Prime World: Defenders 2

Prime World: Defenders 2

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Heroes leveling system
By LotusBlade
Explaining how to upgrade heroes properly, by decreasing overall ammount of cards and steps required.
   
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Leveling system
Preparations
First thing required before upgrading heroes — a hero called "Warlord". You will obtain him after reaching account level 49. This guy increases experience gained when leveling cards by 33-64% (in other words, he reduces ammount of cards you normally need by half). This results in great reduction of helmets needed to purchase hero packs. I advise to stop leveling him somewhere at lvl 55, since any further upgrades will require way too much helmets for evolution.

How you should not upgrade heroes
Previously i was opening hero packs to get many lvl 1 cards and simply sacrificing them to a single hero. Later found out this is a huge waste of resources. There are few improtant rules you must know before diving deep into math.



Rules
1) Sacrificing hero card to a card of same type grants a lot more experience. For example, your lvl 1 Warlord can consume other lvl 1 Warlord to become lvl 10, but consuming anything else will improve him only to lvl 6. Difference is huge.

2) Warlord must be equipped in order to get experience bonus.
(All math i am gonna use includes equipped warlord 55 lvl with 6/6 charges)

3) Lvl 1 card gains a lot more benefits from "eating" big cards, unlike other way around. Here is example: you have 10 lvl Warlord and 1 lvl Warlord. If you gonna sacrifice lvl 1 card to a big one, his level will increase a bit 10 -> 14... But if you going to sacrifice big card to lvl 1, a funny twist gonna happen: 1 -> 16. This happened because of rule №1. Since bigger card had more experience inside, it gave even more in return when feeding to card of same type.

4) When sacrificing high-lvl hero to same hero type (1 lvl), you will get +6 extra levels.

5) Red heroes have 90 lvl max cap, which makes them perfect feeders.


Feeders system
Alrigh, now let's take better and bigger example of how you can utiliza rule №3. Let's say, you have 6 cards of the same type. We are going to take card lvl 1 and feed it another lvl 1 to get result "10 lvl card" — we will call it "feeder". Then take fresh lvl 1 card and feed it with our feeder. Continue doing this until card reaches max lvl.
  • (step 1) 1 eats 1 = 10 lvl feeder;
  • (step 2) 1 eats 10 = 16 lvl feeder;
  • (step 3) 1 eats 16 = 22 lvl feeder;
  • (step 4) 1 eats 22 = 27 lvl feeder;
  • (step 5) 1 eats 27 = 30 lvl feeder (maxed).

This process called "feeding", it helps to create 30 lvl green cards very fast, while using little to no resources. Let's compare numbers:

Normally you need 41 cards to improve green hero from lvl 1 to 30.
When eating cards of same type, you need 14 to improve from 1 to 30.
By feeding you need only 6 cards of same type to improve from 1 to 30.



Green feeders
Formula above requires 5 steps to max out green hero. That's a lot of clicking and scrolling around, which is annoying and long process. So here is a way to shorten it, by using same ammount of cards:
  • (step 1) 1 eats 1 and 1 = 14 lvl feeder;
  • (step 2) 1 eats 14 = 20 lvl feeder;
  • (step 3) 1 eats 20 = 25 lvl feeder;
  • (step 4) 1 eats 25 = 30 lvl feeder (maxed).

Conclusion
As you can see, feeding system allows to get lvl 30 green heroes by using just 6 cards. Major problem is max cap of 30 lvl. To breach it you need helmets for hero evolution. More over, you can't simply feed evolved card to lvl 1 card, since lvl 1 card will still have hard cap (30 lvl max).

This is the moment we need to think about other colours (ranks), since they have higher hard cap, which is much better compared to green. But there is new problem — blue, purple and orange hero parts are much harder to get, you can't simply feed blue guys to other blue guys, this will require way too much cards. Yet expenses can be cut!



Blue feeders
Let's take a blue hero with 45 max level cap:

Normal process (bad):
(step 1) 1 eats 1 = 14 lvl blue;
(step 2) 1 eats 14 = 21 lvl blue;
(step 3) 1 eats 21 = 28 lvl blue;
(step 4) 1 eats 28 = 33 lvl blue;
(step 5) 1 eats 33 = 39 lvl blue;
(step 6) 1 eats 39 = 45 lvl feeder (maxed). We spent 7 blue cards to get there = too many, we can't afford this.

