Dungeon Defenders: Awakened

Dungeon Defenders: Awakened

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One DDA Guide To Rule Them All
By Zombiewookie
Seeking advice on how to be the very best Dungeon Defender ?
Have all your questions answered here without wasting time scouring the internet for info that's probably outdated anyway.
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Current Meta
Best DPS heroes :
Any dps character works at the moment because endgame content is survival.
When they introduce real bosses decent team would be 1 monk, 2-3 huntress, 0-1 squire to tank.
Squire is really strong in massacre with weapon from throne room
Huntress is really good with the weapon from alchemical lab for single target sniping (other weapon can give more dps but more spread too)
Monk is great as a team player to buff + easily survive (get the weapon in summit)

Best defenses :

- Flameburst for fire aoe, good on bigger maps where you can hide them from spiders.
- Deadly strike is the best option to kill copters, djinns and ogres (usually stack buffs from
gemstone
+ hero on it for maximum effect)
- Arcane barrier. Niche use but really good when you want 1 last line of defense versus kobolds or
to manipulate lane aggro with a cheap wall.

- Inferno trap , good source of fire damage. To use when flameburst placement is awkward.
- Gas trap, op to stall lanes and especially used for sharkens and copters.
- Darkness trap, (OP to counter spiders with blind) use it when you need ele stripping but without
the weakness effect (no wall in
lane). Can also be used as anti-air or to blind normal mobs.

- Str drain, use it when there is a wall + a need for ele stripping (great for ogres)
- Ensnare aura , great slow. Also works on dark elves if they are not dashing.
- Lightning aura. Good electric aoe damage, upside it's always active, downside it's always active
so it triggers the kobold fuse early.
- Enrage aura. Fire based cc. The better the stronger the enemies are (turns them against each
other). Only use it in massacre.
- Healing aura ! Now good in massacre ! Gotta be alive to dps !

- EV Wall = Best wall in the game
- Reflect beam = allow you to cheese sirens and protect objectives (walls, players, cores).
- Buff Beam REQUIRED TO PLAY MASSACRE SURVIVAL
- Shock Beam Electric CC.

So far meta in massacre seems to be a lot of auras and traps for the simple reason that it doesn't get destroyed by bosses .


Best pets :
Pet rock for builders (alch lab survival boss) or giraffe survival 25 (lower, but easy to get)
Cat for DPS (alchemical lab 25) / Gemstone for DPS (summit campaign)
Genie is really great on monk, huntress and squire. Genie with squire is op in massacre.(cause it can actually survive bosses).
For dps steam robot is pretty popular atm. (alch lab)
*UPDATE lots of pets are good now for dps, will update later*
Special mention for dreadbone challenge pet that makes enemies more vulnerable and strip siren ele imunity (great for a team, bad for solo)

Endgame maps to farm : ( make sure to make it hardcore , mix mode possibly needed too)
You want to farm boss maps because it gives the best weapons and pets. (weapon is based on character that you have on when you open the endgame chest , pets are RnG from the pets of the same act)
- Alchemical lab survival
- Throne room survival
- Summit survival
- Also glitterhelm for armor

Make sure you add points to every stat as soon as you can because of the insane scaling when starting the game. Later on check the stats and defense analysis section for more info (range per stat value, etc). Into NM gear , just from base gear all your stats should be around 1k, then you upgrade the ones you want. Massacre will bring you even higher.
In massacre most of the time you can put all your points into power because of the raw amount of stats you are getting. (or range for utility defenses)
Hero stats summary
For builder :

*Always get pieces with 4 builder stats because the 40% set bonus*

Apprentice you'll want to have lots of power and rate. Ratio depends on your stats + tower you want to use (flameburst is like 3 power for 2 rate versus 2 power for 1 rate for Dst). Range and fortitude will come only from your gear. Might be a good idea to have a second apprentice full fortitude if you want to use low du app walls.

