Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I am going to follow your suggested order: Brave twice, then Nimble twice, to unlock Empty.
the stout: spell resistant enemies, they're the worst and reason number 1 you will die, high cost spells. very hard character to play
the dead: puzzle resistant enemies since you use mainly puzzle attacks and you deal 2 dmg. easy character
the weird: high hp enemies (bonus movements) unless you can deal considerable amount of dmg in one turn. much managable by upgrading marker. easy character
the empty: puzzle resistant enemies and having only one attack spell --> can be very bad if you get 0 attack spells or the one that hit first row. medium/hard character
the brave: N/A (balanced, low hp increase puzzle and spell dmg) medium character
the nimble: N/A (balanced) medium character
Gets a damage boost even with 2 hearts left, which is the kind of health you'd be surviving on with any other character. All you have to do is upgrade bumbo smash in cost and damage and come the last chapters you have an attack hitting for 6-7 damage (depending on health) X2 for every match-4 bone you play, effectively killing 2 enemies per match-4, aside from puzzle resist monsters and those garbage curse ghosts, not to mention making mince meat of bosses.