Double feed:
(step 1) blue 1 eats green 30 = 28 lvl blue;
(step 2) blue 1 eats blue 28 = 33 lvl blue;
(step 3) blue 1 eats blue 33 = 39 lvl blue;
(step 4) blue 1 eats blue 39 = 45 lvl blue feeder (maxed). We spent only 4 blue cards to get there.

Triple feed:
(step 1) blue 1 eats green 30 = 28 lvl blue;
(step 2) separate blue 1 eats green 30 = 28 lvl blue;
(step 3) blue 28 eats blue 28 = 39 lvl blue;
(step 4) blue 1 eats blue 39 = 45 lvl blue feeder (maxed). We spent just 3 blue cards to get there.

To optimise triple feed i suggest combining step 2 and 3, so it will look like this:
(step 2) blue 1 eats green 30 and blue 28 = 39 lvl blue (1 less steps this way).



Purple feeders
Purple cards have 60 lvl max cap:

(step 1) purple 1 eats blue 45 = 43 lvl purple;
(step 2) separate purple 1 eats blue 45 = 43 lvl purple;
(step 3) purple 43 eats purple 43 = 54 lvl purple;
(step 4) purple 1 eats purple 54 = 60 lvl purple feeder (maxed). We spent just 3 purple cards to get there.

Optimisation can be done by combining steps 2 and 3:
(step 2) purple 1 eats blue 45 and purple 43 = 54 lvl purple (1 less steps).



Orange feeders
Now let's take a look at orange hero and how he will respond to different feeders colours.

1) If lvl 1 orange eats 60 lvl purple, he will become 57 lvl.
2) If lvl 1 orange eats two blue cards 45 lvl, he becomes 51 lvl.
3) If lvl 1 orange eats 4 green cards 30 lvl, he becomes 42 lvl.

To summ it up: eating higher level feeders is better. Now question — maybe you should simply create many-many green feeders and just feed that orange? How efficient is this in terms of steps? Take a look at this:

  • Making one maxed green feeder takes 4 steps;
  • Making one maxed blue feeder takes 12 steps;
  • Making one maxed purple feeder takes 28 steps.

In order to reach efficieny of purple feeder and allow our orange card to get lvl 57, we will need 14 green cards of 30 lvl. And that is 56 steps! Instead of wasting double time to get same result, you should make two purples at 60 lvl.



....

28 november 2019: guide was created;
29 november: added few pictures and corrected some text;
8 december: added more pictures and +2 rules for clarity.
15 Comments
LotusBlade  [author] 22 Jan, 2020 @ 9:47pm 
I don't know how balance changed after new chests system (have stopped playing). Maybe speed is no longer the biggest problem.
Ceruhe 22 Jan, 2020 @ 9:14pm 
@LotusBlade
Been a while and needed to wait for the Xmas event to come around to test a few things. While the point is correct it saves more time to just use blue/purple heroes to fuse saves times, their availability is rather not enough. 1 full event to 3k rolls gave me roughly 16 blue heroes worth of shards, I have many more L30 greens sitting waiting to be used and no purple hero in sight at all, which is why tested with the once or twice green hero upgrade.

You also stated
Also, blue cards have more experience than green, so you won't get same result when feeding 45 blue and feeding 45 green to someone.

I currently have 1 L60 green/blue/purple each, their XP difference is marginal, I can upload the difference if you like along with a visible separation.

I'm sitting on a bunch of heroes atm and with the game probably not getting better anymore, I'd might just sacrifice for science. If you have a combination you'd like to know and I can do, I'd just report back with findings.
LotusBlade  [author] 14 Dec, 2019 @ 4:04am 
@BlackHammer just checked, it still takes only 4 steps for me Warlord 55 lvl 6/6.
Grayo 14 Dec, 2019 @ 3:44am 
My warlord level 65 yet I need one more step to reach green level 30. The experience were changed since this guide was created?
LotusBlade  [author] 5 Dec, 2019 @ 5:09am 
@Ceruhe

I dont think your info helps in terms of time consumption. Look, even if you going to evolve green hero once and feed him another 2 green heroes just to get 45 lvl, this takes more effort than making 2 greens and feeding blues. Also, blue cards have more experience than green, so you won't get same result when feeding 45 blue and feeding 45 green to someone.