Huntress you'll want all points into fortitude and range for support (gas + darkness) . For explosive trap and inferno you'll want lots of defense power, a bit of rate and a bit of fortitude so the traps can stay alive.
* For massacre raw stats should be enough to use cc , so possible to just go power. Full range might be interesting too*

Squire all your points into fortitude for waller. For bouncer blockade you'll want a builder power squire.
Since EV is out ...squire is bad to say the least

Monk you'll want most of your points into defense power. Investing into range / fortitude might be good depending on your building style (range depends on map). For lightning aura rate is good but scaling is way worst than power itself. . (no need to invest in fortitude for massacre , just power and maybe a bit of range) .

EV = For the walls and Reflect you just want HP
Shock beam you want lots of hp (range increases duration too and rate is good, but waller ev can be used for that)
For the buff beam all stats are good but invest all upgrades into power.


For DPS :

*THEY NERFED ELEMENTAL DAMAGE TO THE GROUND IN NIGHTMARE, IT IS STILL REALLY STRONG IN MASSACRE HOWEVER*

EARLY GAME GO PHYSICAL , FOR MASSACRE SEE THIS SECTION

Get 164 % armor !!! (nightmare and massacre values). You can't get more than actual 90% damage resistance from it. They changed max armor from 90% to 75 %. 25 % per piece will do the trick now

*PS remember to always upgrade the weapon damage itself since it s the core of the build*
*When your attack is low you are better off going elemental damage instead. Elemental is also amazing for utility characters that are more tanky yet still have decent dps.*

Apprentice you'll want all points into hero damage. Try to get gear that also has vitality stat because you will need to fight close range to have the maximum efficiency (hit with all 5 projectiles a boss/ogre). Staff with high charge rate is good for right click aoe dps (15+ is enough).
Alternatively when starting you can invest all points into elemental damage.
Apprentice seems to fall off as of yet with recent patch, I'll keep an eye on it to see if anyone plays it.

For huntress you want all points in hero damage, with boost stat on the side to help your self-buff (base stat on gear is enough since doesn't scale well). Skill might be useful later on for piercing eventually but for now not worth it (great damage however, might be useful in massacre). For her you'll want a demon horn that drops from demon lord (given when you open the endgame chest with huntress active, good weapon for single target). Phoenix skill is now useful especially for throne room because of the high number of ogres that will be in a line from copters.

For monk you'll want some points into hero boost (1400 ish in current update) . For tower boost 900 ish is enough. On your weapon you'll want to upgrade your damage to be elemental (fast attack rate). You can spend the extra points you have on vitality / cast rate.
In multiplayer boost will make you the ultimate MVP. Run around buffing defenses and people. Get a genie for 100% buff uptime. In massacre 3k ish hero boost should be pretty good (yes diminishing returns, but also lots of stat points).

Block squire with a dps pet is still good.
New meta is squire with throne room boos weapon (♥♥♥♥♥♥♥♥ of dmg) and a genie to keep blood boil active all the time (will make you op + tanky af)
Current known bugs
READ THIS !!!!!!!!!!!

There are no current game breaking bugs at the moment. But better be safe than sorry. From time to time you'll want to copy your save data. You can find it here. (hidden folder so activate that)
C:\Users\Admin\AppData\Local\DDS\Saved\SaveGames

If you encounter an issue you can pm @PHILLIPS, @ICE on discord.

Can join friends via steam past wave 3 if game is public. Not if private. (using escape and clicking the + in top right).

Game not optimised and will have trouble in late survival. It's not just you. Everyone has issues. They are working on it. It is still playable just "laggy".

There are minor bugs with inspect function. Won't show other players real stats. Won't show your own real stats (missing set bonus) if you are not the host. Don't worry it's a visual issue and has no direct impact on gameplay.
Purposes of this guide
I've seen so many noobs come into DDA not knowing what to do, where to start.

