Long Live The Queen

Long Live The Queen

813 ratings
All about Moods & Skill Training
By tinf
A simple table that shows you how each class is affected by the various moods.
*Update* Now with tons of extra information on moods, training, weekend activities, outfits and MATH
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Intro
In "Long Live the Queen" the outcome of almost all decisions depends on the levels of your skills. The skills are increased by attending classes. And the gain of your classes is determined by your mood.

So before you can train the skill you want, you have to make sure that you are in the proper mood.

Maluses(-) should be avoided, Neutral moods are okay, but if you are a MinMaxer you definitely want to be in the bonus mood for (almost) every class.
The Table
Angry
Afraid
Cheerful
Depressed
Willful
Yielding
Pressured
Lonely
Injured
Neutral
Royal Demeanor
-
-
-
- -
+
-
Conversation
+
- -
-
+
Expression
-
+
Agility
+
- - -
Weapons
+
-
-
- - -
- - -
Athletics
+
-
+
- - -
Animal Handling
-
+
- - -
History
- -
+
-
Intrigue
-
-
+
-
Medicine
-
+
Economics
- -
-
Military
+
-
- -
+
Faith
+
+
+
-
Lumen
+
- - -

The table should be pretty straight forward. "+" denotes that you get a +1.0 bonus when you study a topic with the beneficial mood, "-" means -1.0 malus, "--" means -2.0 malus and "---", of course, stands for a -3.0 malus.
Mood selection
Only one mood will affect you at any given time and that is the one displayed under "Current mood" in the "Mood" or "Skills" tab. The rule that determines which one is quite simple:
1) The most extreme mood is chosen.

2) If there are multiple moods that are equally extreme, then the leftmost is chosen.

3) There are two special cases:
a) You are injured during an event. This mood overwrites any other and will last a single week.
b) You have every mood at +-0 which makes you 'neutral'.
Weekend Activities
After a week of intense studies Elodie can choose how she wants to spend her weekend. She can choose a single activity and by doing so she can adjust her mood. The effects of some activities change depending on her original mood and a few even influence hidden traits.


The activities that can always be chosen:

Name
Effects
Attend Court
  • +1 Depressed
  • +2 Yielding
  • +1 Pressured
Explore Castle
  • +1 Afraid
  • +1 Lonely
Play with Toys
  • +1 Cheerful
  • +1 Yielding
  • +1 Lonely
Sneak Out
  • +2 Willful
  • +1 Lonely
  • (+1 Depressed, if father is dead)
Visit Tomb
  • +1 Afraid
  • +1 Depressed
Walk in the Gardens
  • +1 Cheerful
  • +1 Lonely

Some activities have requirements that have to be met before Elodie can engage in them. Most of these also vary in their effects depending on Elodie's moods:

Name
Requirement
Effects
Attend Ball
Dancing > 50
If Pressured == 0:
  • +1 Pressured
  • (+1 Noble Approval)
If Pressured > 0:
  • +1 Depressed
  • +1 Pressured
  • (+1 Noble Approval)
If Pressured < 0:
  • +1 Cheerful
  • +1 Pressured
  • (+1 Noble Approval)
Attend Service
Not neutral in the first two 'mood bars'
If Mood == Angry:
  • -1 Angry
If Mood == Afraid:
  • -1 Afraid
If Mood == Cheerful:
  • -1 Cheerful
If Mood == Depressed:
  • -1 Depressed
Hunt
Horses > 50
If Angry <= 0:
  • -2 Afraid
  • +1 Depressed
  • (+0.5 Cruelty)
If Angry > 0:
  • -2 Afraid
  • +1 Cheerful
  • (+1 Cruelty)
Sports
Reflexes > 30
If Lonely <= 0:
  • +1 Angry
If Lonely > 0:
  • +1 Angry
  • -1 Lonely
Tour the Barracks
Strategy > 40
  • -1 Willful
  • +1 Pressured

