SpaceEngine

SpaceEngine

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EBH modular Ships
   
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143.605 MB
13. pro. 2019 v 7.24
13. pro. 2022 v 6.40
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EBH modular Ships

Popis
Modular ships of various sizes and various purposes.

Each module is imported individually.
By creating new .sss files you can create new ships
for more information refer to the SpaceEngine manual:
http://spaceengine.org/manual/making-addons/creating-a-ship/


Some textures and meshes in fake cockpit are from X4 foundations, copyright by Egosoft.
Počet komentářů: 8
bananasnoir 8. srp. v 9.24 
Nevermind a reload solved it, I see them now!
bananasnoir 8. srp. v 9.19 
I subscribed to it but I dont see it in "Ettore Bilbo's Hangar" in ships. "I have the stations and cities installed in the pack but no ships apparently)
ettore.bilbo  [autor] 13. pro. 2022 v 10.07 
I've added the cockpit to all ships...it's a fake cockpit because it's not the correct size and there's no point in a horizontal cockpit in torchships, but you can think of it as a room with big screens that simulate a cockpit :steamhappy:
WWX 12. kvě. 2022 v 19.42 
Hello, friend Can you upload game city: Skyline?
ettore.bilbo  [autor] 4. říj. 2021 v 9.35 
Ivan_Noreland, there is a cockpit view only for the shuttle...
Ivan_Noreland 8. kvě. 2021 v 13.51 
How do you go to cockpit view?
ettore.bilbo  [autor] 9. bře. 2021 v 5.34 
do you mean the spacecraft editor by epayload?
I tried time ago to import my modules, but it was not so easy and I gave up...

I usually use blender to assemble the ships and I had written a script to export the .sss file to a text file, but it was not complete, it was still necessary to intervene by hand and correct the rotation axes of some modules.
I did not share anything because it was incomplete ...
VVaracle 8. bře. 2021 v 14.22 
Is there any way to use the modules from this inside the SE Ship Editor, to add to or replace the default modules there?