The official DD discord has been a huge help for lots of new players (especially the help section)
If you haven't joined it , do so now ! : discord.gg/dd2

The goal of this guide is divided in 2 parts :
-> Turn new players into veteran
-> Be a quick reference guide for current meta (I'll try to keep this updated)

Do note that the following sections can be consulted in any chosen order and will usually go straight to the point of information that is vital.
This guide should be enough to get you through all the DDA content currently available easily !

Do note that the game will be going from Early Access (EA) to full release in the upcoming 2020 year and this will bring many changes at a fast rate. Check out the DDA roadmap bellow for more information.


Terminology
CG = Chromatic Games , the developper
DD = Dungeon Defender
DU = Defense Units
What is DDA ?
Dungeon Defender Awakened is the newest title of the Dungeon Defender series following DD1, DDE and DD2.

It intends to be a New DD game, based mostly on the gameplay from DD1, but with new elements from DD2 that were highly loved by the players.

DDA , much like Dungeon Defenders 1 is a Tower defense / Rpg / Loot / PvE / Multiplayer /Grind game
I did Write there that it is a Grind game !
Can you play it and not grind ? Yes ! ....But you won't reach the endgame where most of the fun is at ^_^

In dungeon defender your goal is to protect your crystals from waves of big bad enemies
(and goblins too, lots of goblins, oh god it brings back scary memories 0_0) .
To do so you rely on defenses that you place strategically and on the power of your hero.
The more you level up and the better gear you find, the more likely you are to be able to tackle the next difficulty challenge.
DD1 versus DD2 and DDA
Core Mechanics
Mana :

Mana is used to build, repair and upgrade defenses .
You get mana at the start of map, every wave and get some from enemies.
Press M to drop mana, hold to drop all (useful when someone else is building)
Mana that drops off map will disapear, be careful

Defense units :

Used as a limit to the number of defenses you can place.
Stronger defenses take more DU than weaker ones.
All players share the same DU limit (varies per map).
The more you build the less others can (try to have the player with the best stats to build).

Upgrading Defenses :

You can spend mana to upgrade defenses.
The more you upgrade the stronger the defense becomes.
Defense starts T1 (tier 1) and max is T5. (1 upgrade tier per upgrade)
The higher the T level of a defense the more it cost to upgrade it.
You should always fill the DU before thinking about upgrading.
Upgrade the core defenses first and do many cheaper upgrades.
Upgrade cost :
- T1 to T2 = 100
- T2 to T3 = 200
- T3 to T4 = 400
- T4 to T5 = 700
- T5 to T6 = 1220

Hero Deck :

Press O to open hero deck
Click create new hero
There is a button "hero info" there
Click it
Have fun reading for a quick overview of heroes
After that equip heroes in your hero deck

In a map (or tavern) to switch character press f1-f4

*Note to spend points from leveling up press i and go to rune tab*
Left click to add points, right click to remove , ctrl for 100, shift for 5

* To change hero easily , right click on the card , don't use the change hero button on the right*

Hero Abilities :

Uses blue mana (regenerates by itself, different than the green mana used for defenses)
For heroes there are 3 abilities
1) Scales on skill stat (F ability)
2) Scales on boost (C ability)
3) Self-Heal (Scales on max hp maybe ?!?)

Apprentice second ability (I've seen that question a lot) activate it with C , then use right click attack near a tower to increase its attack speed (scales on boost)

Active Hero bonus :

Your defenses will be 33% stronger if you stay on the character that builded it during combat. Of course that prevents you from going 100% hero dps build.

Gear (tiers, armor sets, upgrading):

Gear tier represent the power category of the item and also the level required to equip it. Best tier we have seen so far is legendary (beta).

If all 4 pieces of armor are of the same material (ex. all pristine) you will get a bonus to the stats that these pieces provide. In the beta a legendary set or armor gave 40% more stats than the equivalent without a set.

Upgrading is when you spend gold to make an item stronger.
Gamemodes
Campaign : 5 waves, easy , fast. Gives good xp. Complete it to unlock the survival.

