Streets of Rogue

Streets of Rogue

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TAKE THE PLUNGE
   
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Tags: Campaign
File Size
Posted
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635.190 KB
23 Nov, 2019 @ 1:09pm
6 Dec, 2019 @ 2:29pm
6 Change Notes ( view )

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TAKE THE PLUNGE

Description
Take the plunge:
+ 8 levels with the final level featuring every single character in game besides killer robot!
+ Hard or Easy depending on what you get
+ Mutators = Time Limit, No Cowards, and Everybody hates you
+ You play as a small man who travels from room to room via the toilet.
+ Main Goal is to kill the evil mayor who likes to take baths in public
+ Everything is a custom chunk

Best played with a character similar to the one in images above! Diminutive is Required

UPDATE 1:
+ Fixed a few bugs
+ buffed custom character
UPDATE 2:
+ Removed some unnecessary big tables
UPDATE 3:
+ Trimmed down the mass amount of explosives on the final level
BIGGEST UPDATE 4 (Thanks to the feedback by Verdusk :))
+ Added an actual ending lol
+ More loot
+ Added Mission at the end of level
+ Balanced a couple levels
+ All new elevator chunks!!
UPDATE 5: (Thanks to feedback by makaral_ristoril and Verdusk again!!:))
+ Nerfed some levels
+ Buffed some levels
+ Added some doors so that you can't get too much loot from the other little levels
+ A tip for the killer plants: If you stay in the middle of the "yellow brick road" then the plants can't kill you, well most of the time anyways haha
- There's this weird bug that adds these yellow lines around some parts of the level for some reason, they still have the same properties as the flooring they're supposed to be but I don't know why they showed up.


I love feedback so don't be shy!
6 Comments
makaral_ristoril 6 Dec, 2019 @ 4:03am 
Yay! This was a cool little campaign.

I liked the part at the end. All the different characters, and the violence spiral that ensues from crossfire, zombies, and gangsters. Might be cool to see more of that kind of stuff!

I probably gained more power than necessary by back-tracking to the other rooms to get loot. Maybe you want to seal them off with one-way locked doors as well as tables?
mehbark 30 Nov, 2019 @ 7:20am 
My bad, I didn't know plants emitted light. I can't wait for the level editor update.
Sketty Man  [author] 29 Nov, 2019 @ 11:28pm 
yeah clarkjones, I don't know if there was an option in the level editor but I couldn't find any ways to reduce the amount light the plants emit. I also don't know why the slaves won't explode. The level editor is in its beta stage right now so once it is updated, I'll go see if I can fix some of the sketchy stuff!
mehbark 29 Nov, 2019 @ 11:46am 
The plant maze is excessively bright, and slaves should explode. Overall a very good campaign though!
Verdusk 25 Nov, 2019 @ 6:39am 
Thanks for the update! You can't cheat the level anymore as far as I know.

A few comments on the rooms, not sure if it's intended but their difficulty varies quite a bit, and the campaign can be pretty easy if you just choose the easiest ones.

Easy rooms (in order from easiest):
- River with shop in the corner: you can just sneak through without having to fight at all.
- 2 comedians in prickly arena
- 3 aliens
- Shapeshifter swarm

Medium:
- Firespewer maze
- Prison
- Mobster shop (best way to win is probably to make them run out of bullets, but only after they're done fighting each other, unless you can sneak)

Hard:
- 3-Gorilla maze: You end up having to fight them all since there's one of them that just idles in place preventing you from sneaking.
- Robots (hard to dodge all the rockets and each of them have very high damage)
- Killer Plants: Impossible to get through without getting damaged as far as I know, unless you got something like Flamethrower or Molotovs
Verdusk 24 Nov, 2019 @ 6:58am 
- There's no podium at the last level, making it impossible to win. (Place a podium instead of an exit elevator!)
- You can just teleport to the exit instead of going through the rooms. Some ways to solve this:
a. Adding a disaster (could be Time Bombs with some chests at the end, for example)
b. The end of the level is an easily-completed quest instead of an Elevator, while the Elevator is somewhere else enclosed or at the start, which you teleport to after completing the quest (can be broken by GP-Yesss)
c. Make all parts of the level, including the chunks with Start and End Elevators have indoor tiles as floors, preventing teleportation (can be broken by Teleport-Happy)

That said, this is a fun, innovative campaign and a great final level too!