Nuclear Dawn

Nuclear Dawn

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Nuclear Forest
   
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45.461 MB
2 listopada 2013 o 12:33
9 stycznia 2014 o 12:21
Listy zmian: 2 ( zobacz )

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Nuclear Forest

Opis
Warfare map, working bots.

Map sources are available on github
https://github.com/geotavros/nuclear_forest
Popularne dyskusje Zobacz wszystkie (4)
18
9 stycznia 2014 o 12:27
Resource Points
Vertex
2
31 marca 2016 o 9:09
Map Feedback
Vertex
1
3 listopada 2013 o 2:12
PRZYPIĘTE: Servers that host Nuclear Forest
Dmitriy
Komentarzy: 30
Dmitriy  [autor] 24 stycznia 2022 o 14:28 
No, feel free to if you want.
barricadedpurifier 24 stycznia 2022 o 14:27 
This looks great. Have you thought about uploading this map to Gmod's workshop?
momo 10 lutego 2016 o 20:36 
Bot amount recommendation?
Vertex 3 lutego 2016 o 9:50 
I snuck this map into Redstone server rotations. New features allows the mitigation of problems by using various things like excludes, slot caps and player count targets.

It should be played aproximately 8-10% in the long-run if all problems get resolved.
http://www.gametracker.com/server_info/82.163.79.241:27025/
NooX 15 maja 2015 o 13:45 
jjjjjjjj
FuNky* 15 maja 2015 o 10:08 
good
DeadlyJesse 22 marca 2015 o 9:25 
great
Vertex 22 sierpnia 2014 o 15:10 
Had anther chance to take an further look at this map's resource placement concept. I think its the concept thats unbalanced. Something like an metro or gate design on nuclear forest would definately help balance. This would allow for pushing up individual sides rather than just an open paradise for empire.

The bases are done really well for something like this to fit. It would just need more cover for consort to build and maybe obstales when it comes to accessing prime and the secondaries. The actual looks of the map is really nice. (excedes that of other maps)
Isis [IS BACK] 10 lipca 2014 o 11:38 
good map, please create more maps, the workshop is empy :(
Vertex 14 czerwca 2014 o 8:23 
less dense fog could pontentially help empire out alot more, given the fact they can already build up much faster than consort with little to nothing slowing them down.

it appears that the fog is set pretty good per map size. it could however be less dense if the map was bigger maybe. this would also leave more room for placing resources such as more spread out tertaries and a centered prime (fair for both teams).