Survival : 25 waves that get harder over time with a few difficulty spikes (be ready for a surprise). Best loot in game.

Upcoming challenges : Some are out, but not worth running currently
Enemy list copy pasta
Goblins: Big ears, goofy, melee focused, and the weakest enemy of the bunch. If you can’t beat them, you’re in for trouble.
Dark Elf Archer: A ranged Elf that shoots arrows to destroy you and your towers from afar.
Dark Elf Mage: This ranged Elf shoots magical bolts at your towers while also summoning skeletons to fight you.
Orc: A big brutish melee enemy that hits pretty hard and has a larger health pool.
Wyvern: Drakes that come in from the sky, flying over your defenses to destroy your Crystal Core.
Kobolds: They’re packed with dynamite and a bit fuse-happy. They’ll charge any threat and go BOOM!
Dark Elf Warrior: These elves thirst for battle against Heroes. They jump maneuver around and over defenses to focus down Heroes before turning their focus to your defenses.
Ogre: Think an orc on steroids, except he also throws explosive snot at you. His melee hurts pack quite the punch.
Spiders: These bugs come down randomly from the ceiling, usually behind your towers. They can debuff heroes and towers alike.
Sharken: Hailing from the seas, they pack a mighty melee punch and also charge your towers, knocking them aside.
Djinn: Using otherworldly magic, the Djinn can either poof your Defenses out of existence or greatly enhance one of his allies.
Goblincopter: A flying mechanical tormentor that shoots flares to distract towers, crash lands into players, oh and it carries a freaking OGRE with it into battle.
*NEW* The Siren: She enchants enemies around her, making them take permanent unstrippable reduced elemental damage based on her elemental affinity. She also flees, and Defenders who defeat her before she escapes are handsomely rewarded.
Welcome to nightmare
What does nightmare brings ?

Here is the dd1 link for nightmare : https://dungeondefenders.fandom.com/wiki/Nightmare_(Difficulty) we can expect something similar for DDA.

Some core changes !

- Hero DPS is nerfed (1/6 value of insane)
- Resists are nerfed
- Stats on defenses are modified (check Zalteno's guide for the data mined info)
- Projectiles are slower in general

New enemies !

Spiders
Spawns everywhere on the map. They have a web attack that affects both towers (reduce rate) and you (slow + silence + armor debuff). To counter them use traps (darkness trap works well at spawn to protect towers or have no tower nearby). Be especially careful of the ones spawning behind your towers.

Sharkens
Sharkens are wall destroyers. They will charge and push your walls away if given the chance. To counter them you'll want to use some gas trap.

Djinns
Floating enemy that will buff the mobs (make them golden and stronger) and target your defenses to un-summon them (channel time). To prevent that you'll want to hit them with hero dps or make it so your defenses are able to kill them. Gas trap stuns them, dst is great at killing them.

Copters
Copters bring ogres that they will drop, then proceed to shoot missiles at them. Kill the copter before it drops the ogre to remove most of the ogre's hp (hero dps or tower). Be careful because copters hit like a truck...eh copter. Can stall them with gas, ensnare aura.

*might want to try squire with block against ogres* if they ever fix dps pets
Welcome to massacre
Enemy

Massacre brings a new enemy. The siren !
- She gives imunity to surrounding mobs (cannot be cleansed). Use hero dps to kill her or make it so your build does various type of damage.
(A trick is to only kill the sirens you can kill and leave the other flee)

Hero DPS

The importance of hero DPS. Massacre is the endgame content. This means that it will/should be challenging. Because of that staying AFK on a builder won't cut it anymore if it's balanced correctly.
Here is what I suggest for breaking into massacre
- Tank monk with elemental weapon (see stat summary)
- Block squire with elemental sword and damage pet
- Tanky elemental apprentice.
Reason for that is simple. Elemental dps doesn't require any attack stat and will let you get decent dps without the need to actually have high end gear. Perfect for breaking into a new difficulty.