Sometimes Elodie can also choose to participate in an event which is denoted by a star symbol. This replaces her weekend activity and may or may not influence her mood. For brevity and for my own sake I won't list them here.
Training Skills Calculations
Training a skill is not only dependent on the mood, but also the knowledge you already have in the whole topic.
Your gain is calculated as follows:

1) The game checks your current levels of all the sub skills in the topic.
2) It adds them all up and divides the result by 100
3) Depending on the current mood a bonus or malus is added. (check table above)
4) The Result is the number displayed next to the topic
5) You will also receive a bonus from the whole category (Social, Intellectual, Mystical...)*. This bonus is displayed next to the category name.
6) The result and this extra bonus will be added to your training on each day, so you get [(the result + category bonus + 2 base points) * 5 days] added to your skill.

Example:
We want to increase 'Ciphering' which is a skill in the topic 'Intrigue'.

1) The other skills in the topic are 'Internal Affairs' and 'Foreign Intelligence'.
2) We add 81.5 + 98.7 + 57.5 = 237.7 and divide 237.7 / 100 = 2.377
3) Luckily we are in the bonus mood and add 1.0. 2.377 + 1.0 = 3.377.
4) The game only displays 2 digits after decimal point, so we only see 3.38 (rounded)
5) Our category bonus is 0.248
5) So training will gain us: (3.377 + 0.248 + 2.0) * 5 = 28.125 ~= 28.13 (rounded)

*The category bonus in turn is calculated by adding all skill levels of the category up and dividing by 1000.
Outfits
When Elodie reaches at least 25 in all skills of a topic she receives an outfit. Whenever she wears that outfits she gains a bonus of +10 to these skills. But important to note is that this does not buff the rate at which you improve your skills. If you are at 25 on every skill and wear the appropiate outfit you have 35 for skillchecks, but still only 25 for the calculations above.
48 Comments
FirstAidKitHere 4 May, 2019 @ 6:10am 
nice guide
Meep 28 Aug, 2018 @ 2:56pm 
Doesn't the Barracks knock you down towards neutral whether your willfull or yeilding?
Big Trader 9 Jan, 2015 @ 10:57am 
Great guide!Thanks!
JJTriesHisBest 30 Nov, 2014 @ 1:08pm 
This is a really well presented guide, thanks! Just one note: You seem to have left out "Visit the dungeons" in the list of weekend activities.
tinf  [author] 29 Sep, 2014 @ 5:31pm 
Thank you, for the kind words.
@sanjmerchant: this comment is wayy too late, but yes you are right. Some stats do double dip. You did forget a ' + Ciphering/100 ' in your final formula though. Other than that it is correct. :ontheball:
Tinky Winky 29 Sep, 2014 @ 4:08pm 
Many thanks to the creator, one of the best guides I found for this game so far. Provided what I exactly wanted to know.
hyacinthfairy 25 Sep, 2014 @ 2:02am 
Thanks. This was exactly what I was looking for.You're so great!
sanjmerchant 14 Apr, 2014 @ 10:32am 
So, does this mean that bonuses from within the same school double dip? To use your example, you're definitely getting: Sum(Intellectual-except-Intrigue)/1000 + Internal Affairs/100 + Foreign Intelligence/100 + Mood + 2 per day. But do you also get Internal Affairs/1000 and Foreign Intelligence/1000? Do you even get Ciphering/1000? Assuming you have all zeroes in the Intellectual skills not pictured, the answer would seem to be yes. Which would make the final formula look like this: Sum(All Intellectual, including Ciphering)/1000 + Internal Affairs/100 + Foreign Intelligence/100 + Mood + 2 per day. Am I right?
Molloy 17 Feb, 2014 @ 12:45pm 
This is great, thanks.
slimepsychic 18 Jan, 2014 @ 6:00am 
Nice. I didn't know that about the outfits, thought it improved skill learning rate too.