Divinity: Original Sin 2

Divinity: Original Sin 2

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Infinite Duration Pack
   
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Type: Add-on
Game Mode: Story
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1.663 MB
1 dec, 2019 @ 1:25
6 dec, 2019 @ 5:27
3 ändringsnotiser ( visa )

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Infinite Duration Pack

I 1 samling av Cheshirecrow
Vincent H.L's Collection
9 artiklar
Beskrivning
This pack will set all default non-totem summons from Summon Rework Core & Additional Summons Pack to have infinite timer once summoned.

Note: Move this pack below other packs to take effect.
7 kommentarer
Alex 27 aug, 2022 @ 21:48 
I'm getting told by the divinity mod manager each time I use this that it has a dependency on the Additional summons pack. Do I have to use that to use this?
Mihms06 11 dec, 2019 @ 11:22 
Also I have the summoner boss pack added. And for whatever reason. The Beast Tamer perk keeps getting removed once I "ok" it being added. For additional context this is also occurring with another mod I have "Dark Knight Armor"
Cheshirecrow  [skapare] 11 dec, 2019 @ 3:54 
@Mihms06 I know it would be cool, but to change timer I have to set each one of them manually, so this mod only supports summons that I have access to.

@Vaelophis Nyx Thx, I'll take a look.

@Averagedog I think you can use cannibalize to get rid of them.
Mihms06 10 dec, 2019 @ 19:26 
Does this work with other add ons summons? I'm using Void Knight and it remains the count down 10 turn timer
Nyx (She/Her) 10 dec, 2019 @ 17:04 
suggestion: Allow the vanilla Bone Spider to be infinite please; it's one of very few that aren't and it could very happily be infinite without shattering the game's balance
Averagedog 10 dec, 2019 @ 6:49 
for context. Having my Incarnate and another large summon out at the same time infinitely is fun while out of town, but in town it is immersion breaking for me. There are also times I'm trying to click on something in particular but the large bulky body of my summons are in the way.
Averagedog 10 dec, 2019 @ 6:00 
Please add a means to Unsummon.