*Huntress for single target , Squire for aoe + survivability, monk for teamplay buffing in massacre with the right weapons*
Squire is currently the best DPS.

Defense

Auras and traps are really good because it never gets destroyed by the boss. (just farm boss maps now in massacre). EV is required to progress in massacre survival (Buff beam, Shock , Reflect at the very least).

Walls are not as good as before because it takes a lot of DU to counter sharkens with siren imunity ....at that point it's better to just kill them with defenses straight up. Ogres will have to be killed with hero DPS.
Cross-Save Game ?
Looking at the roadmap in the previous section game will not be released for console until Q3 for switch and later for xbox/ps4.

If you want to play the game the earliest you should buy it on Steam (and you probably already did considering you are reading this guide).

It is important to know that the game is cross-save. While CG (chromatic games) did say that they would like to implement a cross-play feature, they are only able to provide cross-save at the moment.

Cross-Save means that you can only play with players on the same platform as you ( PC with PC, Switch with Switch, etc.) However your save is global and can be used on all platforms. As long as you buy the game on the platform you want to play it on you will be able to access your account.

Cross-Save means that PC and switch players will have 1Q of advance over the console players while PC players will get the first release even before. Full release with massacre (where true endgame happens) only comes at Q2 so meanwhile we are waiting. Either way true endgame will probably keep going forward with every DLC update meaning that console will be able to catch up pretty quickly nonetheless.

Cross-Save has 2 main features
1. The ability to play with more people (DD discord has platform roles for a reason)
2. The ability to switch from desktop to console to on the go with switch whenever you feel like it.
3. A huge market that is closely tied together : Player Trading comes Q2 and will be a huge mess with players on both PC and switch trying to figure out the proper price of everything. Stay tuned for more info on the subject.



Singleplayer VS Multiplayer
Pros and Cons
(+)
- Multiplayer is way easier
- More loot (because more enemies)
- More XP
(-)
- Gotta talk to people

You can press escape to kick people in top right if needed (if they are AFK for example).
Leeching is an art
It is possible to be carried in this game

The most vital aspect to winning a map is building. If you are playing a map you can't solo build you are getting carried.

Here are some tips to being a good leecher :

-> Ask in looking for group on discord
-> Make sure the builder accept to carry you (an additionnal player increases the number of enemies)
-> Give mana at the start of the game
-> Press G whenever needed (not too soon, wait for the builder to press G)
-> Be active if needed (fight ogres, buff defenses, etc.)
-> Use your mana to upgrade defenses (Can ask the builder for upgrade priority)

Hero analysis (DPS)
For heroes there are 3 abilities
1) Scales on skill stat
2) Scales on boost
3) Self-Heal (Scales on max hp maybe ?!?)

Get yourself a cat from alchemical lab wave 15 !!!! (25 for the upgraded cat , RnG)
Get yourself a gemstone from summit campaign (early game, late game not as important)
Get yourself a dragon from survival summit (old info, lots of pets are good now, dragon still good however).

For DPS the strongest solo DPS is Squire, the most versatile is monk and the best sniper is huntress. In a group setting 1 monk is always good to activate the buff. Get 1 cat in the team.


Apprentice
Really strong basic attack. x5 projectiles , get a weapon with many upgrades. Put all points in damage. Doesn't require a self-buff ability for auto-attack damage (always max dps)
Can use C ability to increase the rate of right click spam to easily clear out waves of enemies.
Fine early , for massacre not too sure.

Squire
Decent tanky dps. You can get a dragon in summit and just block while it kills waves for you (low drop rate). Or get throne room sword and kill everything yourself.

Huntress
Really strong ranged dps. Check gear section for specific weapons. Able to accurately shoot over long distances and deal high dps. Her boost makes her shoot faster.

