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thanks for the modding 3d asset infos,
but could you provide a little more
information? I'm trying to replace a tank model,
but I miss a lot of information, for example for the turret.
what is needed in the yml file for a vehicle ?
as well as for the type of mesh that I have to use, can I use sub-mesh or the model must be composed of only one mesh? could you provide an sample model for infantry and vehicles?
So instead of Town A having 5 hexes to town B, could I modify it so that town A and B were, lets say, 10 hexes distant from each other?
So for example, if I want to create a scenario on a different scale so there were more hexes per map is this not currently possible?
You exit the scenario editor with CTRL+Q.
You can copy campaign scenarios as standalone in the scenario editor menu. When a scenario is loaded, you can edit the playable area with the "Set Playable Area" tool.
The guide for it can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1971010989
New to modding so 2 dumb questions...
1. How on earth do I exit the scenario editor? I loaded a map as a new template had a look at iot and wanted to leave and there is no exit button and Esc doesn't work..
2. Is there a way to load a pre-existing map and change its size.. so retain its locations and proportions but 'blow it up' to twice or 3 time s the size / number of hexes..
Thanks
Steve