XCOM 2

XCOM 2

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WOTC LW2 Combat Knife Replacer [Old, Unsupported]
   
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54.703 MB
30. lis. 2019 v 15.42
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WOTC LW2 Combat Knife Replacer [Old, Unsupported]

Popis
WOTC port of Musashi's lw2 mod, published with his permission.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=850762937&searchtext=lw2+combat+knife


All Credit goes to Musashi, I merely ported it as I much prefer this look to the standard lw2 knife.
Počet komentářů: 11
Vegeta002 6. zář. 2022 v 6.21 
Is it supposed to hover in the air, about a foot away from the soldier?
leopagne 14. led. 2022 v 19.05 
Hmm, yes. The sheathe is showing up on the backs of gunners. Can this be fixed? It kind of defeats the whole purpose of using this mod.
Cato 18. čvn. 2021 v 5.56 
Yeah, I see that too.

Update on Feb 8th to LW2 Secondary Weapons: 'Fixed issue with CV Combat Knife sheath'

Seems to have broken the best thing about this mod - hiding that awful brown sheath.
Slayer0fKings 28. bře. 2021 v 10.07 
The Sheathe for the knife is still showing up in the backs of gunners....used to never do that
Knightmare047 15. srp. 2020 v 13.27 
The knives doesn't seem to aligned correctly with the soldiers' hands when they use it. Like, the knife is wielded upside down or some other odd position when they are pulled out for attacking.

Currently using it with the Chimera Classes mod.
Cato 17. dub. 2020 v 13.39 
Confirmed working fine

In fact, this mod is now a required item for Chimera Classes since it resolves an issue with missing LW2 knife combat sounds. :ethereal:
MrMister 30. bře. 2020 v 4.48 
Hey, I know I'm necroposting here, but do you think you could also replace the thumbnails for the engineering projects with Musashi's?
Mister Maf 2. pro. 2019 v 0.18 
What needed to be changed? I was using the original one with WotC without any problems.
MrCloista  [autor] 1. pro. 2019 v 3.18 
Straight port as I don't know how to do anything with upk files. Seems to work ok for me but if you find any issues let me know.
Cato 1. pro. 2019 v 2.58 
Beyond just republishing the content package with the WOTC dev tools, have you done any work or testing on the actual .UPK asset file?

I ask because old SDK textures and models usually require conversion and reformatting.