Monk
Really strong dps. x4 (x7 summit weap) projectiles get a weapon with many upgrades. Lower dps than apprentice, but has the boost ability (both hero and defense). These buffs makes him really great at support.
Defense Analysis
META Defenses at the moment :

Flameburst
Deadly strike
Arcane barrier.
Explosive trap
Inferno trap
Gas trap
Darkness trap
Str drain
Ensnare aura
Lightning aura.
Enrage aura.
Healing aura
EV physical beam, great for ogres.
Shock Beam
Buff Beam


Apprentice :

Arcane barrier
A bit too small and squishy for early game. Great as a last defense line for stray kobolds. Great to manipulate lane aggro cheaply.

Missile tower
Sucks. Good when starting map and low on mana, switch it later

Flameburst tower
Really good fire aoe, fast rate (use a str drain aura with it to remove ele imunity or darkness trap). Only issue is keeping it away from spiders.

Lightning tower
Bad. CC ? There are way better options. DU cost is to the roof and only targets 6 enemies per hit.

Deadly Strike Tower
Awesome single target dps and OP range. Good against copters, djinns and ogres.

Squire :

Blockade
Best wall early or endgame when you want more hp. Best with str drain. EV !

Harpoon
Cost a lot, targeting problems

Bouncer
Good for wyvers on summit. There are better options late game.

Bowling Ball
Bad. Doesn't pierce like in DD1. The hitbox with mobs is kinda weird.

Slicing turret
How about no.They buffed the dps a bit but still kinda hard to use.


Huntress :

Gas trap
Pretty good CC. Easy way to stop most mobs beside ogres. Should be used in lanes with no ogres. Counters sharkens, copters and helps delay djinns.

Proximity trap
Good AOE damage trap. Be careful of it running out of charges.

Inferno Trap *they fixed it*
Awesome aoe fire based trap. Can be stacked for mad damage.

Darkness Trap
Blinds enemies and removes elemental immunity.
Doesn't work against ogres.
Awesome for trash mobs lanes.
Good against spiders
Never use with enrage

Thunder Spike Trap
Awesome ogre killer. Good single target. Can do a good job at warding walls. In NM it isn't as good because spiders can go on your wall too = more targets so aoe is better. Not the best.

Monk :

Slow aura
Good cc, useful to maximise damage

Electric Aura
Low damage, but hits all enemies in area. Really good to take care of normal lanes.

Healing aura *they fixed it * !!!
OP for boss fights. Can't dps if you are dead !!!!

Str Drain aura
Awesome. Protects the walls and removes ele immunity (use it with flameburst and GG).Good for ogres.

Enrage Aura
Awesome CC. Really good for massacre. Be careful not to use it nearby a darkness trap because the blind will remove the enrage.

EV :
Recommended progression path
1. Complete campaign in order to unlock survival
2. Farm .....(*placeholder for EA release*)

XP farm = boss maps (before 70).
Gear farm = Glitterhelm survival

Tips

- Easiest way to get stats is to level up (once you unlock NM, survival NM is best xp farm)
- Get yourself a set of armor (same material gets bonus stat -> 40 % at legendary level)
- Get yourself a pet in survival wave 15 (pet rock ancient mine to start, cat alchemical lab)
- Get yourself a boost monk (Skill stat). OP in multiplayer.
- Go with elemental DPS then you can switch to attack later on.

*Get yourself a gemstone in summit campaign NM HC if you are joining other players , speedy or powerful x4 targets *

Progression :
1. XP till 70 (summit campaign)
2. Farm challenge NM for some okish gear (around max insane level, raining goblin is easy)
3. Farm ancient mine survival NM HC
4. Farm massacre campaign HC for decent gear
5. Farm Glitterhelm HC for high end nightmare gear.

Farming bosses early for xp and loot is a good idea (mostly huntress gun). As soon as you beat dragon summit start farming glitterhelm HC and kill the sirens. They drop so much loot !!!

