Audiosurf 2

Audiosurf 2

Otillräckligt med betyg
Corkscrew Crash
   
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9 nov, 2013 @ 11:46
30 dec, 2013 @ 20:16
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Corkscrew Crash

Beskrivning
No greys, no minion, only clean finish bonus. Hit the big Power Pellet spheres! They'll turn other blocks into Power Blocks which are worth more points the fuller your puzzle grid is.

This mod is a combination of my personal favorite mods, "crash", "mono sideswipe" and "mono midway.
Took the best from the mods and threw it together.

Features:
-The track algorithm from the "mono sideswipe" mod.
-Corkscrews and a single loop per track.
-Better hitbox, allowing you to hit blocks from the side.
-No minion or jump.
-A very much near default scoring system.
-Power Pellets to boost your score.

Please feel free to leave comments on things you like, think needs to be improved, or should be added.

Inspired by:
Crash by Godofdrakes
mono sideswipe by Dylan
mono midway by Dylan
9 kommentarer
rumlefisk  [skapare] 10 jul, 2014 @ 9:01 
Someone else actually fixed it for me, because i honestly suck at lua :P
Screencap of "function OnTrafficCreated(theTraffic)" hope its of any help http://imgur.com/4YsUfVM
Sorry D:
GodofDrakes 10 jul, 2014 @ 0:17 
Looks interesting. Downloading it now and I'll give it a run.

I don't really consider crash to have a scoring system. In the AS1 Mono there were times where skipping blocks was a good idea because it would prevent overflow (which would instantly redeem your grid for points) so you could work on further filling up the grid. Crash's focus is 100% on collecting every block, removing the puzzle aspect of it completly. That wouldn't really work with anything that uses the grid. So good choice.

Also, how'd you fix that smegging purple block?
rumlefisk  [skapare] 12 jan, 2014 @ 5:20 
The original crash, yes. The scoring system in crash wouldn't work with the power pellets, and i personally prefer the normal one.
I should probably mention which scoring system is used :P
Omnipotencia 10 jan, 2014 @ 18:15 
isnt crash supposed to be just hitting them? this seems to be almost like normal
rumlefisk  [skapare] 2 dec, 2013 @ 16:52 
Fixed the issue with the purple blocks. It is now working as intended again!
rumlefisk  [skapare] 2 dec, 2013 @ 14:09 
So i tried to turn on grey blocks. Surprise surprise, that purple block is a grey block!
I don't think this is a bug in my mod, but in the API itself. I checked out some of the other no-grey mods, and they all have the same problem. They block will not disappear, because it ignores the "greyaction" line (but then again, it shouldn't even be there).
There is nothing i can do about this, which is very frustrating.
rumlefisk  [skapare] 2 dec, 2013 @ 11:20 
A very odd bug. It appears to only show up once every track. Gonna be a tricky one, but i'll try and figure it out. Thanks for reporting this :)
For referance, this is the "bad" block: {LÄNK BORTTAGEN}
rumlefisk  [skapare] 2 dec, 2013 @ 0:40 
@shadowsidhe Must be a bug. Which color block is it, and which skin did you use? Gonna take a look at it when I get home.
shadowsidhe 1 dec, 2013 @ 20:26 
Awesome work. Although I got a different color block that stayed with me to the end. Bug or feature? The power pellets and hit detect are brilliant though