Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ryan's Rural Assets Pack
   
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13.728 MB
24. nov. 2019 kl. 20:08
18. nov. 2023 kl. 11:02
27 ændringsbemærkninger ( vis )

Abonner for at downloade
Ryan's Rural Assets Pack

I 2 samlinger af ryantheskinny
Great Mod Collection
376 genstande
Alternate US 1930-present
138 genstande
Beskrivelse
BETA - Package of Rural and light industrial Buildings.

Special thanks to: Paradoxbound - testing
wHAT - fuel station pump mesh
Gerbilskij - the original scripting for the rural fuel station
and the support of the modders community

warning - the 4 slot road depo is for 0.8.1.x
Populære diskussioner Vis alle (2)
4
2. juli 2020 kl. 18:52
suggestions and bug reports
ryantheskinny
0
24. feb. 2020 kl. 5:31
Building discussion
ryantheskinny
29 kommentarer
ryantheskinny  [ophavsmand] 9. maj 2021 kl. 9:17 
i almost always update the change notes :D
ZILonaut 25. apr. 2021 kl. 11:15 
Steam told me that the package was updated on 25.April 2021.
What was updated?
Please keep us informed.
Vimes 14. mar. 2021 kl. 4:23 
Good update, thanks for taking the time to note what you change during these updates :)
ryantheskinny  [ophavsmand] 27. apr. 2020 kl. 13:34 
thanks fiend. for some reason i did not get a notification that you left a comment
Fiend 20. apr. 2020 kl. 11:21 
The material file for the gstore has an error on the third material.
ryantheskinny  [ophavsmand] 18. apr. 2020 kl. 19:21 
Thanks :)
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 18. apr. 2020 kl. 18:33 
4 updates in one day.... I will not tolerate this kind of behavior! :lunar2019grinningpig:

Nice work. I have a slew of your Mods.:voteyes:
ryantheskinny  [ophavsmand] 8. apr. 2020 kl. 18:38 
fixed
ryantheskinny  [ophavsmand] 8. apr. 2020 kl. 18:33 
I may have accidentally broke some textures. No worries though, should be fixed soon!
ryantheskinny  [ophavsmand] 27. feb. 2020 kl. 14:09 
Yeah :). I thought of it more of a generator for use in a remote woodcamp or similar, the other powerstation I gave it a single access point so it could be used in towns (where it has a slightly higher power output and would operate sufficiently for that.

At least that was my thinking on the design implementation. Feel free to drop suggestions/input in the discussion for upcoming additions :)