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Been a while and needed to wait for the Xmas event to come around to test a few things. While the point is correct it saves more time to just use blue/purple heroes to fuse saves times, their availability is rather not enough. 1 full event to 3k rolls gave me roughly 16 blue heroes worth of shards, I have many more L30 greens sitting waiting to be used and no purple hero in sight at all, which is why tested with the once or twice green hero upgrade.
You also stated
Also, blue cards have more experience than green, so you won't get same result when feeding 45 blue and feeding 45 green to someone.
I currently have 1 L60 green/blue/purple each, their XP difference is marginal, I can upload the difference if you like along with a visible separation.
I'm sitting on a bunch of heroes atm and with the game probably not getting better anymore, I'd might just sacrifice for science. If you have a combination you'd like to know and I can do, I'd just report back with findings.
I dont think your info helps in terms of time consumption. Look, even if you going to evolve green hero once and feed him another 2 green heroes just to get 45 lvl, this takes more effort than making 2 greens and feeding blues. Also, blue cards have more experience than green, so you won't get same result when feeding 45 blue and feeding 45 green to someone.
Making maxed purple your way requires 12 greens 30 lvl. Using my guide you need only 4. Sorry, but 12 vs 4 = too much time wasted.
Farming golden and silver helmets takes lots of arenas, card parts and hammers, but more importantly — even more time. Scrolling and clicking this way will get on your nerves very fast.
In the end green 60 will give less experience than purple 60.
Evolving the green twice to essentially create a purple would cost another 303/150/75 helmets (grand total of 815 bronze/402 silver/75 gold helmets), thats still an ok price to pay imho, but I haven't done any math (experiments...) on that yet.
Being high level/high mine enough, 75 gold helmets might take you a couple minutes and a tiny amount of your millions of resources you have no way of sinking anyway. So could be quite worth it overall, that is at least at first glance and nobody seeing major objections hehe
*4x green 45 was a mix of 2x same heroes and 2x different hero, so only 50% same type feed, so results may be optimized a bit more still.
Quick cost sum up for a max level purple without using an actual purple: (not 100% optimized)
815 bronze/402 silver/75 gold helmets, 75 greens and no life for the time requirements.
I'm currently much more bothered by the time wasted with the animation for boosters/fusing/evolving stuff.
For the events, granted you can spin a bunch and get heroes from there, I did rather find it useful to upgrade a green for 128 bronze/63 silver helmets to get to 45. All following numbers also with L65/7 Warlord.
Feed once evolved 30 green with 2x30 green to get to L45, since they are all the same type, essentially creating blues at low cost.
If you are at the stage were you can easily obtain 6 green heroes, you should be able to easily afford a few bronze/silver helmets as well without really going out of your way.
A purple could also be maxxed by feeding 4x green 45* and a green 15-20 or so. (cost of 512 bronze/252 silver helmets and 1 purple). Since purple heroes are fairly hard to come by, cutting down costs on needing purples would likely be the biggest saver overall. Tbh maxxing a single purple at the cost of above vs your initial write up seems like a more than fair enough trade to me.
Now, if you have 40 lvl orange / red cards with 3-4 count, just leave them be for now and prepare some high lvl orange / reds of same type. Make sure to upgrade new ones to something like 80 lvl or so, then sactifice to your former cards (dont forget to evolve, to increase maximum cap). Always sacrifice higher lvl to lower lvl.
The only thing i would strongly advice - do not waste evolution material (helmets) to improve feeders (max cap).
Best approach to get high lvl card is tricky... You need to follow two extra rules i didn't yet mentioned (will add later). First is, when sacrificing high-lvl red hero to same red hero type (1 lvl), you will get +6 extra levels. So by feeding 60 lvl red to 1 lvl red you get 67 lvl red. You can simply feed purple or orange feeder to red hero, then sacrifice him to lvl 1 red and keep doing it until you have 90 lvl red feeder. Second rule - red heroes have 90 lvl max cap which makes them perfect feeders. I have used red Nosferatu for this.
How do you get each colour of card? (I assume via buying hero packs)
If my assumption is correct, how do you get helmets? (I assume via using lower level card shards, such as Whizzer, using easy to get materials, such as wood, water, silver etc, and level them up via excess hammers)
This talks about feeder cards specifically, what is the best approach to getting a hero to level 90?
For example, Warlord for infusing.
What about an orange hero from level 1 to 90?
What about a red hero from level 1 to 90?
What about if you had an Orange or Red hero with a count of 3 or 4, and level 40. Would it be best to abandon these heroes and level new ones from 1 to 90, then work on their count?