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Rebel faction hostility changes
   
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10 dec, 2019 @ 14:44
4 jan, 2021 @ 6:41
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Rebel faction hostility changes

Beskrivning
This mod edits the attributes, factions and co-existances of the Rebel Farmers and Swordsmen to make them more viable as an ally.

Changes:
Both sets have been changed from a bandit type to an adventurer type, which is what the Anti-Slavers use. They will also now heal neutrals.

Co-existence has been added for the following factions:
Bar thugs
Drifters
Holy Nation Outlaws
Mercenary Guild
Shek Kingdom
Tech Hunter
Shinobi Thieves
Trade Ninjas

Relation wise, the Rebels should no longer attack any group that isn't directly hostile to them. They now also have a mild boost with the Shek Kingdom, and are at max relations with slaves. This should prevent them from starting battles with your reinforcements during outpost assaults, and turning slaver camp assaults into total massacres.

Compatability:
I'm not really experienced with creating mods, so I have no idea if the bigger mods like Living/Reactive World will conflict with this. Any mod that changes the Rebel Farmers or Rebel Swordsmen faction are certain to conflict.

Requires a new game/import to properly function.

If there are any issues/suggestions please put them below in the comments and I'll look at them when I have the chance.
10 kommentarer
Mark9013100  [skapare] 14 aug, 2021 @ 3:34 
@Mazza, I'm unsure, I haven't really touched Kenshi modding for a year or so, sorry.
Mazz 13 aug, 2021 @ 18:07 
Will this mod work with a rebels farmers + plus ? I think that one edits the UC also but this one just the hub ?
BrendanatorX 4 jan, 2021 @ 6:59 
Awesome, thanks!
Hasn't happened often, but some HNO guys somehow pissed the trade ninjas off and I'm allied with HNO so my guy automatically ran over there to assist in the fight and then the trade ninjas weren't happy with me, was a first for me so it's good to make extra certain, thanks! :P
Mark9013100  [skapare] 4 jan, 2021 @ 6:43 
Updated, apologies for any over-escalating bar fights, will most likely need an import to properly function now.
Mark9013100  [skapare] 4 jan, 2021 @ 6:26 
Got it, haven't modded Kenshi in awhile so it might take an hour or two.
BrendanatorX 3 jan, 2021 @ 17:31 
This needs to also include the Trade Ninjas! they protect the same bars that basically all of those other factions can be in, can you please edit that in an update the mod? :s
MobileSuitCleb 22 maj, 2020 @ 2:55 
thankyou this was just the mod i was looking for, got tired of them attacking my other allies whenever HN attacked my base!
Mark9013100  [skapare] 7 feb, 2020 @ 18:19 
Glad to have helped
CPT Schnizleblitz 6 feb, 2020 @ 20:35 
The War with the Trade Ninjas is over. Works great.
Thank you!
CPT Schnizleblitz 6 feb, 2020 @ 20:13 
My game was an immersion breaking bloodbath. The Trade Ninjas were at war with the Nomads and the Holy Nation Outlaws and maybe The Western Hive. Everywhere was a constant bloodbath shopkeepers were always KTFO or dead. This seems to have fixed that so far. At least the battle has stopped between the shop keepers and the locals. I know you didn'tt address caravans but, a man can hope hahaha. I will follow up when some caravans arrive.

Thank you.