PAYDAY 2

PAYDAY 2

67 ratings
Unseen - Turret Build Guide
By Debosy
By reading the description for this guide, you probably live with the conviction that there is hard to create good build around turrets.
So let me show you that you are wrong. You can create good build around turrets, which has unique playstyle and it is really powerful, up to deathwish difficult. You can easly finish Overdrill using only turrets, without single kill with your guns and i want show you how to do it.

I played in Paydya 2 for almost 2000 hours and i saw players with turrets only a several times.
I want to present you one of my most interesting and fun build i ever created.
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Build characteristic
"Dodge without dodge" its a simple description of this build. Using this build you dont do a high damage , you have max 5 dodge points, and the weakest armor in game. But you still could complete every mission on deadwish difficult without a problem. Its unique playstyle and i saw people with turret build only a few times. But turrets had a hidden potential.

So there is a 6 pillars of this build:


Invisibility

In middle of the fight enemies don't notice your presence and completely ignore you as long you dont shoot and just sit quiet. I prepare a video with extreme presentation how it works.
I set a Bulldozer Army Mutator, for most of the time i am alone in room only with my turrets. When 20 bulldozers enter to my room i should be destroyed in seconds but lets check the result:

Of course you can have some doubs why i set only OVERKILL difficult and some of my turrets was destroyed. First thing there was 10 times more dozers than normal, normally you probably meet 2-3 dozers, and even in that situation probably they will be focus on different turrets. So in normal situation even on Deathwish all your turrets survive heist. Intention of this example was to show you how safe you are in so insane situation, even if you are alone, without dodge points and armor.


HP regeneration


This build was created in such a way as to provide you maximum health regeneration and compensate armor deficiencies. Grinder with optional Hostage Taker, it is perfect because this perk deck works with Turrets. HP regeneration dont made you indestructible. But keep you safe for a short time when rarely enemy will target you or you need leave your safe place and collect ammo.
There you can check how effective HP regeneration with turrets is:
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Small Army

There is a simple rule, more companions around = smaller chance to be targeted by enemy, additionaly converted hostages give you health regeneration. Anyway there is a lot of "micro management" around turrets if you want make them effective.


AP Round Turrets

This build will be best if your turret will be set on AP round mode to save ammo, its doesnt matter how many damage turrets provide but how long they can shoot (turrets made a lot damage even in AP round mode, dont worry ;) ) If turrets waste ammo slower you have more time to collect ammo to reload them.


High Ammo Pick-up

Turrets Waste ammo, and you need to be provide more ammo for your turrets and reloads them from time to time, so high ammo pick-up rate is very important.


Safe zones

Turrets are very usefull tu create a safe places for your team in area where you need complete specific objective, drilling doors/safe, hacking, defending fuseboxes. Turrets make life easier for you and your team. Its perfect build for Holdout mode.

Skills & Perk Deck
Skill Tree & Perk Deck you can check here:

Build:
https://pd2builder.netlify.app/?s=001K0-4341Q0%2C0-650-9&p=a&a=1&t=4&d=6

ALTERNATIVE BUILD (HIGH VALUABLE TARGET INSTEAD OF HOSTAGE TAKER):
https://pd2builder.netlify.app/?s=001e0-4341Q0%2C0-650580-6&p=a&a=1&t=4&d=6

There i can try add some commentary to the build, because probably it will be some question "Why skill X instead of Y".


MASTERMIND

My sub-tree of choice is "CONTROLLER" give us boost for speed and health stats and increase size of our "Army". It make your build stronger in his most important aspects. Probably you think why i dont invest any points in Inspire. Main reason is that is not worth to waste so many skill points only for inspire, especially in situation where you use only turrets as deployable.


ENFORCER

I mention earlier that we need a high ammo pick-up rate to keep turrets full of ammo. Ammo bag help you only for limited time. In this case just rely on yourself, and learn how to collect enough ammo, your build effectivenes cannot be dependent on other players' choices.As you can see I spend some points on Ammo Bags. I do it because Ammo bags can be optional choice for your secondary deployable as an option, for some maps configuration 4 x turret + Ammo Bag is much better, especially for some Holdout maps.
I spend some points for DIE HARD to reduce damage when you interact with objects, its very useful because you interact with your turrets very often.

TECHNICAN

Full aced turrets tree its a "must have". Turrets is a fundation of this build and they need to be enough tough to survive whole heist. Jack of the all trades give you a opportunity to take 6 turrets instead of 4 or 4 turrets and 1 Ammo bag.


GHOST

I invest my last points in movement because you need it for fast ammo grabbing.



PERK DECK - GRINDER

We dont use armor so its a good opportunity to use old good GRINDER deck.
Its perfect choice if you use Turrets because damage done by all turrets regenerate your HP very fast.
Gameplays
I prepared a gameplay video to give you better understanding of tactics. (I lost one turret due to my
inattention.) There is some parts of the video that i want to additionally comment.


04:44 - You probably notice that i collect all turrets. In public game with other players its not really needed, 2 turrets are absolutely enough to defend PC. In this situation i move all turrets to be absolutely sure that turret will not be destroyed.

10:07 - I do a regular runs for ammo. I can't be out of ammo, you cant let it happen or you will be in trouble when turrets stop shooting. In this build you live as long nobody shot to you.

13:25 - Two minigun dozers enter to the lobby. Its very dangerous enemy for your turret so sometime you need to reorganize your frontline ;). Minigun dozer is very effective in destroying your turrets. But there is a extremaly important tactic that you can see in this video. From time to time pick up a turret targeted by minigun dozer. When you pick up your turrrets you deploy them with full HP again, in a same time dozer need to change target to another turret. You can do it as long as dozer lives, he finally die overwhelmed by converted cops, players/bots and turrets bullets.