Making maxed purple your way requires 12 greens 30 lvl. Using my guide you need only 4. Sorry, but 12 vs 4 = too much time wasted.

Farming golden and silver helmets takes lots of arenas, card parts and hammers, but more importantly — even more time. Scrolling and clicking this way will get on your nerves very fast.

In the end green 60 will give less experience than purple 60.
Ceruhe 4 Dec, 2019 @ 10:11pm 
@LotusBlade (Part 2/2)
Evolving the green twice to essentially create a purple would cost another 303/150/75 helmets (grand total of 815 bronze/402 silver/75 gold helmets), thats still an ok price to pay imho, but I haven't done any math (experiments...) on that yet.
Being high level/high mine enough, 75 gold helmets might take you a couple minutes and a tiny amount of your millions of resources you have no way of sinking anyway. So could be quite worth it overall, that is at least at first glance and nobody seeing major objections hehe

*4x green 45 was a mix of 2x same heroes and 2x different hero, so only 50% same type feed, so results may be optimized a bit more still.

Quick cost sum up for a max level purple without using an actual purple: (not 100% optimized)
815 bronze/402 silver/75 gold helmets, 75 greens and no life for the time requirements.

I'm currently much more bothered by the time wasted with the animation for boosters/fusing/evolving stuff.
Ceruhe 4 Dec, 2019 @ 10:08pm 
@LotusBlade (Part 1/2)
For the events, granted you can spin a bunch and get heroes from there, I did rather find it useful to upgrade a green for 128 bronze/63 silver helmets to get to 45. All following numbers also with L65/7 Warlord.

Feed once evolved 30 green with 2x30 green to get to L45, since they are all the same type, essentially creating blues at low cost.
If you are at the stage were you can easily obtain 6 green heroes, you should be able to easily afford a few bronze/silver helmets as well without really going out of your way.

A purple could also be maxxed by feeding 4x green 45* and a green 15-20 or so. (cost of 512 bronze/252 silver helmets and 1 purple). Since purple heroes are fairly hard to come by, cutting down costs on needing purples would likely be the biggest saver overall. Tbh maxxing a single purple at the cost of above vs your initial write up seems like a more than fair enough trade to me.
LotusBlade  [author] 2 Dec, 2019 @ 11:59am 
Orange colour follows same formula as purple, nothing special.

Now, if you have 40 lvl orange / red cards with 3-4 count, just leave them be for now and prepare some high lvl orange / reds of same type. Make sure to upgrade new ones to something like 80 lvl or so, then sactifice to your former cards (dont forget to evolve, to increase maximum cap). Always sacrifice higher lvl to lower lvl.

The only thing i would strongly advice - do not waste evolution material (helmets) to improve feeders (max cap).
LotusBlade  [author] 2 Dec, 2019 @ 11:59am 
kannor, heroes can be bought from hero packs for helmets. You get helmets from events, PvP mines and selling cards (towers and spells).

Best approach to get high lvl card is tricky... You need to follow two extra rules i didn't yet mentioned (will add later). First is, when sacrificing high-lvl red hero to same red hero type (1 lvl), you will get +6 extra levels. So by feeding 60 lvl red to 1 lvl red you get 67 lvl red. You can simply feed purple or orange feeder to red hero, then sacrifice him to lvl 1 red and keep doing it until you have 90 lvl red feeder. Second rule - red heroes have 90 lvl max cap which makes them perfect feeders. I have used red Nosferatu for this.
kannkor 2 Dec, 2019 @ 5:30am 
Would you be able to add a bit more detail for new people in the following.
How do you get each colour of card? (I assume via buying hero packs)
If my assumption is correct, how do you get helmets? (I assume via using lower level card shards, such as Whizzer, using easy to get materials, such as wood, water, silver etc, and level them up via excess hammers)

This talks about feeder cards specifically, what is the best approach to getting a hero to level 90?
For example, Warlord for infusing.
What about an orange hero from level 1 to 90?
What about a red hero from level 1 to 90?
What about if you had an Orange or Red hero with a count of 3 or 4, and level 40. Would it be best to abandon these heroes and level new ones from 1 to 90, then work on their count?