Stellaris

Stellaris

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Settled Solar Systems
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26.621 MB
18 nov, 2019 @ 11:20
26 sep @ 19:28
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Settled Solar Systems

Beskrivning
This mod aims to make your homeworld's solar system feel more lived-in and interesting. Now, every standard empire (except for those with the Life-Seeded civic) will start with two planets or moons in their home system colonized and partially terraformed. These "Nascent Worlds" are generally smaller and less resource-rich than the normal planet types, but have three pops, a Reassembled Ship Shelter, and one Mining or Generator district to start with. Nascent Worlds can be terraformed into conventional habitable planets once the normal terraforming techs have been researched. You can also terraform regular Terraforming Candidates into Nascent Worlds if you have the Terrestrial Sculpting tech.

There are also two new origins. The first, "Interplanetary Expansion", simply adds a third Nascent World to your solar system and unlocked Hydroponics for easier food production. The second, "Backup Colony", has you start on a Nascent World that recently survived the traumatic destruction of its home planet. I'm still working on balancing this one; please leave feedback in the comments!

Mods that alter Sol or Deneb, or add their own starting systems, may behave unpredictably with this mod. Please let me know if you encounter such an issue and I'll try to write a compatibility patch.

Modders, if you want to make a custom empire start out with no Nascent Worlds, give them the country flag "no_mzilli_colonies". If you want to lock in which solar system planets will be Nascent Worlds, give them the flag "mzilli_settled_planet".

Feedback is welcome!
Populära diskussioner Visa alla (1)
2
19 nov, 2019 @ 19:31
mod causes post-apocalyptic civic to not work?? (solved.. sorta.)
5Echo2
173 kommentarer
massalia974 23 jun @ 8:43 
I just noticed i just launched a game with no colonized nascent worlds spawning. In my other games i got them but this time i don't (only difference notable i can think of is that i use biological shipset in this one). Is it a bug or am i may have misunderstood how the updated mod update works ? :)
Renegade994 26 maj @ 22:38 
Is it normal to see two reassembled ship shelters on Nascent Worlds?
星辰耀龙 19 maj @ 20:37 
nice
Commissar BS 12 maj @ 23:42 
Such an pleasing mod
jtbush00 6 maj @ 9:10 
I hope this gets updated
RobotLiker9000 30 dec, 2024 @ 18:58 
Will there be any compatibility with Planetary Diversity or Real Space?
sdschildberg 15 dec, 2024 @ 21:09 
could it be possible to disable Colony Events from occurring on starting Naescent worlds? It's weird to see Subterranean Lifeforms on Titan, the Odd Factory on Luna, and the Dimensional Portal on Mars.
mzilli  [skapare] 9 maj, 2024 @ 19:04 
@hsrp It seems to work fine on my end, though that may be due to something changing in 3.12 vanilla.

@CyberCola I probably won't remove Venus as a potential colony, but you can just start a new game if you'd prefer Titan.
CyberCola 30 apr, 2024 @ 21:17 
Any way I can just remove Venus as a potential starting colony when using the Interplanetary Expansion origin in the Sol system? I'd like if it was limited purely to Titan.
hsrp 18 apr, 2024 @ 20:37 
Might have found a bug with the Knights of the Toxic God origin, the station that the origin creates seems to instead be replaced by one of the Nascent Worlds (Tried it specifically with the Sol version of the origin's starting system).