Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem














However, instead of just updating it to 1.3, I decided to do a mostly complete rewrite. Are you okay with me just crediting you for this, since it's now significantly different than your code?
I'm not sure if it's this mod itself or an incompatibility with another mod but every time I start a new colony my starting wealth from buildings is over 200k.
I deleted every single building, floor and terrain piece with dev mode but the wealth is still there.
I removed this mod and everything worked perfectly fine, and when I enabled it again to double check my starting wealth was at over 200k again.
I am playing on 1.3
Planning to bulk-update all of my mods this weekend, i haven't been around my computers much this past few months and it kind of went over my head that rimworld even had an update again
Create a folder called "Thog's Metallurgy" and throw the XML in there.