing;
  • Slightly improved “cut-off” hands;
  • Screen no longer twitches when explosion occurs nearby;
  • When aiming a turret, crosshair now shows to actual point of impact (known bug - it is not smooth anymore);
  • Better aiming down sight in FPS;

VFX changes
  • Blood splashes are spawned 20% more frequently on victims;
  • Blood no longer looks like weak paper paint, gore is gud now;
  • Nearby explosions blur the vision;
  • Flashbangs actually blind the player for a short time;
  • Bullet tracers were reduced in size;
  • New grenade explosion effect;
  • Improved RPG explosion effect and damage;
  • Shorter grenade's trail;

HUD changes
  • Various hints are added to game options menus, If you read this fkucing description, then you're the type of guy who'll read the ingame hints and won't bother me with stupid questions I'd answer with irony;
  • Inventory icons can be hidden for better, less obstructed view (unless you hold “show quests” button), be it for "immersive" gameplay, screenshot taking, video recording;
  • Kill-counter for your genocide crusade;
  • Pickup icon for red fuel tanks (because those refuel flamer’s current ammo);
  • Inventory icons are orange;
  • New hit indicators (optional);
  • Minimap can now be enabled in FPS / TPS perspectives

...and a fkucton of other small changes and fixes you can only find in the changelog.

See FAQ here
See FAQ here
See FAQ here
Popular Discussions View All (32)
9
4 Sep @ 11:07pm
Last stage
MT
2
2
18 Apr @ 12:07am
PINNED: Hatred 1.666 OSTs
Vergil
1
12 Jun @ 5:55pm
Custom Soundtrack(music, OST)
viktor117
2,207 Comments
damcio 29 Oct @ 1:57pm 
tuff
Igoreso  [author] 28 Oct @ 12:19am 
no
Vergil  [author] 27 Oct @ 4:24pm 
no
Dangel Deviliono 27 Oct @ 12:06pm 
make a version of 1.3333 with color please
Rigel 25 Oct @ 10:26am 
army base was definitely harder than hometown but i think had the funniest joke in the mod, bravo
Kakashki 25 Oct @ 5:26am 
p
Rigel 24 Oct @ 8:15pm 
Just played through the mod and had a blast. I haven't done the army base or nuclear facility yet, but your custom levels were good fun! The prison was a nice change of pace from dealing with perpetual waves of cops, and Rockfield was pretty funny and challenging, took me a few tries to get through it on normal. That ending though! I did NOT expect you to follow through with that, nor put in as much work as you did with the models.

Also, I don't know what it is, but the first level was by far the hardest. But that might change when I do get around to doing the army base... Anyway, good job!
катана псих 23 Oct @ 6:37am 
как сделать вид от первого лица
Schneider 22 Oct @ 5:54am 
Good job for this mod ! Thanks :rebellion:
Vergil  [author] 6 Oct @ 10:05am 
oooo