Door in the Woods

Door in the Woods

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Guide to getting experience (And surviving some days)
By Meoman8
This guide shows a simple step-by-step process for obtaining experience in order to unlock more interesting scenarios.
PROBABLY OUTDATED BY A YEAR
   
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Entering the woods
So, you've tried the game and die over and over.

What is experience? What are all the items?

How do I live past day 1?

I can't answer all of these, or rather, I can, but I'm not sure exactly what the question is. So, this guide focuses on 1 point: How to gain experience quickly.
The three steps, and step 1
In order to get experience, there's around 3 ways, only 1 of which will actually help you.

1. Be insane. ( Gives roughly an experience per ~20 ticks.)
2. Find blank pages written in previous games. ( Equals the experience spent, and therefore counter intuitive.)
3. Survive a night. ( Only gives a SINGLE experience point. You need at least 50.)

Edit: Nights actually give scaling experience! Therefore, surviving while SANE can actually work. However, this requires surviving a lot of nights! (1 exp for the first night, 3 for the second, 7 for the third, and so on!)

Since number 2 is hardly worthwhile, and 3 is slow, we can simply focus on number 1.

To begin with, you want several items before being insane:

1. Food and water ( As much as you want, but usually 1 food and 1 water works.)
2. A way to regain sanity. ( Books, alcohol, and pills all work.)
3. A way out.

To get number 1, all you need to do is find some items such as : Sodas or water bottles for the water, and ANY food. Literally any EXCEPT FOR chips or strange fruits, as they don't restore as much as you need.

Stockpile these and get to stage two.
Step 2: Gaining sanity and going insane
Now, you should have the food and drink you'll need to survive approximately a day.

Now you need a way to regain sanity.
You'll want to find alcohol or pills. A book CAN work, but it means you may also die in the case of a... bad encounter.

Alcohol is found regularly in furniture and on the ground. Pills are significantly rarer in normal places, but can be just as common in some areas. Books are also rare and less viable.

Gather this into your inventory as well.

Now, you want to find a nice, quiet place to settle down. A building with no enemies, with no windows, and a little furniture will do the trick.

Push/pull the furniture in place to block most of the doors in or out. You want to find a nice, small room (Less than 4x4.) and push furniture in the way to block the door.

Now, go insane. Eat all the bad food you have. ( OR, wait until night time, and sit in the dark. Beware of enemies. As soon as you are insane, run into your hideout.)

Now, you're an insane, trapped man in a tiny room with only a single door out and meagre rations to survive.

Considering you should have met all the requirements ( Or, at very least, you are insane) you should be gaining experience while progressing time.

After some time, you'll want to progress to stage 3.
Step 3: The end.
You're an insane, deranged human being.

Just as bad as the monsters outside, you've hidden in a room and scrawled on the walls and have clawed at yourself in your insanity.


The good news is, you should have some experience after waiting some time!

Getting roughly 10-25 experience is neat-o, and you don't want to push that luck of yours! Once you reach this point, move on.

OR, if your character says, "I feel a presence", it's time to go. Immediately move on regardless of how much experience you have. Be prepared to run or fight for your life. ( And, be prepared to move to the LAST step.)

Down some alcohol, or pop some pills, or read a book. Make sure you aren't hungry/starving or thirsty/dehydrated. You'll regain a little bit of sanity. Even 1/100 will work.


At this point, you should have a weapon.


At this point, you have experience. Nothing else matters. The world is mad. You are mad. The monsters slavering outside your door are mad.


Put that gun up to yourself. Get the knife. Pull the trigger.


Kill yourself. Seriously. No joke. If you aren't insane, and you want to keep your experience, you have to die. Restart. You'll keep the experience gained as long as you are even a little sane. If you die while insane, you'll lose it all.
New light
That's the end of the guide: Literally, go insane, then get to 1/100 sanity, then kill yourself.

Good luck! You'll need it.

PS: I highly, HIGHLY recommend the madman as a scenario. He is almost always insane, and that means you'll always be gaining experience. The moment you become sane again, you can kill yourself, or you lose nothing.

Also, he can see the dangers around the walls.

14 Comments
Meoman8  [author] 28 May, 2021 @ 8:31am 
Edited the guide, since it was made over a year ago and is probably now not the current guide
AlienHuntinYeti 27 May, 2021 @ 9:53pm 
PROTIP: Madman is overrated as a grinding class. The lack of sanity from the start makes finding items MUCH more difficult, including items necessary to regain sanity. It is MUCH, MUCH easier to start as a veteran, run out and kill some abominations for eldritch meat to eat, then shoot yourself in the face with your last bullet.

Also, you can gain experience from eating eldritch meat.
Meoman8  [author] 8 Dec, 2019 @ 9:42pm 
At this point, getting a lot of endurance/agility in order to gain a lot of stamina, and then using corpses as a disguise is actually probably just the best way to get around. Use a corpse, walk around, find an empty room, drop corpse to regain stamina, repeat

The sprinting mechanic could come back in a stamina-based form but who knows?
Daedalus Rising 8 Dec, 2019 @ 3:54pm 
Unfortunately getting rid of sprinting might be a game-ender for me. I already was playing without it before reading your guide and know the complete and utter frustration involved in being deprived of that mechanic. Why bother having a stamina bar then? The only other purpose I've found for it is for disguising yourself as a zombie... but doesn't being able to run makes a lot more sense? Anyways, good work & thanks for the guide.
Meoman8  [author] 8 Dec, 2019 @ 3:25am 
EDIT TO THE GUIDE!

"sprinting" is labelled as an exploit and has been removed. So, now you really have to use your wits to survive; being insane now almost means certain death without proper preparation.
Meoman8  [author] 8 Dec, 2019 @ 2:26am 
You can use pills, which restore health and sanity over time. They're slow, and no, there's no items that directly restore HP.

Strange fruit does have the chance (around ~10%) to instantly restore 10 HP but it's not often.
Infinity's Heart 7 Dec, 2019 @ 6:30pm 
I don't think there's any items that heal heath. the best you can do is stop bleeding with rags or bandages before your health gets too low, but doing so mid-combat is kinda dangerous.
Daedalus Rising 7 Dec, 2019 @ 5:25pm 
And thanks so much for the tip about sprinting! I didn't know that was possible, will make escaping the VDSEW so much easier now!!!
Daedalus Rising 7 Dec, 2019 @ 5:24pm 
Un-equipping clothes can help too, as the cold also makes you hungry. I've been playing around using traumatic food for sustenance then starving to see if I can regain less/more sanity before eating more traumatic food again. Do u know if there are any dedicated healing items? Would def help with this strat. I think being satiated heals but I'm not sure what else.
Daedalus Rising 7 Dec, 2019 @ 5:16pm 
I like the Infected Madman combo, where the parasite from drinking contaminated water makes you hungry faster (but also buffs heals) so you can easily use hunger to regain sanity, then the parasite's passive ability for stronger healing.