14:12 - another dozer with minigun defeated same way.

15:38 - there you can check position of the turrets. You always have influence on turret behavior. So you always shuld have plan how to set turret to reduce their field of view and force them to shoot in specific direction. I set up 4 between columns in front of elevator because i mostly want force turrets to shoot cops incoming from elevator shafts, then i place them between columns to reduce there field of view, and dont let them waste ammo by shoting to every cops in field of view, in results turrets waste ammo much slower.

17:42 - again i move all turret to be sure that none of them die. Additionaly i use them to kill dozers easy way without wasting my ammo.

18:55 - if you need to move. Just pick up turrets and place them a few maters away. This way you can safety move to areas full of cops. Moving your safety personal area is a good practice.

25:18 - better example of the "enemy area conquest". :)

26:04 - F to pay respect.

27:06 - Slow clearing the path to escape point step by step with turrets.

29:10 - last line of defence, let you collect loot without any problems.
Q&A
I prefere Inspire skill. Is it posible to change something in build to get it?

Sure. Converted cops can be replaced by Inspire. Turret Build should be still effective.


I dont have a Infamy level 5, is this build will be still good for me?

Sure, just do not add any points for converted cops, it give a boost for you and increase a number of units in your army but build should still works fine and you probably should have still enough point to create a build.


Dozers destroy my turrets all the time. What to do?

I describe that situation in gameplay section. If dozer or Minigun dozer atack your turret from close distance just pick it up, you deploy turrets with full HP. Dozer change target probably on someone else who shot to him so always watch where he shoot. In rare situation dozer may feel offended by your behavior and start shooting to you right after you pick up turret so be careful and ready to run away. ;)



Why i should use AP Round Mode?

Because its eco mode for turret ammunition. Turrets in auto-fire mode waste ammo too fast. Basically its important to keep turrets shooting, damage is a secondary thing.


Weapon choice is important?

Basically YES. I recommend weapons with high ammo pickup rate. Avoid weapons for which you can't collect ammo.


What is a best melee for that build?

I recommend a melee with electrocute effect. Its useful for converting cops. Additionaly you can deal with situations where a group of cops focus fire on your turret and there is a risk of destroying them. Just stun them with electrocute and turrets finish the job.


What about throwable?

Not really matter but i recommend a flashbangs for situation where too many cops push on your sentry turrets and there is a risk of destroing them.

41 Comments
Debosy  [author] 5 Sep @ 9:02am 
Glad to hear you like it.
Caros Wulf 4 Sep @ 1:04pm 
Hi, awesome build, I made my own using snipers and it feels so crispy to play, turrets have always been underrated.

I've been searching for a new way to play, and now, thanks to dear turrets acting as decoys, I do feel like the unseen marksman I always wanted to be! :2:
CasePeak 19 May, 2023 @ 4:03pm 
all good homie, i bought the dlc
Debosy  [author] 19 May, 2023 @ 12:18pm 
Hello. In this build enemies do not interact much with you as long you dont shoot they are completely focus on your turrets. So anything will be OK, if you dont use grinder you can use even armor
CasePeak 19 May, 2023 @ 11:51am 
What perk deck should if i use if i don't own the dlc for the grinder
HomelessParty 5 Apr, 2023 @ 10:31am 
AP rounds seem to take more ammo now
Debosy  [author] 17 May, 2022 @ 4:20pm 
Mostly i have a lot fun with creating builds, mostly around unpopular decks or mechanics.

Personaly i hate meta. Meta feels lazy.
So i mostly look for one thing and create build around it.

Here i just want to proove that turrets still can be useful becasue people use them rarely.

But in past i created builds around specific weapon types, decks, effects like poisons or even melee only combat.

I have even very nice "Shotgun Sniper" build based around Shotguns with max range, accuracy damage and with penetrating slugs and long range scopes. Works pretty well.
sirlyon333 17 May, 2022 @ 1:19pm 
Thank you very much for the quick reply.

i am pleased to hear your remarks about the build's current viability, i will once again use it as base, i do agree about the weapons i was just not sure if another, better ammo dumper weapon had been added since the buzzsaw, it would seem that is not the case.

As for leech i like the option that there is more choice rather than having to stick to the solid path of a build.

Once again, thanks.
Debosy  [author] 17 May, 2022 @ 12:51pm 
Hello,

You can use that build easly up to Deadwish even SOLO or with bots

Additionally it is perfect TEAM support for HOLDOUT mode because it create safezone for players (if players do not shoot enemies are mostly focus on turrets and ignore players).
It is possible to use it on Death Sentence but turrets lifetime is really low if you are not careful and not fix them. Enemies do a lot of damage and you can easly lost them fast and it means hard time for you.

About changes in 2022
I think that build works the same in 2022.
Mostly because it is based on skills, perk and deployables and none of this things drastically change in last years.

One thing are weapons, because they add some new guns and reballance them but i mostly us guns to keep ammo for turrets so no big changer for me.

ONE EXCEPTION is a new perk deck (Leech) that was added not so long time ago and it can really fit to this playstyle, probably it will be not a lifesaver like Grinder is but it is still worth to try
sirlyon333 17 May, 2022 @ 12:32pm 
just a few questions as i used to run a similar enjoyable build.
Is this build still viable in 2022?
is there any additions that you would make with any updates to the game since this guide has been made?
What difficulty does this build taper off on?

Cheers :)