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Keys make no sense. Since when does it take like 3 years to use a key? Also Where Did They Go!? would be hard as fuck without the pink addon(s). Also also, don't bring Doctor's Madness into this. That's exclusive to him. Also also also, it looks much, MUCH harder to open the hatch with Skeleton Key than Dull Key.
Ebony Moris just encourage tunneling and/or camping the Obsession, similar to the old Dying Light.
-Slowing generators is not the way to do balance, generators are already tedious as it is to do and are incredibly boring due to the loop of holding m1 and hitting skillchecks. If we want to address game time, the best way to do it is with an exciting secondary objective that isn't holding m1.
-Maps are a big problem in this game, I'll address some maps specifically but in general maps that are large and have strong structures are harder to win on. Haddonfield is better after the BL change but they still need to fix fences and some of the basement (not killer basement) house configs. People have trouble on cowshed due to the long pallets. The map is lined with them and they are completely safe. Rotten fields is too big and the corn can make it hard to catch survivors. Now for what you said are the strongest maps, it is definitely not all because of size.
-Trapper: give him all of his traps off start, it wastes too much time to not only have to set them but also have to hunt them down when you need more only to go to where you actually wanted to set it
-Nurse: I still play Nurse and she is undeniably still the most powerful in the game. I don't get how people suddenly think she was dumpstered. While her add-ons were dumpstered, her base kit was only changed in a way that punishes bad Nurses. I actually like the changes, it makes her less forgiving to play. This is completely fair to be the case when she is the top killer. The way I see it is this, the stronger the killer is, the harder they should be to use.
-Oni: Old flick was too much but new flick is too little. Old flick allowed him to hit way past where he should be able to but new flick means he can't hit anything that isn't right in front of him. They should adjust the max flick to 90 degrees. This way he can still hit survivors around objects but he can't swing way around something.
-Moris: same thing as keys, change current offerings to be usable after struggle state and remove them from bloodwebs. Cypress mori should become base kit though, if the last survivor is down the killer can wait out any trick the survivor has so make it base to avoid the senseless waiting (DS, Sabo'd hooks, etc). Your suggestion doesn't work as it just promotes tunneling and camping. It is the same reason Dying Light was changed.