Hardcore - Always
Mix mode - Can start without , then add it later on. (spawns are bugged now , game just launched, will be fixed soon) .
Gear
For massacre good weapons are the ones with 308 upgrades (lv 90)
286 for armor

Best dps weapon for huntress is soul focuser from demon lord massacre HC, no doubt about it

Good dps weapons for squire (auto-attack, requires further testing) :
*Seems like the longer it takes to swing a weapon the more damage it deals , this might prove troublesome to figure out the best weapons to use for a while because of that *
Here are some of the fast rate ones (attacking faster tends to produce less overkill dps waste)
1. Ancient Aegis
2. Royal Blade
3. Katana Speed
Slow weapons are good for circular slice (hammer)

Apprentice DPS you'll want a staff with 5 projectiles and lots of damage.

Monk same as apprentice but 4 projectiles and lots of damage. (For monk just go elemental damage). Go with a weapon that has a rate of 0.83/s.

Gear rarity ....
Legendary lv60
Myth and Trans (Based on item power , can all be up to lv 90)

Item power expected for each endgame map

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2023856768 check the Map loot multiplier section (Zalteno's guide)
Gold
Gold is used to upgrade gear and is pretty vital to progression.

Farm massacre survival HC and sell everything for fast gold

When you don't have much gold try to only do the first upgrades as those are cheaper. Pets cost way too much to upgrade, do it last .
Upgrading
To upgrade an item open inventory, right click the item and click upgrade.

You'll see a list of all stats , press the arrow button on the bottom right to add it
To finish the upgrade you'll have to confirm on the bottom right of the page

A good idea when starting the game is to upgrade a bad piece of gear until max to give yourself 5 more stats every piece. For a total of 5 x 5 = 25. Will help a lot when starting.

In NM when starting you can upgrade 50-80-100 upgrades per piece only until you can farm prom easily.

Max upgrades is 403 for weapons, 337 for armor
Market and trading
Player trading won't be here until Q2.

* IT IS POSSIBLE TO TRADE ITEMS SIMPLY BY USING THE DROP ITEM BUTTON (RIGHT CLICK THE ITEM)*

NO OFFICIAL TRADING SYSTEM IN PLACE YET
Pet Section
Pictures on Wiki : https://dungeon-defenders-awakened.fandom.com/wiki/Familiars

*Placeholder for list of all pets ingame*
*Please check meta for pet meta*

Only good pets atm are giraffe for builders , for dps you want gemstone, cat, dragon (3 targets) or monkey (single target)

Deeper well : Griffon
Ancient mine : Pet rock
Lava mine : Robot (knockback)
Alchemy lab : Propeller cat (increases hero damage)
Magus quarter : paddle , kockback aoe
Tornado valley : little wizard (pierce and ele dmg)
Tornado highland : etherian (dmg + knockback)
Ramparts : Genie (mana)
Summit : Dragon
Throne room : yellow ramster (use boost defernse rate, but decreases it after)
Arcane library : Ramster (dmg + knockback)
Garden : Fairy (Heal)
Promenade : Hand (repairs nearby defenses)
Glitterhelm : Chicken

Summit campaign : chromatic gemstone , speedy and powerful ones are really good.
Wave 25 survival = giraffe on threadmill
Other tips
Try to stack your dst at the same spot and buff with gemstone + monk/apprentice buff.
Try to put your dsts in areas that are not reachable by enemies

Use darkness trap at a tower stack to protect it from spiders.

Stay away from dark elves so they don't see you and die from defenses (without ever dashing).

Don't use enrage aura with darkness trap or blind will disable it.

You can kite ogres quite easily to relieve from pressure from your walls.

To repair faster after you press R, use T to change view. Downside is it prevents you from doing dps yourself. Still good to know.

You can repair and heal while in midair. Try jumping sideway to allow some movement while doing it to avoid enemies.

Armor 90 % for early game content , 164 % for nightmare / massacre. More than that is wasted. (30% armor per piece will be fine with set bonus).

