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I've been searching for a new way to play, and now, thanks to dear turrets acting as decoys, I do feel like the unseen marksman I always wanted to be!
Personaly i hate meta. Meta feels lazy.
So i mostly look for one thing and create build around it.
Here i just want to proove that turrets still can be useful becasue people use them rarely.
But in past i created builds around specific weapon types, decks, effects like poisons or even melee only combat.
I have even very nice "Shotgun Sniper" build based around Shotguns with max range, accuracy damage and with penetrating slugs and long range scopes. Works pretty well.
i am pleased to hear your remarks about the build's current viability, i will once again use it as base, i do agree about the weapons i was just not sure if another, better ammo dumper weapon had been added since the buzzsaw, it would seem that is not the case.
As for leech i like the option that there is more choice rather than having to stick to the solid path of a build.
Once again, thanks.
You can use that build easly up to Deadwish even SOLO or with bots
Additionally it is perfect TEAM support for HOLDOUT mode because it create safezone for players (if players do not shoot enemies are mostly focus on turrets and ignore players).
It is possible to use it on Death Sentence but turrets lifetime is really low if you are not careful and not fix them. Enemies do a lot of damage and you can easly lost them fast and it means hard time for you.
About changes in 2022
I think that build works the same in 2022.
Mostly because it is based on skills, perk and deployables and none of this things drastically change in last years.
One thing are weapons, because they add some new guns and reballance them but i mostly us guns to keep ammo for turrets so no big changer for me.
ONE EXCEPTION is a new perk deck (Leech) that was added not so long time ago and it can really fit to this playstyle, probably it will be not a lifesaver like Grinder is but it is still worth to try
Is this build still viable in 2022?
is there any additions that you would make with any updates to the game since this guide has been made?
What difficulty does this build taper off on?
Cheers :)