Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Оценок: 136
Ryan's Rural Assets Pack
   
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13.728 MB
24 ноя. 2019 г. в 20:08
18 ноя. 2023 г. в 11:02
Обновлений: 27 (просмотреть)

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Ryan's Rural Assets Pack

В 2 коллекциях, созданных ryantheskinny
Great Mod Collection
Предметов: 376
Alternate US 1930-present
Предметов: 138
Описание
BETA - Package of Rural and light industrial Buildings.

Special thanks to: Paradoxbound - testing
wHAT - fuel station pump mesh
Gerbilskij - the original scripting for the rural fuel station
and the support of the modders community

warning - the 4 slot road depo is for 0.8.1.x
Популярные обсуждения Просмотреть все (2)
4
2 июл. 2020 г. в 18:52
suggestions and bug reports
ryantheskinny
0
24 фев. 2020 г. в 5:31
Building discussion
ryantheskinny
Комментариев: 29
ryantheskinny  [создатель] 9 мая. 2021 г. в 9:17 
i almost always update the change notes :D
ZILonaut 25 апр. 2021 г. в 11:15 
Steam told me that the package was updated on 25.April 2021.
What was updated?
Please keep us informed.
Vimes 14 мар. 2021 г. в 4:23 
Good update, thanks for taking the time to note what you change during these updates :)
ryantheskinny  [создатель] 27 апр. 2020 г. в 13:34 
thanks fiend. for some reason i did not get a notification that you left a comment
Fiend 20 апр. 2020 г. в 11:21 
The material file for the gstore has an error on the third material.
ryantheskinny  [создатель] 18 апр. 2020 г. в 19:21 
Thanks :)
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 18 апр. 2020 г. в 18:33 
4 updates in one day.... I will not tolerate this kind of behavior! :lunar2019grinningpig:

Nice work. I have a slew of your Mods.:voteyes:
ryantheskinny  [создатель] 8 апр. 2020 г. в 18:38 
fixed
ryantheskinny  [создатель] 8 апр. 2020 г. в 18:33 
I may have accidentally broke some textures. No worries though, should be fixed soon!
ryantheskinny  [создатель] 27 фев. 2020 г. в 14:09 
Yeah :). I thought of it more of a generator for use in a remote woodcamp or similar, the other powerstation I gave it a single access point so it could be used in towns (where it has a slightly higher power output and would operate sufficiently for that.

At least that was my thinking on the design implementation. Feel free to drop suggestions/input in the discussion for upcoming additions :)