Every damn map
Introiduction
Video
Loot drop charts (for current values check gear section)

Endgame maps will have build guides

Insane :

Fast summit campaign for xp farm
https://builds.dundef.com/map.php?load=51&viewermode

Promenade farm
https://builds.dundef.com/map.php?load=293

Summit farm (if you have a dps you can set-up for ogre lane)
https://builds.dundef.com/map.php?load=231

NM :

Summit : https://builds.dundef.com/?build/707-my-summit-build/

Prom : https://builds.dundef.com/?build/305-zombie-s-promenade-farm-nm/
Detailed XP Info
XP Table

Level up stats bonus :
1 = 1
2-5 = 2
6-15 = 3
16-30 = 4
31-70 = 5
71-75 = 8
76-78 = 12
79-84 = 20
85-94 = 25
95-100 = 40

Experience required seems to be similar to DD1 : https://dungeondefenders.fandom.com/wiki/Experience_Guide

XP Shown at the end of a match is the total xp gained (Sum of all xp for each heroes)
Equiping 4 heroes in your hero deck will give you 4 x total xp than only 1 hero.
Detailed Stats Analysis - Soft and Hard caps
Check out The Ich and Zalteno's spreadhsheet (massacre values might not be accurate until further review, but awesome for insane and nightmare values)

https://docs.google.com/spreadsheets/d/1lYTeCaqHvH6ajYg6pn0AyfyITYoHelmnfUMqZ4I2hRo/edit#gid=179000771
How to get better RNG


The Greed sensor explained

The more you desire something the more the game can feel it. It's a feature of DD games. It comes with a built in function to drop only stuff you are not farming for in order to maximise the overall playtime. Note that this hasn't been proven and devs will most likely deny it, but it's there for sure.

In order to trick the greed sensor, you'll want to farm for something else entirely. Want an op dragon ? Start famring armor. Want a good weapon ? Farm for a dragon . At some point you'll get it.
DDA MEMES
You (left) versus the tower she tells you not to worry about
https://cdn.discordapp.com/attachments/527601109951578132/681016682504126476/dda_flameburst_meme.png


Hey ...got a light ? (that awkward moment when you forget to light up the fuze before rushing in)

Marc-Antony Breaking NDA
Achievments
New achievements for release !! Yay !!

https://www.exophase.com/game/dungeon-defenders-awakened-steam/achievements/

Here is the breakdown on how to get all the achievements easily :

- Complete all campaign maps with 4 players. (might be separate achievements for each difficulty
hard and up)
- Complete all challenges in massacre
- Reach wave 10 on all maps in pure strategy (medium or higher)
- Win every survival in massacre
- Complete the tutorial
- Get a hero of each type to level 100 (4 base heroes)
- Get 15 B gold
Conclusion
20 Comments
Luffy 4 Apr, 2023 @ 7:56pm 
can in play this game with ps5 playeres
MsJ 26 Jan, 2023 @ 1:27am 
how do i get multiple fused defenses on 1 character?
salesman.gil 25 Nov, 2022 @ 8:46pm 
Looking for a definition of the passive ability on armor "reflective dmg." Any ideas?
4ngu5 11 Sep, 2022 @ 2:52pm 
would quite like an endgame section to be added, such as having multiple characters for building (explosive/ inferno huntress + a gas huntress for example)
Micki the Fox 12 Jun, 2020 @ 1:44am 
thanks. could you explain please how the armor stat works? i mean the normal % stat, that gives the hero armor against damage. because i already have 108% armor, but still die so easily...
ToiletDunk 17 Mar, 2020 @ 7:08pm 
Thank you. Now my brain is big.
76561198209964408 27 Feb, 2020 @ 12:51pm 
im gonna make a better one trust me
Rizenxin 27 Feb, 2020 @ 11:37am 
Great start - i'll be referencing this over time.
Jahn 24 Feb, 2020 @ 5:50pm 
Wow very extensive; what's the point of any other guide existing?
Tzikguu 24 Feb, 2020 @ 8:30am 
Great Guide man. Im pretty far and know a lot but i still learned a good bit. Now i dont have to try everything myself!!