Stellaris

Stellaris

3,947 Bewertungen
Trait Diversity
5
3
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12
2
2
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2
3
2
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1.575 MB
4. Dez. 2019 um 23:12
22. Nov. 2024 um 19:48
35 Änderungshinweise (anzeigen)

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Trait Diversity

Beschreibung

This mod adds 220 new species traits to the game:
    ■ 169 Biological Traits
    • 113 common traits
    • 46 non-lithoids only
    • 10 lithoids only
    ■ 51 Robotic Traits
    • 33 common traits
    • 7 robots only
    • 11 machines only



The mod contains some origin traits which cannot be added or removed after the start of the game. The traits will provide very distinctive attributes/backgrounds for the species and some of them may alter the gameplay remarkably. They are indicated as blue icons.






User Interface Mods Compatibility
This mod contains Cadence's Extremely Lazily Written Genemodding UI to provide enough space for species modification window. Hence, the mod overrides the user interface file for species modification window:
  • interface/species_mod_window.gui
I've run several tests with some popular UI mods and I found no critical issue; you can use other UI mods without any compatibility mod. You can choose which species modification window you would like to use by sorting the mods. If you want to use the species modification window from other UI mod, sort the UI mod below of this mod. Otherwise, if you want to use the species modification window from CELWGUI, sort this mod below of the UI mod.


Other Compatibility Issue
Note that the mod manipulates and overrides vanilla elements of:
  • (game_rules) pop_has_random_ethics
  • (game_rules) species_has_happiness
I believe these are quite few changes, the mod should be compatible with most other mods.






  • Cadence - the creator of CELWGUI
  • Scradegn - provided polished descriptions
  • oh no - provided polished descriptions
  • C Moore - contributed on the update for Libra (v3.3.*)



[www.paypal.com]
If you really enjoy the mod and wish to support me, you can offer a donation for my work on this mod with a few dollars. Any support is greatly appreciated. Thank you!



Hope you enjoy this mod, please rate it if you like it!
Beliebte Diskussionen Alle anzeigen (2)
67
13. Sep. 2024 um 11:16
ANGEHEFTET: Bug Reports & General Feedbacks
Lylant
11
1. Juli 2024 um 9:23
Spoilers: Traits List
Lylant
359 Kommentare
ckinderknecht11 29. Jan. um 22:57 
Politics? In MY comments section?
Gear`O`Derm 20. Jan. um 19:56 
@PAISLY bro u have been brainwashed.
PAISLY 7. Jan. um 6:35 
@猫猫老大 You are playing a Hive Mind and are surprised that you dont have political factions? Kinda ironic considering you are living in one.
Entity 5. Jan. um 4:17 
Hm, is it possible to sort negative, positive and postive+ or negative+ into own clusters? If yes, why isn't this made already?
猫猫老大 22. Dez. 2024 um 7:31 
OK,i find the reason:my species has trait_td_multi_hiveminded.
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
猫猫老大 22. Dez. 2024 um 6:50 
I play with about 30 mods,and one day i find that i can't have factions.No matter it is 2220 or 2300,the factions just won't show up.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Paint 20. Nov. 2024 um 23:02 
update to 3.14 pleasee
Kralazar Mallus 2. Nov. 2024 um 23:49 
Is it need to be updated or its working fine right now?
YutaniWakazashi 2. Nov. 2024 um 10:39 
How is this with the latest update?
Sandwich™ 2. Okt. 2024 um 10:43 
is there by any chance a trait called "advanced evolution" in this mod? it gives +150% on everything.