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Age of Wonder is the second-to-last game before Epic MegaGames changed their name to Epic Games. With Unreal Tournament being the last before the name change,
3) Creating a PBEM game using a mod, and then reverting to a different version during gameplay will cause units that started on the map to have stats and abilities from the mod for the duration of play. New units made will not have the modded attributes. This creates a unique mapmaking opportunity for PBEM games, adding an element of surprise for unsuspecting players.
(...) This is the only circumstance where a water-only unit and a land-only unit can attempt to initiate combat. Because the exit point strands the unit, one of the forces will not appear in combat (automatic renders a draw, tactical gives glitchy effects that may soft-lock the game if facing an AI, or produce a battle with only one army and no exit points). Initiating battles between land and water units causes visual artefacts in the over-map.
2) Creating a leader, assigning levels and stats and then changing the player race will return the leader to level 1 without stats. If you do not re-adjust the leader, the game will assign a negative score to ability points. Every time the leader gains a level, it works against the ability point debt. (-100/-100 points shows on the first level up if 110 points were assigned prior to the race change).
1) Water Cave Glitch. You can apply water over the exit point of a cave entrance with the standard map editor. The appearance of the cave changes to look as though it is an opening down one level. This effect allows water units to ascend up map levels. The upper cave is a land-only hex, and the bottom cave is a water-only hex. This means water units can only travel one way (up), and land units can only travel one way (down). This also results in units being stranded when they reach their exit point (susceptible to capture but may unstrand if they move to a valid adjacent hex). This is the only circumstance in the over-map where a land unit can stand on water terrain and not drown. (...)