Age of Wonders

Age of Wonders

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Age of Wonders - Codes & Secrets
By VolnuttHeroP64
This guide contains codes & secrets for Age of Wonders.
   
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1. Cheat Codes
Enter aow.exe beatrix as your command line, then start the game. At any time during the game, press Ctrl+Shift+C. You should then hear a chime to verify the code, then type in the following code during gameplay:
1,000 Gold = gold
1,000 Mana = mana
Lose Current Level = lose
Move Anywhere = freemove
Receive All Spells = spells
Research All Spells = research
Reveal Map = explore
Toggle Fog = fog
Town Independance = towns
Win Current Level = win
34 Comments
Ramming Speed 15 Dec, 2024 @ 2:38pm 
Ha :steamthumbsup: I have played this since 2005 and never realised there are cheats for it. I would just use broken spells and the map editor for fun. steamthumbsup:
Big-Bro Rainogh 1 Nov, 2024 @ 9:48am 
20 years later and it's now that I learn that there is cheats lol
wolfman21 27 Jan, 2023 @ 11:12am 
i love how no one actually explains how to change the command line properly to those who have no idea how to do it
76561199143928506 27 Aug, 2021 @ 6:00am 
I CANT SELECT DESTINATION.ANY HELP?
brenton 7 Mar, 2021 @ 4:40pm 
@molzahn sent you a friend request and would like to chat - you seem to have a lot of knowledge about one of my favorite games and I have some questions for you
VolnuttHeroP64  [author] 19 Jul, 2020 @ 9:08am 
@Molzahn
Age of Wonder is the second-to-last game before Epic MegaGames changed their name to Epic Games. With Unreal Tournament being the last before the name change,
Molzahn 11 Feb, 2020 @ 9:54pm 
(I use three important (unofficial) terms in my notes: Spawning , Stranding , and Capturing . Spawning is the sequence of checks that results in where a unit is placed on the map. Stranding is a condition where a unit exists in an invalid terrain hex without being removed from the map, or respawned into a valid location. Capturing is the action of overlapping a stranded unit (or basic structure), which results in it joining your forces.)
Molzahn 11 Feb, 2020 @ 9:53pm 
Map Making Issues (part 3)
3) Creating a PBEM game using a mod, and then reverting to a different version during gameplay will cause units that started on the map to have stats and abilities from the mod for the duration of play. New units made will not have the modded attributes. This creates a unique mapmaking opportunity for PBEM games, adding an element of surprise for unsuspecting players.
Molzahn 11 Feb, 2020 @ 9:50pm 
Map Making Issues (part 2)
(...) This is the only circumstance where a water-only unit and a land-only unit can attempt to initiate combat. Because the exit point strands the unit, one of the forces will not appear in combat (automatic renders a draw, tactical gives glitchy effects that may soft-lock the game if facing an AI, or produce a battle with only one army and no exit points). Initiating battles between land and water units causes visual artefacts in the over-map.
2) Creating a leader, assigning levels and stats and then changing the player race will return the leader to level 1 without stats. If you do not re-adjust the leader, the game will assign a negative score to ability points. Every time the leader gains a level, it works against the ability point debt. (-100/-100 points shows on the first level up if 110 points were assigned prior to the race change).
Molzahn 11 Feb, 2020 @ 9:50pm 
Map Making Issues (part 1)
1) Water Cave Glitch. You can apply water over the exit point of a cave entrance with the standard map editor. The appearance of the cave changes to look as though it is an opening down one level. This effect allows water units to ascend up map levels. The upper cave is a land-only hex, and the bottom cave is a water-only hex. This means water units can only travel one way (up), and land units can only travel one way (down). This also results in units being stranded when they reach their exit point (susceptible to capture but may unstrand if they move to a valid adjacent hex). This is the only circumstance in the over-map where a land unit can stand on water terrain and not drown. (...)